I use intel quick sync to render out my videos in sony vegas, I have i7 4770k base clocked, just wondering since i have my multi-monitor support enabled in my MOBOs BIOS would allocating more shared memory speed up the Rendering Process?
I'm Using a GTX970 as my other display, but i only use one display at a time i switch the other one off in the Windows screen resolution options, i just use my GTX970 for gaming then switch to my i7 for rendering and video editing, and have 16 GB RAM installed and my gtx 970 has 4gb of vram (well 3.5+0.5)
It did nothing apart from shave of 3 seconds at most, even when i turned off multi monitor and just ran the iGPU same rendering times never mind! it's a pain trying to render gameplays in 1080p 60fps!
That's what I thought, it doesn't improve game performance so why should it improve qs. The allocated and shared amounts both come from the same place.
Can you use hardware acceleration for editing? If so, then I'd use the gtx for editing too.
For Some Reason evertime i try to use CUDA which is supported by my gtx970, my cpu usage goes way up to like 98% some reason i dont think its actually using CUDA :/
Msi afterburner or gpuz is what I use. The point is to use all resources available. Why have available processing power sit idly?
i'm not bothered if it uses my cpu power or not, i just want to know if it's actually working, i checked the usage when i was rendering and nothing changed
Yup I just googled and seeing a bunch of "sony vegas does not support the 900 series yet"
yep, I've checked almost every editing program, none of them support it, guess I'll be going back to Quick Sync and trying to get that to work, thanks for the help guys!