Archived from groups: alt.games.civ3 (
More info?)
On Fri, 26 Nov 2004 19:41:20 -0800, Loren Pechtel
<lorenpechtel@removethis.hotmail.com> wrote:
> There are four basic things that get the AI to go to war
>against you:
>
> Treaties.
>
> Someone that's sufficiently upset with you. An enemy that gets
>really upset is going to keep getting into wars with you, the only
>solution is to take them out or get someone else to take them out.
>
> An AI looking to expand. Said AI's will look at their
>neighbors and decide who they think is weakest. It appears they only
>count guns, though, not firepower. (Note: Your military advisor
>suffers from the same problem. If he says you're weak in regard to
>someone, that AI will also think you're weak.)
>
> Finally, the one case where they will attack for being ahead:
>I've gotten into a couple of wars that seem to have been for the
>objective of taking out my spaceship.
>
>
> Note that the AI's ganging up on you has nothing to do with you
>being ahead. Rather, it's the usual AI response to war--try to
>recruit other nations onto it's side. If you don't recruit also
>you're liable to find the whole world against you.
I think there are a lot more possibilities in their logic. For
instance they will attack so their special unit can trigger a Golden
Age. They seem to get upset with me when I block their expansion.
For instance if I build cities where they wanted to put one. Or if I
build a city right next to their and bombard it with culture making
theirs useless. These cities seem to be the first attacked when war
breaks out.
The AI also gets edgey when you don't trade with them. If you happen
to be amassing large amounts of troops they may become cautious. If
you are thrashing a neighbor, razing cities, or using nukes they may
also declare war. If you plant a spy or ask them to remove troops
they may declare war.