Always being attacked

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Archived from groups: alt.games.civ3 (More info?)

Is there a way to get a civilization to stop attacking you. I have the
technical advantage (musketeers against swordsmen and spearmen), but
he comes at me with huge armies. Is there a cheat code or something to
get him to stop, or do I just have to conquer him to end the constant
wars. I prefer to play nice, and I have the game set on least
aggression, but every few years he keeps coming back...
 
Archived from groups: alt.games.civ3 (More info?)

On Fri, 26 Nov 2004 08:06:08 GMT, Robert Glaub
<robert.glaub@verizon.net> wrote:

>Is there a way to get a civilization to stop attacking you. I have the
>technical advantage (musketeers against swordsmen and spearmen), but
>he comes at me with huge armies. Is there a cheat code or something to
>get him to stop, or do I just have to conquer him to end the constant
>wars. I prefer to play nice, and I have the game set on least
>aggression, but every few years he keeps coming back...

Your military is too small. He *THINKS* he's got superior
firepower.
 
Archived from groups: alt.games.civ3 (More info?)

> Is there a way to get a civilization to stop attacking you.

Completely destroy it, or have a common interest with it (e.g. a common
enemy).

> I have the technical advantage (musketeers against swordsmen and
spearmen), but

Not a lot of advantage... numbers matter in this case.

> he comes at me with huge armies. Is there a cheat code or something to
> get him to stop, or do I just have to conquer him to end the constant
> wars. I prefer to play nice, and I have the game set on least
> aggression, but every few years he keeps coming back...

Conquer him is a good solution... but if you don't want to drag the war for
many more turns, hit him quick and hard - capture a number of his major
cities then negotiate for peace. Or just beg for peace - give him the money,
resource and tech he wants - for now. Save your revenge for later.

AI attacks usually because:
1. Your army is too small - AI thinks it can crush you.
2. Your reputation stinks - have you been breaking treaties (even when it's
not your fault)? ROP violation? Too much military units in AI territory even
after several warnings?
3. The AI civ is just like that - that's its personality. I hate the Zulu
(and the Believers in SMAC) because of this reason.
 
Archived from groups: alt.games.civ3 (More info?)

I have always kept my word and played nice. It's the Ottomans against
the French musketeers. I think that if a player gets too far ahead in
tech and wealth, even if he plays nice, he is target number one. This
is the best game I 've played so far, and it's in danger of being
ruined, as he's going for my only source of iron...

On Fri, 26 Nov 2004 17:07:40 +0800, "KC Wong" <my@privacy.net> wrote:

>
>> Is there a way to get a civilization to stop attacking you.
>
>Completely destroy it, or have a common interest with it (e.g. a common
>enemy).
>
>> I have the technical advantage (musketeers against swordsmen and
>spearmen), but
>
>Not a lot of advantage... numbers matter in this case.
>
>> he comes at me with huge armies. Is there a cheat code or something to
>> get him to stop, or do I just have to conquer him to end the constant
>> wars. I prefer to play nice, and I have the game set on least
>> aggression, but every few years he keeps coming back...
>
>Conquer him is a good solution... but if you don't want to drag the war for
>many more turns, hit him quick and hard - capture a number of his major
>cities then negotiate for peace. Or just beg for peace - give him the money,
>resource and tech he wants - for now. Save your revenge for later.
>
>AI attacks usually because:
>1. Your army is too small - AI thinks it can crush you.
>2. Your reputation stinks - have you been breaking treaties (even when it's
>not your fault)? ROP violation? Too much military units in AI territory even
>after several warnings?
>3. The AI civ is just like that - that's its personality. I hate the Zulu
>(and the Believers in SMAC) because of this reason.
>
 
Archived from groups: alt.games.civ3 (More info?)

On Fri, 26 Nov 2004 22:18:27 GMT, Robert Glaub
<robert.glaub@verizon.net> wrote:

>he's going for my only source of iron...


There's the problem. They don't have iron and want it. I believe the
AI knows where the resources are from the beginning rather than
waiting for a tech level to reveal it to them.

As for playing, you really have three options: Build defensive units
and defend the city and territory well, Build attack units and start
reducing the size of their civ, or start another game.

One problem you are likely to have is that the Ottomans will likely
try to recruit others to rally to their cause. A quick elimination or
a serious beating of the enemy may be in your best interest there.

--
Good Luck
Buck
--
For what it's worth.
 
Archived from groups: alt.games.civ3 (More info?)

On Fri, 26 Nov 2004 22:18:27 GMT, Robert Glaub
<robert.glaub@verizon.net> wrote:

>I have always kept my word and played nice. It's the Ottomans against
>the French musketeers. I think that if a player gets too far ahead in
>tech and wealth, even if he plays nice, he is target number one. This
>is the best game I 've played so far, and it's in danger of being
>ruined, as he's going for my only source of iron...

There are four basic things that get the AI to go to war
against you:

Treaties.

Someone that's sufficiently upset with you. An enemy that gets
really upset is going to keep getting into wars with you, the only
solution is to take them out or get someone else to take them out.

An AI looking to expand. Said AI's will look at their
neighbors and decide who they think is weakest. It appears they only
count guns, though, not firepower. (Note: Your military advisor
suffers from the same problem. If he says you're weak in regard to
someone, that AI will also think you're weak.)

Finally, the one case where they will attack for being ahead:
I've gotten into a couple of wars that seem to have been for the
objective of taking out my spaceship.


Note that the AI's ganging up on you has nothing to do with you
being ahead. Rather, it's the usual AI response to war--try to
recruit other nations onto it's side. If you don't recruit also
you're liable to find the whole world against you.
 
Archived from groups: alt.games.civ3 (More info?)

>I have always kept my word and played nice. It's the Ottomans against
> the French musketeers. I think that if a player gets too far ahead in
> tech and wealth, even if he plays nice, he is target number one. This
> is the best game I 've played so far, and it's in danger of being
> ruined, as he's going for my only source of iron...

For me I am playing against 16 Civs, which were random in selection. Thus
the Mongols and the Vikings are always at war with me as well as most of the
others, on and off. What has really annoyed me is that I have just got a
source of Saltpeter and started to build my musketmen and pop there goes the
Saltpeter. A message informing me that the resource has just ran out 🙁

You could create your own map and select only opponents that are renowned
for their more pacifist traits. I did this once and I must admit that I did
find the game soooooo boring, but each to their own :)

--
Regards

Morgan

Hard drive problems...
www.flyinglizard.freeserve.co.uk
 
Archived from groups: alt.games.civ3 (More info?)

On Fri, 26 Nov 2004 22:18:27 GMT Robert Glaub <robert.glaub@verizon.net>
wrote in message <orafq0pg15ppi6n4v8kg0cnj7p0rkqtv9h@4ax.com>...

> I have always kept my word and played nice. It's the Ottomans against the
> French musketeers. I think that if a player gets too far ahead in tech and
> wealth, even if he plays nice, he is target number one. This is the best
> game I 've played so far, and it's in danger of being ruined, as he's
> going for my only source of iron...

If your rep is perfect, even if your military is weak, then they will
usually only attack you if:

a) Someone already at war with you allies with them against you. The
solution is to ally with your potential enemies first.

b) You order them off your territory. Negotiate a ROP, or just let them
wonder.

c) You can't afford to pay tribute (in which case, they won't ask. They
just attack). Always keep a few hundred in your treasury for emergencies.

d) You refuse to pay tribute. Usually they want around a hundred or so, so
it's worth paying to avoid an unwanted war. However, if you are ahead in
tech, then they will ask for that. I always make sure that I'm well ahead
militarily before I go ahead in tech.

--
Daran

The problem with defending the purity of the English language is that
English is about as pure as a cribhouse whore. We don't just borrow words;
on occasion, English has pursued other languages down alleyways to beat them
unconscious and riffle their pockets for new vocabulary. -- James D. Nicoll
 
Archived from groups: alt.games.civ3 (More info?)

I usually play at chieftain level (makes me feel superior <g>), so this may
not apply but I have found that having at least two def units in your cities
tends to deter most civs.
I'm usually the agressor but only if they get in my way (can't go east west
north or south without crossing through them and having a split empire) or
have a resource I need (usually coal or oil) and they eon't trade for it
(usually 'cause they don't know they have it), so maybe that's why they
attack you. You're in the way or have a resource they want. i rarely ever
kiss @$$, though, unless i messed up somewhere and need time to regroup and
squash him later. I'll trade even and maybe even offer a little extra, but
20 gold a turn, PLUS a lump sum 100 PLUS a hole lotta techs and luxuries and
resources for one lousy advance or peace, forget it!

"Robert Glaub" <robert.glaub@verizon.net> wrote in message
news:csodq0tk658rchc2dsvle39d14ba6ndofo@4ax.com...
> Is there a way to get a civilization to stop attacking you. I have the
> technical advantage (musketeers against swordsmen and spearmen), but
> he comes at me with huge armies. Is there a cheat code or something to
> get him to stop, or do I just have to conquer him to end the constant
> wars. I prefer to play nice, and I have the game set on least
> aggression, but every few years he keeps coming back...
>
 
Archived from groups: alt.games.civ3 (More info?)

"Robert Glaub" <robert.glaub@verizon.net> wrote in message
news:csodq0tk658rchc2dsvle39d14ba6ndofo@4ax.com...
> Is there a way to get a civilization to stop attacking you. I have the
> technical advantage (musketeers against swordsmen and spearmen), but
> he comes at me with huge armies. Is there a cheat code or something to
> get him to stop, or do I just have to conquer him to end the constant
> wars. I prefer to play nice, and I have the game set on least
> aggression, but every few years he keeps coming back...

What I do is check the Military Advisor and make sure that I'm not
considered weak compared to my opponents. If I am, I pop out a couple of
archers (or whatever offensive unit you can build). Someone recently posted
the formula the game uses to determine how strong you are. I think it
valued offense twice as much as defense. So an Archer is more "strong" than
a spearman. Keeping parity with the AI really has reduced the times I've
been attacked early on in my recent experience.

You do sometimes run into a wacky AI player (like the Koreans) that tend to
like to sneak attack even if you are trading with them. Even when I've been
a lot strong than the Koreans they have sneak attacked me. Then I simply
exterminated them.

GWB
 
Archived from groups: alt.games.civ3 (More info?)

On Fri, 26 Nov 2004 08:06:08 GMT, Robert Glaub
<robert.glaub@verizon.net> wrote:

>Is there a way to get a civilization to stop attacking you. I have the
>technical advantage (musketeers against swordsmen and spearmen), but
>he comes at me with huge armies. Is there a cheat code or something to
>get him to stop, or do I just have to conquer him to end the constant
>wars. I prefer to play nice, and I have the game set on least
>aggression, but every few years he keeps coming back...

Sounds like the Mongols.

You need to continually trade with the AI to keep them happy. They
also like diplomatic agreements. Now that you have been at war they
are already furious so it will probably be hard to make them happy.

Just be fortunate they are not also wealthy. I once had a 1000 year
war with India who dragged everyone else into with bribes. My
Ottoman special unit held them at bay but it was a pain until I kicked
their asses.
 
Archived from groups: alt.games.civ3 (More info?)

On Fri, 26 Nov 2004 19:41:20 -0800, Loren Pechtel
<lorenpechtel@removethis.hotmail.com> wrote:

> There are four basic things that get the AI to go to war
>against you:
>
> Treaties.
>
> Someone that's sufficiently upset with you. An enemy that gets
>really upset is going to keep getting into wars with you, the only
>solution is to take them out or get someone else to take them out.
>
> An AI looking to expand. Said AI's will look at their
>neighbors and decide who they think is weakest. It appears they only
>count guns, though, not firepower. (Note: Your military advisor
>suffers from the same problem. If he says you're weak in regard to
>someone, that AI will also think you're weak.)
>
> Finally, the one case where they will attack for being ahead:
>I've gotten into a couple of wars that seem to have been for the
>objective of taking out my spaceship.
>
>
> Note that the AI's ganging up on you has nothing to do with you
>being ahead. Rather, it's the usual AI response to war--try to
>recruit other nations onto it's side. If you don't recruit also
>you're liable to find the whole world against you.

I think there are a lot more possibilities in their logic. For
instance they will attack so their special unit can trigger a Golden
Age. They seem to get upset with me when I block their expansion.
For instance if I build cities where they wanted to put one. Or if I
build a city right next to their and bombard it with culture making
theirs useless. These cities seem to be the first attacked when war
breaks out.

The AI also gets edgey when you don't trade with them. If you happen
to be amassing large amounts of troops they may become cautious. If
you are thrashing a neighbor, razing cities, or using nukes they may
also declare war. If you plant a spy or ask them to remove troops
they may declare war.
 
Archived from groups: alt.games.civ3 (More info?)

On Sat, 27 Nov 2004 17:24:11 GMT, "PowerSlave2112" <ps@ilu.tn> wrote:

>You're in the way or have a resource they want.


Last night my neighbors, the Ottoman, attacked me since I had most of
the island and the only source of incense. They marched a warrior
onto my territory and parked it on the incense. Then they started
bringing over chariots. I called for a "move or declare war" and, of
course, they declared war.

It is a terrible sin to some, but I have gotten to the place where I
save periodically and alternate between two saved names (saves me
having to clear all the old names out.) If an opponent pulls a
surprise and catches me with my pants down, I back up and prepare for
it better. SOmetimes the four autosaves provide enough time, but
sometimes I need more than that.


Buck
--
For what it's worth.