Ambient Occlusion turns off by itself?

Blorch

Honorable
Dec 29, 2012
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10,510
I've been changing the settings for my GTX 770 in the NVIDIA Control Panel, here's the settings I used (LINK):

http://www.tomshardware.com/answers/id-2180838/settings-nvidia-control-panel-770gtx-gpu.html

I used the exact same settings as listed, but sometimes when I open the control panel again the ambient occlusion setting is set to "off" when I set it to "quality mode". It's not really a problem but I really like the effect it gives off and I'm not aware if it's on or not since I don't open the control panel frequently.

All help is accepted, thanks!
- Dango (Blorch)
 
Solution
In computer graphics, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting.

Most of the time the forced settings in nvidia control panel/ amd catalyst. I would leave it to the default choice of if the game requires it it'll use it. Rather then forcing the settings and using up more vram when it's not needed especially if you can't notice a quantifiable difference. I'm all for cranking everything up to the max. If it has an actual purpose.

wiki entry
In computer graphics, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting.


What I tried to say was I'm not aware if the setting is still enabled but the effect looks like it's still there even though the setting is set to "off". I'm not really familiar with how ambient occlusion looks like because I came off school laptop so I could be wrong.
 
In computer graphics, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting.

Most of the time the forced settings in nvidia control panel/ amd catalyst. I would leave it to the default choice of if the game requires it it'll use it. Rather then forcing the settings and using up more vram when it's not needed especially if you can't notice a quantifiable difference. I'm all for cranking everything up to the max. If it has an actual purpose.

wiki entry
In computer graphics, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting.
 
Solution