Nice... I suppose? There certainly are some difference possible with that stuff in general. I.e. in Cyberpunk 2077 2.01, with the ultra graphics preset, with Boost and Anti-Lag enabled, without upscaling and without RT, and all at 1440p with the in-game benchmark:
- without FSR, I get an average of 57 fps,
- with FSR 2.1 set to quality, it is 69 fps,
- with FSR 2.1 set to performance, it is 96 fps, and
- with FSR 2.1 set to ultra-performance, it is 117 fps.
I guess I'll run a series of benchmarks, to see which impact which feature has, and how it works for me. Raytracing isn't currently a biggie for me, as I am currently more interested to find a good 10-bit screen, which will make stuff look better in general, apparently, and it seems that HDR also works better with a 10-bit screen.