Lets see what the new ones will bring and of course, media will drill down on the still useless RT (lets be honest, there are literally a couple of games that justify the insane performance hit, the rest are just a waste of resources) so the reviewers will trash them also, regardless of what else they bring to the table.
Couldn't agree more ! I guess we should hold Nvidia accountable for over-hyping this whole RT stuff and making it vendor locked on its latest RTX hardware, instead of fully going open source. In pure rasterized performance AMD's cards still offer more bang for the buck, IMO.
But hey, everyone wanted to jump on the RT bandwagon, and get some extra "fake" frames via DLSS too as well (required for some RT games, if not all)! So it's also a sort of "psychological" impact this has had on gamers lately.
But, Ray traced scenes DO look good in some games, but that doesn't justify the performance hit it comes with (depends on the RT effect used, and game's engine though).
Also, I'm not sure how many gamers do actually pay THAT much close attention to RT/Path traced reflections, lighting, shadows and stuff like that while gaming.
I mean we need to first focus on the environment rather than on the gameplay itself to admire any graphical/visual difference RT provides. Very fast-paced games/shooters could make this even harder to notice.
The media and sheep will still trash these new entries, assuming AMD is not even trying to capture the high-end GPU market and these are just upper mainstream cards.