Extreme overclocker Roman "der8auer" Hartung puts the AMD Radeon Pro W6800X Duo through its paces.
AMD Apple-Exclusive Dual GPU Beats RTX 4080, RX 7900 XTX : Read more
AMD Apple-Exclusive Dual GPU Beats RTX 4080, RX 7900 XTX : Read more
Are you aware Nvidia has killed SLI?This does not outperform anything .. and should be compared against Nvidia SLI setup.
It must just work with the normal AMD drivers. Either that or it was running on Linux, under Wine - but I seriously doubt that.If this card is not available natively for a standard desktop, then how did this person find drivers for it?
Towards the end of the video he said he got advice to get the bootcamp drivers from Apple's website which is what ended up allowing the testing he was able to complete.If this card is not available natively for a standard desktop, then how did this person find drivers for it?
Ah, so those are the drivers you use inside a Windows VM, on a x86 Mac? Kinda weird that they'd work in Windows running natively.Towards the end of the video he said he got advice to get the bootcamp drivers from Apple's website which is what ended up allowing the testing he was able to complete.
This dual GPU doesn't give any gaming benefits over the regular Rx6800. If it did, AMD would have released this along with the regular RX6800 and dominate the RTX3090Ti. Heck AMD could've released a dual 7900XTX GPU monster that even the RTX5090 might not have beaten.Damn, does it mean Apple paid AMD enough money to stop them from releasing this on PC even if it meant it would rival Nvidia's high-end products? Sheeeeiiiittt!
I doubt that it's 3DMark enabling dual-GPU support on recent GPUs so much as it's just a relic due to the fact that 3DMark Time Spy is now over six years old — it was released back when dual-GPU was actually a thing, though admittedly not a very important thing. Multi-GPU gaming has at best been maybe 50-50 on support, and that has effectively ended now. Not just for Nvidia killing SLI, but AMD never talks about CrossFire these days either.Kudos to 3DMark for still supporting multi-GPU and obviously props to der8eur for his curiosity and ingenuity.
I wonder if a dual RX 6900 XT could've even bested a RTX 4090. That'd be 33% more CU's. If it scaled really linearly, then it could just squeak past the 27% margin held by the Nvidia card.
Damn, does it mean Apple paid AMD enough money to stop them from releasing this on PC even if it meant it would rival Nvidia's high-end products? Sheeeeiiiittt!
Awww, look at this little wolf cub whimpering for my attention, come here Imma give you a tummy rub!Yep, you uncovered another consipracy! You deserve a chocolate covered cookie!
How confident are you that it's using AFR?Also, dual-GPU has increased latency compared to a single GPU, because of AFR.
While there was talk of split screen rendering for multi-GPU, to my knowledge that was almost never implemented. It required games to directly code for multi-GPU, rather than having the drivers doing the work. Way back in the early SLI days, there were some examples of SFR, but I suspect nothing since 2015 has done multi-GPU without using AFR. And of course, 3DMark was never a game engine and thus had no real reason to look at other approaches. SFR basically requires more work and doesn't scale as easily as AFR is my understanding. But, LOL, some tool did write this back in the day: https://www.anandtech.com/show/8643...crossfire-with-mantle-sfr-not-actually-brokenHow confident are you that it's using AFR?
Also, it seems to me that, even if it is using AFR, the downside of that extra frame of latency would be a lot less at higher framerates. Ideally, if the CPU is just twiddling its thumbs, waiting on 1 GPU to display so it can start rendering the next frame - with AFR, it can fill that idle time by queuing a frame to render on the second GPU. That simplistic description presumes no double-buffering, but you get the idea.
Are you aware Nvidia has killed SLI?
I'm not sure how you can compare if you cant do SLI