AMD Invests in Cloud Gaming Tech CiiNOW

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*Looks at my ping records during the afternoon and evening*

200-800 ms latency, with over 100 ms jitter and sometimes over 2% of packet loss.

And I'm using a "20 Mb/s download, 8 Mb/s upload broadband" connection.
 
I can see this working if there will be better infrastructure. I can see people eventually paying for game subscription services like they do for netflix but I don't think it will be in the next 2-3 year.
 
Heck, until the ISP's provide a reliable service that deliver ultra low latencies and stable download and upload speeds I don't see this kind of stuff having any real success. The limits come from the ISP not the actual product described on this article.

Maybe in 5 to 10 years we'll reach that perfect state.
 
Why waste your funding on this crap when its clear our ISPs are worthless in USA right now. Focus on making your CPUs better so I can start buying newer AMDs instead of phenoms ^_^
 
[citation][nom]DroKing[/nom]Why waste your funding on this crap when its clear our ISPs are worthless in USA right now. Focus on making your CPUs better so I can start buying newer AMDs instead of phenoms ^_^[/citation]

The only countries that it would work in is Japan and South Korea.
 
cross country, at least 2000 miles, 80ms ping, 2 jitter and 0% packet loss

but if anything streams wireless, cant get a ping time, cant get a jitter, and 80%+ packet loss.
 
[citation][nom]anxiousinfusion[/nom]OnLive finally starts to die and then we get this.[/citation]
The powers in charge do not care how messed up cloud gaming is, they are determined to force it on us no matter what. See other story of MS and cloud gaming on 8 coming down the pipe too. It's all about control and $$.
 
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