I think so, since both ps4 and xbox one refer to only 1 set of ram instead of distinguishing the system ram and graphic ram.So do the consoles have HSA or not? because if not they are probably kicking themselves that they missed it by a couple of months and will now have to wait about 7 years before they can try again.
I think so, since both ps4 and xbox one refer to only 1 set of ram instead of distinguishing the system ram and graphic ram.So do the consoles have HSA or not? because if not they are probably kicking themselves that they missed it by a couple of months and will now have to wait about 7 years before they can try again.
I think so, since both ps4 and xbox one refer to only 1 set of ram instead of distinguishing the system ram and graphic ram.So do the consoles have HSA or not? because if not they are probably kicking themselves that they missed it by a couple of months and will now have to wait about 7 years before they can try again.
Well I suppose that would depend on what gpu you use. The top dog AMD A10-7850K is going for $190. The AMD 760K Athlon X4 is $90, leaving $100. For that you can get a GT 640, 7750, or R7 250. Not sure if I'd trade the A10 for those choices, especially if Mantle pans out.At those prices, a very budget gaming rig is going to still be better off with something like an Athlon x4 and discrete graphics.
Yes, sort of. It used UMA (unified memory architecture) but it still split the memory into distinct pools (as desired by the developer). So a dev could split it however they wanted, but it was still split. Also note that the GPU acted as the "northbridge" and the CPU accessed the memory through the GPU - although since the CPU didn't need as much bandwidth, this was never an issue. Interestingly enough, the GPU could access the CPU cache. The Xbox 360 design was actually quite clever for its time.But XBox 360 had only 1 set of RAM, didn't it?