News AMD Looking Into RX 7900 Series Temperature Issues

I hate to keep citing the same sources, but Steve Burke on GN did a pressure analysis of the mating plate. It showed vastly uneven pressures and incomplete paste coverage on the mcd's. Yet the surface variation was low. I admire the man's testing standards. They are truly professional.

This is an assembly issue 10:1. Possibly a vapor chamber design issue.

So when are we getting the article on setting up a CNC lathe so we can lap the vapor chamber? 😂

I can almost guarantee dual sided press plates will be a thing in a few years. Interconnects don't have to sit under the middle of the packaging.
 
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ManDaddio

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Sorry to say but Nvidia GPUs have been the standard of excellence the past 3 generations+.
AMD has always had issues with their GPUs but the pampering media turns a blind eye more times than not.
It is disingenuous to consumers.
 

Sluggotg

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"the hot spot remains <100 C and the graphics card will not throttle. ", I think you meant >100°C.
Good article. I hope they figure out what the problem is. The last ATI card I owned that had temperature issues was a 9800Pro, (The successor to the Legendary 9700 Pro). The heatsink was undersized, (ATI was trying to show off because Nvidia was going to Huge Heatsinks to compete with the 9700 cards). I had to do Ye Olde Tie Wrap Mounted 80mm fan to keep it cool enough. Great card otherwise.

Tech Tip! To get a ° symbol as in °C or °F. Press and hold the ALT key and type 248. I know most you already know that but I did not until the mid 90s.
 
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DavidLejdar

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Sorry to say but Nvidia GPUs have been the standard of excellence the past 3 generations+.
AMD has always had issues with their GPUs but the pampering media turns a blind eye more times than not.
It is disingenuous to consumers.
Connector melting (4090), VRAM failure on RTX 2000 GPUs, random crashes in RTX 3000s (due to cheap capacitors and soldering errors), ... Not really what I would call excellence.

And needing a high-tier GPU to get playable FPS in Portal with RTX, where the environment is mostly static and small, with no NPCs etc., that is a tough sale to me, to pay hundreds extra just to get to see some (allegedly) improved reflections on a wall - and more so a tough sale in regard to that e.g. Unreal Engine 5's Lumen may cover a lot of what ray tracing is about.

Which isn't to say that AMD GPUs are perfect. But I wouldn't call Nvidia GPUs perfect neither.
 

bit_user

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The last ATI card I owned that had temperature issues was a 9800Pro,
I had a X1350 and it was great. I hit some limit or another and wanted to upgrade, so I got the X1650 and it was noisy as hell. Even loud when not under load. I think I actually put the first card back, after a while.

Didn't upgrade again, until HD 4650 - another good card, if a bit under-powered for its gen (I think I ended up with a 64-bit version). However, it was a PowerColor brand, and I'm not sure if it was reference design or not.
 

ManDaddio

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Connector melting (4090), VRAM failure on RTX 2000 GPUs, random crashes in RTX 3000s (due to cheap capacitors and soldering errors), ... Not really what I would call excellence.

And needing a high-tier GPU to get playable FPS in Portal with RTX, where the environment is mostly static and small, with no NPCs etc., that is a tough sale to me, to pay hundreds extra just to get to see some (allegedly) improved reflections on a wall - and more so a tough sale in regard to that e.g. Unreal Engine 5's Lumen may cover a lot of what ray tracing is about.

Which isn't to say that AMD GPUs are perfect. But I wouldn't call Nvidia GPUs perfect neither.
Nice try.
  1. Connector melting: 100 or so out of 120,000+ is well within a normal error rate. And we still don't know the exact circumstances of the people using those particular cards.
  2. VRAM problem on 2000 series? Again blown out of proportion by the media. It wasn't that many and it wasn't nvidia's vram. The GPU itself was fine.
  3. And some 3000 series cards randomly crashing. Was that the founders edition or aib cards? And again was it many or just a small percentage?
And the ray tracing argument is subjective. If you don't like better looking graphics then don't use RT.
Personally, I jumped right on the bandwagon as soon as I was able to do ray tracing in real time. And I've been enjoying my games quite well in high fidelity ever since. DLSS has been doing well for me too.
And I'm not even going to get into a long discussion with you about unreal 5. Lumen. Really? It is a respectable technology but it's a console feature really that can be used on PC. Unreal has problems just like the other versions did. And they have to implement technologies that work on console because the AMD gpus don't have the advanced features to handle high fidelity stuff.
Hardware based is always better than software based.
 
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