A new patent from AMD points to a GPU design based on chiplets to overcome silicon manufacturing limitations.
AMD Patents Chiplet Design To Build Colossal GPUs : Read more
AMD Patents Chiplet Design To Build Colossal GPUs : Read more
Look at how well the chiplets have worked in consumer CPUs.Look at the big.LITTLE aspect of ARM, too.This will certainly become a thing used for HPC. Will it ever filter down to gamers? Maybe but unlikely.
I wonder why Nvidia never implemented something similar, just make a chip that have a x1 of x2 lane connection on the PCIe connector and connect them together with an nvlink.
They are working on it. First they said it couldn't be done two years ago.
Just recently they [nvidia] announced there is a delay in implementation. So you know they changed their mind.
Interesting that they said 2 years ago it couldn't be done, when they released a research paper 3.5 years ago that said it could be done.They are working on it. First they said it couldn't be done two years ago.
Just recently they [nvidia] announced there is a delay in implementation. So you know they changed their mind.
Interesting that they said 2 years ago it couldn't be done, when they released a research paper 3.5 years ago that said it could be done.
https://research.nvidia.com/sites/default/files/publications/ISCA_2017_MCMGPU.pdf
From the conclusion:
"We show that with these optimizations, a 256 SMs MCM-GPU achieves 45.5% speedup over the largest possible monolithic GPU with 128 SMs. Furthermore, it performs 26.8% better than an equally equipped discrete multi-GPU, and its performance is within 10% of that of a hypothetical monolithic GPU that cannot be built based on today’s technology roadmap."
Here's another link from September 2019 that says they have multiple design solutions they could implement if they became more cost effective:
Nvidia has “de-risked” multiple chiplet GPU designs – “now it’s a tool in the toolbox”
Note this is for compute tasks only, not gaming. That has always been the crux of the issue. Multi-GPU works great for many compute tasks, but the complete death of any form of SLI in gaming shows how much more sensitive gaming is to the latencies and coherency between multiple GPU's. Chiplets may get us closer, but there is no indication from anyone yet, that it is actually the solution.
Wasn't Ada Lovelace/Hopper('RTX 4k') gonna use a multi-GPU chiplet design, too?
Look at how well the chiplets have worked in consumer CPUs.Look at the big.LITTLE aspect of ARM, too.