AMD RADEON 7750 GDDR3 2GB for Counter Strike 1.6

Ruhan Qureshi

Honorable
Aug 30, 2013
40
0
10,540
I purchased a Radeon 7750 last october and it's working great , but it's about time I finally fix this problem for Counter Strike 1.6.
I usually play Deathrun and Jailbreak maps , and I don't get a lot of FPS.
70-80 , deathrun maps I get 200 300 but not stable , it will go sometimes to 110.
My old Geforce 8600 GT performed better for CS 1.6!
It use to give me 800 FPS in a map badblood_v2 , this one gives me 500.
I know everyone will be like why do you need more than 60 FPS.
The higher the FPS the lower the recoil for normal CS 1.6 gameplay , but for Deathrun the higher the fps the more easier to see and bunnyhop since it will give an effect of low gravity and slow motion.
I tried AMD settings , high and low didn't work.

Im System Specs :
Core 2 Duo 3.00ghz
3GB RAM
AMD RADEON 7750 2GB GDDR3

FPS in de_dust2 - 200 MAX ( fps_max 352 )
FPS in Deathrun maps - 80-350 (fps_max 555)

All drivers are up to date according to AMD Gaming Evolved and Driver Sweeper.
 
Solution
This is an older game and by it's design, it will run with spikes like that. It is inevitable, the source engine tends to do that, unless if it is heavily modified. Your frames are great dude, don't worry about your FPS. Every GPU is different, even if its from the same company different architecture, design or performances can change and vary depending upon the game. You can get a top of the line GPU but I don't doubt there is a game out there (most likely because of older tech) that it should get a lot more frames on then it does, or the frames bounce all over the place. It happens and with an older less refined engine such as the source engine these things tend to happen. If you experience any screen tearing or the frames range to...
If that game has VSync, turn it on. It should find a good mix of performance and Quality. Which compared to the specs on your computer will probably be somewhere from 80-120. After you go above 120 FPS with the best graphics options enabled, the naked eye will start to not notice any differences so It is not a huge deal. If you don't want to turn on VSync go into your graphics properties/settings and set a cap manually, if you can. I would set the cap at 100, you don't really need much more than that. Also the game looks like it is poorly coded from the range of FPS that you posted.
 


VSYNC is already disabled.
It's CS 1.6 , I'm pretty sure my PC can handle more , I use to get more FPS with my old GPU.
It really does depend on the map maker , but for some maps I use to get more FPS before upgrading.

 
This is an older game and by it's design, it will run with spikes like that. It is inevitable, the source engine tends to do that, unless if it is heavily modified. Your frames are great dude, don't worry about your FPS. Every GPU is different, even if its from the same company different architecture, design or performances can change and vary depending upon the game. You can get a top of the line GPU but I don't doubt there is a game out there (most likely because of older tech) that it should get a lot more frames on then it does, or the frames bounce all over the place. It happens and with an older less refined engine such as the source engine these things tend to happen. If you experience any screen tearing or the frames range to far, just turn on VSync. It won't take that many frames away and with the frames you have it really doesn't matter.
 
Solution