[quotemsg=20121309,0,580794]Thank you for the review however, I hate to be that guy but it's 2017 and still no 1440p and 2160p benchmarks? I get a large portion of people are still on 1080p and I appreciate those results but a large portion of people are also not gonna be using Threadripper yet, yet you bringing us those benchmarks.
I would think with that same conclusion that 1440p(for sure) and 2160p(maybe) benchmarks should be included to say the least.[/quotemsg]
I know it's been said multiple times before, to multiple people, but I guess it needs to be said again:
■ At 2160p/4K (& even 1440p) resolutions, performance is limited by the GPU. Even with monsters like the GTX 1080TI & GTX Titan Xp, there are games out there that are still limited by the GPU's performance even for 60Hz monitors, let alone 144Hz monitors.
■ At 1080p & lower resolutions, you have the potential to be limited by either the GPU or the CPU. The former, however, only happens if your GPU just isn't powerful enough -- i.e. trying to use a GT 710 to play Grand Theft Auto V, or hoping that a Radeon HD 7750 will do well in The Witcher III.
■ The reason is because the amount of data that's processed by the CPU stays the same regardless of the monitor resolution/refresh rate. Whether you're rocking a 4K display or plinking along with an old 640x480 CRT screen, the same data has to be crunched on each Civilization VI turn, the same number of enemies have to be tracked on PUBG, the same number of potential runover targets -- I mean pedestrians -- have to be accounted for in GTA V, etc.
If you'll consider it as proof, consider what happened when [H]ardOCP tested the Ryzen 7 & a Kaby Lake Core i7 against an old Sandy Bridge Core i7 with a GTX 1080TI (https://www.hardocp.com/article/2017/05/26/definitive_amd_ryzen_7_realworld_gaming_guide/1). For the games they tested, while they were able to see small differences in performance at 4K between the 3 CPUs, the key word was "small"; we're talking 1-5FPS margins on average FPS for most of them, & (except for maybe 1 game) percentage margins of only 5%. Maybe some people might call that "definitive" differences; me, I call that, "the performance is too close to call a real winner". And their margins at 1080p were the same or lower, because instead of using that powerful GTX 1080TI to limit any potential GPU limitations, they dropped down to the GTX 1060 instead...a fine GPU for 1080p gaming, but you're unable to tell with it whether it's your CPU or GPU that's limiting your performance.