News AMD teases custom chip roadmap following next-gen Xbox partnership announcement with Microsoft — company says it will create a full roadmap of gami...

There is definitely a weird void between Z2X, AI Max 385, and PS5.
I wonder if we'll ever see strix halo with a 160/192/224-bit mem bus. Surely AMD must have Strix Halo I/O tiles with defective memory controllers, right?
 
I wonder if adding dedicated cache to the APUs would be enough of a benefit at say 1080p to forego a wider bus. This could be a more cost effective option in terms of overall device cost. That may also be enough to bridge the gap between regular and Halo if so.

I'm also curious what sort of plans they have overall since AMD's announcement sounded like more types of SKUs were coming than we have now.
 
I wonder if adding dedicated cache to the APUs would be enough of a benefit at say 1080p to forego a wider bus. This could be a more cost effective option in terms of overall device cost. That may also be enough to bridge the gap between regular and Halo if so.
That's where I thought they were going with Infinity Cache, when RDNA2 added it. I figured, "oh, so they're just going to add these chiplets to an APU and BOOM!"
 
  • Like
Reactions: thestryker
So how about a Dragon Range X3D with 40CU Halo iGPU?
By my math, Strix Halo's iGPU is only about as fast as (non-Pro) PS5.

If we're talking about handhelds, it's really hard to make an iGPU that's cheap, fast, and efficient. As the saying goes: pick any two. To make it fast, you need either large die area or high clock speeds. Large die area makes it expensive, while high clock speeds make it power-hungry. A successful gaming handheld needs to be cheap, with I think Nintendo Switch 2 probably pushing the upper edge of the envelope on that.
 
  • Like
Reactions: thestryker