At this point these are just research papers and neural compression for textures isn’t a feature available in any game yet.
NVIDIA’s Neural Texture Compression still hasn’t found its way in any game, though this might change in future iteration of the DLSS tech, but that's just an assumption for now.
Intel also followed up with a paper of its own that proposed an AI-driven level of detail (LoD) technique that could make models look more realistic from a distance, but this never panned out.
https://www.intel.com/content/www/u...eural-prefiltering-for-correlation-aware.html
Although, AMD didn't mention the benefits of its texture compression technology compared to conventional techniques, the only advantage AMD's tech might have over NVidia's neural texture compression is that it will be quite easy to implement.
Because AMD's tech uses unmodified "runtime execution" which can allow for easy game integration, but this also does not come without its own caveats. AMD is trying to catch up with NVIDIA in AI-based neural techniques, but it's not going to be an easy feat.