I mean nVidia specific gaming features do tend to get more adoption than AMD but thats because they work more with game developers. AMD is picking up but I still think nVidia has a bit of a head start with the hardware aspect of Ray Tracing. It could easily switch as we have seen before when ATI used to come out swinging like a giant but they may not.Oh, Radeon isn't that bad - before DLSS, then it's, "OH."
DLSS has gained more traction than ray tracing... nice /S
Has someone unironically played that game?Most will, but Wolfenstein Youngblood unfortunately uses pre-VulkanRT extensions
I actually finished it -- and I didn't finish the previous two Wolfenstein games. It wasn't awesome, but it wasn't all bad either. Writing was not the greatest, but the gunplay was good.Has someone unironically played that game?
Anyway, here we are, stuck without anymore cards that don't pack ultra-super-wet floors HW rendering engines that add $500 to the cards MSRP.
Contrast Adaptive Sharpening isn't their answer to DLSS and I find it silly they advertise it as something similar.Seems with the exception of Minecraft the AMD cards aren't doing terribly in Ray Tracing at native 1440p. Yes, with DLSS it's a different story, but that's not an apples to apples comparison, although I thought AMD would be offering their apple (CAS) more reliably by now.