After months of waiting, you can now finally start playing with AMD's FreeSync.
AMD's FreeSync Finally Available; New Tech Details, Too : Read more
AMD's FreeSync Finally Available; New Tech Details, Too : Read more
Robert Ostrowski :v sync is when your gpu is putting out new frames faster than your monitor can display them, if a monitor has a 60hz refresh and your gpu is putting out 80fps. Free sync allows your monitor to adjust to match a slower framerate.
Exactly. Within the specified supported refresh rate range of the monitor, FreeSync will adjust on a per-frame basis. When the framerate goes outside of the supported range, you can opt to use V-Sync to avoid tearing or disable V-Sync in order to have a slightly lower latency. That's only really intended to be used by competitive gamers, though.
G-Sync does pretty much the exact same thing, essentially works like V-Sync at the frame rate cap of the monitor... So FreeSync just has the option to work exactly like V-Sync is off instead at the frame rate cap and just let it tear instead?
v sync is when your gpu is putting out new frames faster than your monitor can display them, if a monitor has a 60hz refresh and your gpu is putting out 80fps. Free sync allows your monitor to adjust to match a slower framerate.
Is this working for any monitor or just certain ones? If it only works for limited number of monitors well...useless.
There's 3 things that can happen when FPS is higher than refresh rate. 1 The latest frame can "tear" into the currently displayed frame (normal vsync off operation). 2 The latest frame can be displayed immediately after the last displayed frame is finished showing on the screen (keeping the monitor refreshing at max speed). 3 The latest frame can be skipped in favor of the next frame (which will be drawn as soon as it is finished). 3 will effectively have a lower than max refresh rate, but frames will be displayed as soon as they are finished, rather than 2 displaying a slightly stale frame.I was under the impression G-Sync completely replaced having to use V-Sync because the screen matched the frame rate of the software. If that's the case why is there an option to have V-Sync on and off in FreeSync . . . is that just used outside the monitors sync speed range or something?
Fokissed :There's 3 things that can happen when FPS is higher than refresh rate. 1 The latest frame can "tear" into the currently displayed frame (normal vsync off operation). 2 The latest frame can be displayed immediately after the last displayed frame is finished showing on the screen (keeping the monitor refreshing at max speed). 3 The latest frame can be skipped in favor of the next frame (which will be drawn as soon as it is finished). 3 will effectively have a lower than max refresh rate, but frames will be displayed as soon as they are finished, rather than 2 displaying a slightly stale frame.
In order to skip the frame, wouldn't you have to have a buffer that would allow you to start working on the third frame while waiting on the monitor? I thought the whole point of this was to eliminate double and triple buffering so that the frame on the screen is always the most recent frame rather than a frame behind what the game is doing.
The more and more I read about it the more I realize it might not even be the solution for me in either case. I mostly play border-less full screen in order to keep other data on my second monitor and allow for switching back and forth between things... it seems like neither of these are even going to help that situation at all.
Workin' on it.So Tom's ......... when can we expect a review if any of the said monitors?