News AMD's FSR 4 gets a big boost in compatibility as OptiScaler now supports upconverting any modern upscaler to FSR 4 with frame-gen, as long as the g...

Something the learnt from Nvidia, you only get the new toys on the newest cards.
Supposedly the 40-Series is getting limited MFG but generally you are correct. It's been as of late about software features over pure performance unless you go to the very top.

Well, that's not entirely true. RTX40 cards got DLSS 4 enhancements (So did the 20 and 30 series, just not FG). The only difference between 40 and 50 models, is that the 50 models have MFG instead of FG. Otherwise RTX40 owners got the benefit.
As above supposedly 40 is getting MFG. Im glad I don't have a 50-firefest though the 4090s are a bit iffy with their power regulation vs 3090's.



That said it's not that they can't, they simply won't. FSR was modded to support Nvidia before it was official and DLSS has been modded to work with AMD and usually works better than FSR. I'm running DLSS on my Legion Go S (Z1E) and it smokes FSR most of the time even for being modded.
 
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I wonder if they'll ever turn to something more.... uniform. We're now getting AI accelerators in CPUs as well.. Would be great if eventually it wouldn't matter WHICH exact hardware you have, as long as it's GPU + NPU of some kind. Eg, RTX 1070 + AMD Ryzen "AI" CPU, and voilà - neural processing is there (on CPU) to help them older (but still OK) GPUs along. Meh, wishful thinking... Instead we will be suffering years and years of fragmentation...
 
I wonder if they'll ever turn to something more.... uniform. We're now getting AI accelerators in CPUs as well.. Would be great if eventually it wouldn't matter WHICH exact hardware you have, as long as it's GPU + NPU of some kind. Eg, RTX 1070 + AMD Ryzen "AI" CPU, and voilà - neural processing is there (on CPU) to help them older (but still OK) GPUs along. Meh, wishful thinking... Instead we will be suffering years and years of fragmentation...

FSR is the "uniform" option being hardware agnostic. Next closest thing is Lossless Scaling which is fairly priced for the amazing amount of work put in.

Nvidia will never play ball. Intel will never catch up. Microsoft is interested in games as a service only (and actually getting Windows to work again, see 24H2 Dumpstergate)

The only company I could see adding something would be Valve/Steam. They made Steam Input, Proton what is today, an entire Gaming Handheld and expanding OS.
 
FSR is the "uniform" option being hardware agnostic. Next closest thing is Lossless Scaling which is fairly priced for the amazing amount of work put in.

Nvidia will never play ball. Intel will never catch up. Microsoft is interested in games as a service only (and actually getting Windows to work again, see 24H2 Dumpstergate)

The only company I could see adding something would be Valve/Steam. They made Steam Input, Proton what is today, an entire Gaming Handheld and expanding OS.
Is it though? FSR4 can run all functionality on any hardware? It can't even run on 7xxx series. When I say uniform and agnostic, it should work with Copilot+ compatible NPUs. Then you could have 7xxx GPU and PC with NPU, and it would "just work". And it wouldn't matter if it is Nvidia + Intel or AMD + AMD. As long as it is compatible with Copilot+ and DirectX (for example). And it would work like eg FSR4. PC doesn't have NPU? Fall back.to FSR3 type.

And as for Nvidia would never play along... Don't underestimate the power of standardization. There were many MANY features that were Nvidia-only. Yet they became standardized. Raytracing probably being one of the latest ones. Now we have it both as Vulkan and DirectX features. Just needs someone stronger than Nvidia pulling the strings, eg - Microsoft. Likewise, Khronos Group (OpenGL/Vulkan) could do it, I could see AMD working with Khronos to use FSR as a base of future standard, Nvidia would need to comply not to look like outright bad guys, Intel and Qualcomm and others would follow along. Then Microsoft would need to offer feature parity in DX. And there you are.

Just... How long? It had been 5 years. Or there about. Raytracing needed like 3-4 years to get Vulkan/DX support. Ok, NPU PCs only got started recently, so maybe another 3 years? IDK, but it will never be true graphics feature to me until it is standard.
 
Is it though? FSR4 can run all functionality on any hardware? It can't even run on 7xxx series. When I say uniform and agnostic, it should work with Copilot+ compatible NPUs. Then you could have 7xxx GPU and PC with NPU, and it would "just work". And it wouldn't matter if it is Nvidia + Intel or AMD + AMD. As long as it is compatible with Copilot+ and DirectX (for example). And it would work like eg FSR4. PC doesn't have NPU? Fall back.to FSR3 type.

And as for Nvidia would never play along... Don't underestimate the power of standardization. There were many MANY features that were Nvidia-only. Yet they became standardized. Raytracing probably being one of the latest ones. Now we have it both as Vulkan and DirectX features. Just needs someone stronger than Nvidia pulling the strings, eg - Microsoft. Likewise, Khronos Group (OpenGL/Vulkan) could do it, I could see AMD working with Khronos to use FSR as a base of future standard, Nvidia would need to comply not to look like outright bad guys, Intel and Qualcomm and others would follow along. Then Microsoft would need to offer feature parity in DX. And there you are.

Just... How long? It had been 5 years. Or there about. Raytracing needed like 3-4 years to get Vulkan/DX support. Ok, NPU PCs only got started recently, so maybe another 3 years? IDK, but it will never be true graphics feature to me until it is standard.
4 has become the exception as was frame-generation.

That said GPUs as we've seen are no longer about raw muscle but the artificial things they can do circling back to the original question. I don't think we will see unification further outside perhaps if Valve bought say LS in my above post theoretical