Is it really a performance increase, or is it a quality reduction disguised as a performance increase?
You can't really have that any more with newer cards : most of the performance is eaten away by the shader computations, and reducing quality would mean corrupted graphics in some places.
On the other hand, since shaders need to be compiled, a key optimization in shader compilation may yield huge performance improvements. If we use the AMD open source drivers as a reference, sometimes an optimization is left aside because it's buggy, but when enough workarounds actually allow it to run, it is then enabled - and we see such performance increases across the board.
I wouldn't be surprised if AMD's Windows driver team took a look at how the open source driver developers performed some operations and ported them inside the Windows driver. Since both use differing code bases there will necessarily be a delay in such a port, especially on DX11 that is far more complex than Vulkan, but considering how many games ran better on the Steam Deck with Steam OS than with Windows, it wouldn't be a stretch that they took note of what bottlenecks were found by Valve and the community and decided to implement them.