News AMD's Radeon Super Resolution Coming in Q1 2022, Claims up to 70% Faster Performance

twotwotwo

Honorable
Aug 10, 2019
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Putting FSR before postprocessing and text/HUD seemed like a nice hack and nontrivial part of the win. I guess putting it in the driver reflects they expect a lot of games to not implement it still.

Curious if they build out more-sophisticated stuff than the clamped-Lanczos-with-tweaks of FSR 1.0 (with some full-res buffers, temporal/checkerboard, whatever), though it's worth remembering folks thought 1440p->4K looked decent in 1.0, and some of the nitpicking involved magnifying still frames.