To my understanding, Strix Halo isn't really an APU, as those have been strictly monolithic.
Keeping with doing a nicely big range of products with a small number of constant parts (Lego), it's really just a new and vastly bigger IOD complemented by rather normal Zen 5 CCDs, perhaps even V-cache variants, eventually.
That hefty new IOD contains the console-grade iGPU, an improved LPDDR5 optimized RAM controller, as well as what might still be needed for PCIe, USB and other IOD stuff, but everything else should be pretty standard and somewhat constrained by the overall power limits of the entire package.
I'd hazard there won't be an AM5 socket variant, as attractive as that might be, because it could be too difficult to fit the expanded IOD. But I sure wouldn't mind it if they made that happen.
But back to the perhaps "disappointing" CPU numbers:
Strix Halo is all about doing the very biggest iGPU possible with what the very best but otherwise normal DRAM can deliver today. And the M1 has shown, that this can be rather a lot, if you play with speeds and the number of channels.
But even when going extra wide and fast on DRAM, that gets you at most into mid-range in terms of VRAM dGPU competitors. And at that point real-world gaming performance isn't limited by CPU power.
I'd think that Strix-point shouldn't really deliver leading edge CPU performance, because every extra Watt is better invested on the GPU side for its target market.
Now, with everything doing dynamic power management and Zen 5 CCDs in the package it might not do badly on CPU-only benchmarks as the final product, as long as the iGPU isn't competing, and if hot-spots and overall power limits aren't hitting any ceiling.
But these early numbers might indicate better how much CPU power will be left when most of it goes towards the GPU on the IOD.
And that might just be plenty enough.