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So, it's the year 2035, and I'm coasting to an easy score victory. The
only other civ left is a militarily strong America. My cities are all
happy...have all 8 luxuries...improvements everywhere...I'm busy building
my recycling centers and mass transit systems...and BOOM...America
attacks. He takes four cities before I know what's hit me...and then only
one turn later, my civ goes into anarchy (from Democracy). Why? How
could the people turn that quickly? If it was propoganda, wouldn't an
advisor tell me? Why would the loss of four cities out of 25(?) cause my
people to revolt so quickly?
 
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Losing cities in combat causes WW to increase, probably in porportion
to size of the cities.

Losing units causes WW to increase, but less so for the ones lost
inside your culltural boundary at the time.
 
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On Tue, 15 Feb 2005 09:38:22 -0500, "Wayne1127"
<wayne1127@nospam.aol.com> wrote:

>So, it's the year 2035, and I'm coasting to an easy score victory. The
>only other civ left is a militarily strong America. My cities are all
>happy...have all 8 luxuries...improvements everywhere...I'm busy building
>my recycling centers and mass transit systems...and BOOM...America
>attacks. He takes four cities before I know what's hit me...and then only
>one turn later, my civ goes into anarchy (from Democracy). Why? How
>could the people turn that quickly? If it was propoganda, wouldn't an
>advisor tell me? Why would the loss of four cities out of 25(?) cause my
>people to revolt so quickly?

It isn't the loss of cities that does it. Anarchy is triggered by
sustained rioting, when cities are unhappy on successive turns. War
weariness can generate incredible amounts of unhappiness once the war
has gone on a while. If you had a break of peace, but had wars
earlier, the remaining war weariness can cause crippling unhappiness
should war resume.

A few very unhappy cities is all it takes to collapse Democracy. If
you have some cities which had rush-builds using population, have
enemy populations in them, or have used drafts -- worse is all of the
above -- it can difficult to control the unhappiness. If you have any
cities with lots of unhappy citizens, you *must* fix that if you're in
Democracy. Loss of trade connections which remove luxuries can be
fatal to your government (even if most cities have it, losing a few is
all it takes to ruin the government).

If you have the governors in full control of the cities, unhappiness
will be automatically corrected after riots where possible. There is
also a pop up option to let you adjust entertainers or luxuries if
there is unhappiness. Both can help deal with the problem of cities
which are very unhappy.

If you ignore unhappy cities and let them riot, you'll quickly have
collapse of Democracy. Other governments don't face this risk, so one
alternative is to initiate a government change on your own before it
happens, if you know you can't end the war fast.
--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>
 
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Passage of time during wars have nothing to do with WW.

It's how intense the fighting is and where it's located that matters.
Modern era wars can be extremely intense compared to the previous eras.

Low WW govts can never get enough WW to collapse the govt.

For High WW govts, if the WW gets high enough ... BOOM! Govt collapses.
Even with all cities in a WLTPD. If the war is still ongoing with the
same civ when you can pick a govt again, it would be unwise to pick the
high WW again unless you enjoy anarchy.

Having all 8 luxaries + MP everywhere (assuming you didn't lose any
when you lost the 4 cities) would seem to me to make it more difficult
to tell exactly how bad the WW situation is because you can only querry
unhappiness causes of cities with unhappy citizens.
 
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On Tue, 15 Feb 2005 09:38:22 -0500, "Wayne1127"
<wayne1127@nospam.aol.com> wrote:

>So, it's the year 2035, and I'm coasting to an easy score victory. The
>only other civ left is a militarily strong America. My cities are all
>happy...have all 8 luxuries...improvements everywhere...I'm busy building
>my recycling centers and mass transit systems...and BOOM...America
>attacks. He takes four cities before I know what's hit me...and then only
>one turn later, my civ goes into anarchy (from Democracy). Why? How
>could the people turn that quickly? If it was propoganda, wouldn't an
>advisor tell me? Why would the loss of four cities out of 25(?) cause my
>people to revolt so quickly?

Losing four cities in one turn is pretty bad. Use the F11 key to get
the parentage of happy citizens during your game. When overall
happiness falls low your risk of anarchy increases. Perhaps you lost
luxuries in those cities which made the effect even worse. If you are
trading luxuries you will lose the one for your civ first. Another
big factor is if you have enemy citizens in your cities they will get
angry much quicker. A heavy number of troops within your remaining
territory and bombardment will increase unhappiness. If one of the
troops moves over a luxury you will lose it for that turn.

When anarchy ends you can pick a government with low/none war
wariness. Or just focus on keeping your people happy.