Archived from groups: rec.games.frp.dnd (
More info?)
"David Alex Lamb" <dalamb@qucis.queensu.ca> wrote in message
news:d058rk$8uh$1@knot.queensu.ca...
> In article <8c2dnRuojPbWgLvfRVn-sQ@comcast.com>,
> Malachias Invictus <capt_malachias@hotmail.com> wrote:
>>
>>"Geoff Watson" <geoffwatson@pacific.net.au> wrote in message
>>news:VVdVd.324$Le2.2507@nasal.pacific.net.au...
>>>
>>> "David Alex Lamb" <dalamb@qucis.queensu.ca> wrote in message
>>> news:d00ef6$o02$1@knot.queensu.ca...
>>>> A recent discussion mentioned a requirement to multiply magic item
>>>> costs
>>> by 10
>>>> once their cost reached 200,000gp. Can someone point me to where this
>>>> can
>>> be
>>>> found in either the DMG or SRD? I went searching both places in the
>>>> last
>>>> couple of days and couldn't find it.
>>>
>>> Nowhere.
>>> The 'requirement' was mistaken.
>>
>>Indeed. That was my mistaken reading you are remembering. It only
>>applies
>>if you are exceeding the bonus cap (+5 enhancement to weapons/armor, or
>>+10
>>including everything added, +6 enhancement to stats, etc.).
>
> OK, but, according to my question above, where did you find this rule? I
> did
> look for it, I really did, but I didn't read my books from cover to cover.
It is in both the Epic Level Handbook, and the SRD:
EPIC MAGIC ITEMS 1
While not truly an artifact, the epic magic item is a creation of such power
that it surpasses other magic items. Epic magic items are objects of great
power and value. The following are typical characteristics of an epic magic
item. In general, an item with even one of these characteristics is an epic
magic item.
.. Grants a bonus on attacks or damage greater than +5.
.. Grants an enhancement bonus to armor higher than +5.
.. Has a special ability with a market price modifier greater than +5.
.. Grants an armor bonus of greater than +10 (not including magic armor's
enhancement bonus).
.. Grants a natural armor, deflection, or resistance bonus greater than +5.
.. Grants an enhancement bonus to an ability score greater than +6.
.. Grants an enhancement bonus on a skill check greater than +30.
.. Mimics a spell of an effective level higher than 9th.
.. Has a caster level above 20th.
.. Has a market price above 200,000 gp, not including material costs for
armor or weapons, material component- or experience point-based costs, or
additional value for intelligent items.
An epic magic item that grants a bonus beyond those allowed for normal magic
items has a higher market price than indicated by the formulas for non-epic
items.
Epic magic items are not artifacts. They are not unique, though they are
certainly very rare, and anyone with the proper item creation feats can
build them. Even an epic magic item can never grant a dodge bonus, and the
maximum inherent bonus that can be applied to an ability score is +5. An
epic magic item cannot be created that uses or mimics an epic spell. A major
artifact might be able to mimic such a spell, however.
CREATING EPIC MAGIC ITEMS
The process of creating an epic magic item is very similar to creating a
nonepic magic item. However, certain important differences exist.
CASTER LEVEL
Spells with an effective level of 10th or higher are possible at epic
levels. Because these spell slots aren't automatically gained at a
particular level like 0- to 9th-level spells are, they don't have a minimum
caster level. For this reason, the minimum caster level for any spell of
10th level or higher is set at 11 + spell level.
PREREQUISITES
In addition to the materials and tools required for nonepic magic items, any
epic magic item requires at least two item creation feats: the epic and
nonepic version.
MARKET PRICE
Use the guidelines for nonepic magic items to determine the market price of
an epic magic item, with one addition: If the item gives a bonus beyond the
limit allowed in for normal, nonepic magic items, multiply the portion of
the market price derived from that characteristic by 10. Some epic
characteristics, such as caster level, don't trigger this multiplier.
EXPERIENCE POINT COST
The experience point cost to create an epic magic item is determined
differently than for a normal magic item. For all epic magic items other
than scrolls, divide the market price by 100, then add 10,000 XP to the
result. The final number is the experience point cost to create the item.
For epic scrolls, divide the market price by 25 (as normal for creating a
nonepic scroll), then add 1,000 XP to the result. The final number is the
experience point cost to create the epic scroll.
MAGIC ITEM DESCRIPTIONS
In the following sections, each general type of magic item, such as armor or
scrolls, has an overall description, followed by descriptions of specific
items, if any. Each magic item description and table follows the same format
used for nonepic magic items. Specific exceptions are noted as necessary.
--
^v^v^Malachias Invictus^v^v^
It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.
from _Invictus_, by William Ernest Henley