Animate dead / protection from black

Phil

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Archived from groups: rec.games.trading-cards.magic.rules (More info?)

What happens when you have a creature with protection from black in
the graveyard and cast animate dead on it? I can get as far as the
creature is hauled from the graveyard, since its protection doesn't
work while its not a creature. But what happens when it hits the
table?

Thanks for any clues.

Phil.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Phil <phil@ideastakingshape.co.uk> wrote:

> What happens when you have a creature with protection from black in
> the graveyard and cast animate dead on it? I can get as far as the
> creature is hauled from the graveyard, since its protection doesn't
> work while its not a creature. But what happens when it hits the
> table?

After it hits the table but before anyone gets priority, state-based
effects will be checked.

502.7c A permanent with protection can't be enchanted by enchantments
that have the stated quality. Such enchantments enchanting the permanent
with protection will be put into their owners' graveyards as a
state-based effect. (See rule 420, "State-Based Effects.")

The Animate Dead is put into the graveyard, triggering its last ability.
When that resolves, the creature will follow it.
--
Daniel W. Johnson
panoptes@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

> What happens when you have a creature with protection from black in
> the graveyard and cast animate dead on it? I can get as far as the
> creature is hauled from the graveyard, since its protection doesn't
> work while its not a creature. But what happens when it hits the
> table?

Best look at the Oracle for older and not-terribly-simple cards like
this...

Animate Dead
{1}{B}
Enchantment
When Animate Dead comes into play, if it's in play, it becomes an enchant
creature. Put target creature card from a graveyard into play under your
control enchanted by Animate Dead.
Enchanted creature gets -1/-0.
When Animate Dead leaves play, destroy enchanted creature. It can't be
regenerated.

When you play Animate Dead, you announce the target, the pro-black thing
in your graveyard. Pro-black doesn't work while it's there, so it's a legal
target. AD resolves, so it puts the creature into play and it enchants it.
Immediately after, state-based effects are checked and the game sees your AD
is illegally enchanting a pro-black creature, so it gets sent to the
graveyard without any supper. That triggers its leave-play ability, so your
creature will be joining it pretty shortly.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On 19 Nov 2004 08:01:08 -0800, Phil <phil@ideastakingshape.co.uk> wrote:
>What happens when you have a creature with protection from black in
>the graveyard and cast animate dead on it? I can get as far as the
>creature is hauled from the graveyard, since its protection doesn't
>work while its not a creature. But what happens when it hits the table?

Nothing out of the ordinary yet. Then the Animate Dead turns itself into
"an enchant creature enchanting that creature", rather than the Enchantment
it was previously. Then the Animate Dead ability finishes resolving. THEN
state-based effects are checked, and find a black local enchantment enchanting
a creature with pro-black; they throw the Animate Dead into your graveyard.
This triggers the Animate Dead's last ability, which in a bit resolves and
destroys the creature, which can't be regenerated.

So, unless the creature is indestructible, they both end up in the graveyard
again.

(Note that you can't CAST a black local enchantment spell on a creature with
pro-black, nor can you drop it as a card on such a creature from another zone
with Eureka, Show and Tell, Replenish, etc., nor can you -move- it from one
creature to a pro-black creature. Meaning that only an effect which specifies
it's coming into play from another zone AND specifies where it's going can
actually get it there long enough for this to actually happen...)

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Oh no! It's Phil!
> What happens when you have a creature with protection from black in
> the graveyard and cast animate dead on it? I can get as far as the
> creature is hauled from the graveyard, since its protection doesn't
> work while its not a creature. But what happens when it hits the
> table?

Well, here's the current card text:

Enchantment

When Animate Dead comes into play, if it's in play, it becomes an
enchant creature. Put target creature card from a graveyard into play
under your control enchanted by Animate Dead.
Enchanted creature gets -1/-0.
When Animate Dead leaves play, destroy enchanted creature. It can=3Ft be
regenerated.

Not exactly the simplest card around, for tedious legacy reasons. Let's
go through this step by step then.

1. "When Animate Dead comes into play, if it's in play, it becomes an
enchant creature."

So, this triggers when you put AD into play. (The "if it's in play" part
may seem redundant - it's there to deal with certain corner cases that
don't affect this question.) A short time after it comes into play, it
becomes a local enchantment and would promptly get sent to the graveyard
without any supper if not for...

2. "[still part of the same ability] Put target creature card from a
graveyard into play under your control enchanted by Animate Dead."

This is where we get into trouble. As you observe, it pulls the card out
of the graveyard just fine, since it doesn't have Pro Black when it's
not in play. But then the creature comes into play - and now *does* have
its protection ability - and the first thing that happens is that a
black local enchantment tries to sit on it. That's a no-no; a state-
based effect will promptly send Animate Dead to the graveyard. This also
triggers...

3. "When Animate Dead leaves play, destroy enchanted creature. It can't
be regenerated."

The creature it pulled out of the graveyard *was* enchanted by Animate
Dead, however briefly, so this does trigger and there is indeed an
"enchanted creature" for it to apply to. So the creature you pulled out
of the graveyard spends a few moments in play, then goes right back to
the graveyard when the above triggered ability resolves. (It's possible
to Unsummon or otherwise mess with it first, though.)

End result: normally, you basically put Animate Dead into the graveyard
then move the pro-black creature from wherever it was in the graveyard,
to the top of it. Which come to think of it, could actually matter in
the presence of, say, Volrath's Shapeshifter.