Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
Oh no! It's Phil!
> What happens when you have a creature with protection from black in
> the graveyard and cast animate dead on it? I can get as far as the
> creature is hauled from the graveyard, since its protection doesn't
> work while its not a creature. But what happens when it hits the
> table?
Well, here's the current card text:
Enchantment
When Animate Dead comes into play, if it's in play, it becomes an
enchant creature. Put target creature card from a graveyard into play
under your control enchanted by Animate Dead.
Enchanted creature gets -1/-0.
When Animate Dead leaves play, destroy enchanted creature. It can=3Ft be
regenerated.
Not exactly the simplest card around, for tedious legacy reasons. Let's
go through this step by step then.
1. "When Animate Dead comes into play, if it's in play, it becomes an
enchant creature."
So, this triggers when you put AD into play. (The "if it's in play" part
may seem redundant - it's there to deal with certain corner cases that
don't affect this question.) A short time after it comes into play, it
becomes a local enchantment and would promptly get sent to the graveyard
without any supper if not for...
2. "[still part of the same ability] Put target creature card from a
graveyard into play under your control enchanted by Animate Dead."
This is where we get into trouble. As you observe, it pulls the card out
of the graveyard just fine, since it doesn't have Pro Black when it's
not in play. But then the creature comes into play - and now *does* have
its protection ability - and the first thing that happens is that a
black local enchantment tries to sit on it. That's a no-no; a state-
based effect will promptly send Animate Dead to the graveyard. This also
triggers...
3. "When Animate Dead leaves play, destroy enchanted creature. It can't
be regenerated."
The creature it pulled out of the graveyard *was* enchanted by Animate
Dead, however briefly, so this does trigger and there is indeed an
"enchanted creature" for it to apply to. So the creature you pulled out
of the graveyard spends a few moments in play, then goes right back to
the graveyard when the above triggered ability resolves. (It's possible
to Unsummon or otherwise mess with it first, though.)
End result: normally, you basically put Animate Dead into the graveyard
then move the pro-black creature from wherever it was in the graveyard,
to the top of it. Which come to think of it, could actually matter in
the presence of, say, Volrath's Shapeshifter.