aniostropic filtering observation

G

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Archived from groups: alt.comp.periphs.videocards.nvidia (More info?)

While AF certainly makes an obvious improvement,
seems to me that it is noticeable only on
horizontal surfaces, like the ground. I really don't
see the improvement on, say, wall textures.
Comments?

Jeff B
 
Archived from groups: alt.comp.periphs.videocards.nvidia (More info?)

"jeff b" <fakeaddy@fjyfj.com> wrote in message
news:LcMoc.40564$536.7221576@attbi_s03...
> While AF certainly makes an obvious improvement,
> seems to me that it is noticeable only on
> horizontal surfaces, like the ground. I really don't
> see the improvement on, say, wall textures.
> Comments?
In "Trainz" when you're looking at the railcars from an angle (like 45 deg.)
they blur out, but 2x af brings them back in to acceptable and higher makes
them sharper still.

Of course it slows things down.
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Archived from groups: alt.comp.periphs.videocards.nvidia (More info?)

jeff b <fakeaddy@fjyfj.com> wrote in message news:<LcMoc.40564$536.7221576@attbi_s03>...
> While AF certainly makes an obvious improvement,
> seems to me that it is noticeable only on
> horizontal surfaces, like the ground. I really don't
> see the improvement on, say, wall textures.
> Comments?
>
> Jeff B

I see it in the walls... but yes it doesn't "shows up" as much as the
effect on the ground!
 

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