[ANN] Dungeon Crawl-Tile version 068t

G

Guest

Guest
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Dungeon Crawl with tiles version 068t are now available:
http://crawlj.sourceforge.jp/down_e.html

An isometric pseudo 3D view mode is added.
Editing "use_iso_mode" line in init.txt enables this mode.
You can disable the tile display by turnig "use_tile" off.

Also available is the mouse-interface: point a monster or item
and there will be a small text which tells what it is.
Clicking a floor space triggers Darshan's travel command and
you'll be there, as long as there is no monster in LOS.
When in combat, you can attack or walk step by step, by clicking
the adjacent grid to you.

Enjoy!

--
M.Itakura itakura(at)users(dot)sf(dot)net
Japanese Geek Log http://d.hatena.ne.jp/ita/
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Mitsuhiro Itakura wrote::

> Dungeon Crawl with tiles version 068t are now available:
> http://crawlj.sourceforge.jp/down_e.html
>
> An isometric pseudo 3D view mode is added.

This looks really good. The images, particularly the creature poses are
great :)

> Enjoy!

c.u.
Hajo
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Mitsuhiro Itakura wrote:
> Dungeon Crawl with tiles version 068t are now available:
> http://crawlj.sourceforge.jp/down_e.html

This is very nice, thanks for releasing that. I was starting to find the
DOS-based version quite frustrating -- not because of the ASCII graphics (I
rather like those) but more because I had so little control over the font
and window size. The tiled version is a much better size.

--

(O) e n o n e
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

I really like the mini-map. I have a really short term memory and
usually hit shift -x all the time. thx