[Announce] Dweller 0.6.14 - important bugfix

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Archived from groups: rec.games.roguelike.announce,rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

A new version of Dweller, the cellphone roguelike, was uploaded today. The
most important change since the last announcement is a bugfix in the item
and monster generation code that crashed the application almost everytime
when playing on dungeon depth around and below depth 6. See list below for
a full list of updates since the last release. Get the game here:

DOWNLOAD
http://www.roguelikedevelopment.org/dweller/Dweller.jar
http://www.roguelikedevelopment.org/dweller/Dweller.jad

Nokia fullscreen version
http://www.roguelikedevelopment.org/dweller/DwellerN.jar
http://www.roguelikedevelopment.org/dweller/DwellerN.jad

http://www.roguelikedevelopment.org/dweller/Dweller.txt
http://www.roguelikedevelopment.org/dweller/index.wml


CHANGES
2004-11-22 v.0.6.14
FIX Corrected a serious bug in the item and monster generation code that
with
high certainty crashed the game when going down to level 6 or below.
FIX Corrected some combat messages
CHANGE Downleft and downright in menu skips the four subsequent items in the
list and upleft and upright skips the 4 preceding items
CHANGE Temporarily went back to the old <MORE> prompt
NEW Menu coloring which makes the selected item stand out a bit more
CHANGE Added penalty for firing bow at adjacent targets

2004-11-22 v.0.6.13
CHANGE Reworked part of the attack and damage code

2004-11-21 v.0.6.12
CHANGE Increased rarity of mushrooms in the forest
CHANGE Decreased effect of mushrooms
CHANGE Renamed "Watery potion" to "Weak potion" and "Thick potion" to
"Strong
potion"
CHANGE Loading a saved game no longer deletes it (although dying does).
NEW Perfect hits does extra damage and gives xp
NEW Up when on first item in a menu takes you to the last and vice versa
FIX Removed possibility for player (and AI) to select a target if a
monster is
in the way


--
Björn Bergström
roguelike development [http://roguelikedevelopment.org]
dweller - cellphone roguelike [http://roguelikedevelopment.org/dweller]
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Not sure how well tested it is, but the MicroEmulator applet on Dweller's
site is failing to load due to a NullPointerException. :/ Myself lacking a
cellphone, I've been wanting to take Dweller for a try for quite some time
now!


-- Davis Chord
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Davis Chord wrote:
> Not sure how well tested it is, but the MicroEmulator applet on Dweller's
> site is failing to load due to a NullPointerException. :/ Myself lacking a
> cellphone, I've been wanting to take Dweller for a try for quite some time
> now!

Testing now on Nokia 6610 with Nokia Full Screen dweller version 0.6.14
= loads fine. Might just be the emulator?

--
ABCGi - abcgi@yahoo.com

RL LINKS:
http://codemonkey.sunsite.dk/projects/beyond/beyondrelatedlinks_20041117.html
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Björn Bergström wrote:

> A new version of Dweller, the cellphone roguelike, was uploaded today. The
> most important change since the last announcement is a bugfix in the item
> and monster generation code that crashed the application almost everytime
> when playing on dungeon depth around and below depth 6. See list below for
> a full list of updates since the last release. Get the game here:
>
> DOWNLOAD
> http://www.roguelikedevelopment.org/dweller/Dweller.jar
> http://www.roguelikedevelopment.org/dweller/Dweller.jad
>
> Nokia fullscreen version
> http://www.roguelikedevelopment.org/dweller/DwellerN.jar
> http://www.roguelikedevelopment.org/dweller/DwellerN.jad
>
> http://www.roguelikedevelopment.org/dweller/Dweller.txt
> http://www.roguelikedevelopment.org/dweller/index.wml
>
>
> CHANGES
> 2004-11-22 v.0.6.14
> FIX Corrected a serious bug in the item and monster generation code that
> with
> high certainty crashed the game when going down to level 6 or below.
> FIX Corrected some combat messages
> CHANGE Downleft and downright in menu skips the four subsequent items in
> the
> list and upleft and upright skips the 4 preceding items
> CHANGE Temporarily went back to the old <MORE> prompt
> NEW Menu coloring which makes the selected item stand out a bit more
> CHANGE Added penalty for firing bow at adjacent targets
>
> 2004-11-22 v.0.6.13
> CHANGE Reworked part of the attack and damage code
>
> 2004-11-21 v.0.6.12
> CHANGE Increased rarity of mushrooms in the forest
> CHANGE Decreased effect of mushrooms
> CHANGE Renamed "Watery potion" to "Weak potion" and "Thick potion" to
> "Strong
> potion"
> CHANGE Loading a saved game no longer deletes it (although dying does).
> NEW Perfect hits does extra damage and gives xp
> NEW Up when on first item in a menu takes you to the last and vice versa
> FIX Removed possibility for player (and AI) to select a target if a
> monster is
> in the way

On Nokia 6610 - Nokia fullscreen dweller 0.6.14

!!!Depth bug fixed!!! Yay. Will test further... but here are some
initial results;

Love the new memory display (28312 bytes on mine after Ranger start)!
Menu highlights are nice. Goblin scouts :) Mushrooms only give 1 hp =
nice... munch munch munch. Response time seems consistent and good to
start with. I like the little perfect hit (xp) bonuses - if this is now
working as you intend.

*BUG* Forgot to mention previously that it is possible, if you guess
correctly, to target and fire at a monster that is in the black unseen
area or who is simply unseen. Through trail and error this can be used
as a bit of a cheat.

*EXISTING BUG* Still an application crash error after pressing '5' from
the final death screen. java/lang/NullPointerException. Hitting Red
Button from death screen avoids this for Nokia and closes app. Also when
choosing Exit from the menu the Nokia will app crash with the same error.

*SMALL BUG* Why highlight/selectable the prompt on "Select Character to
play" screen (New Game)

* <MORE> prompt working properly again :)

* Save/Load same session same game = fine. After starting new game =
fine. After restarting application = fine. After application crash =
fine! GREAT WORK :) I can still load after dying, possibly because the
game never closes properly (without crashing) after the death screen. No
big deal though, suggest you delete the save game as soon as you know
the player is dead.

*ERROR* Got a new crash error from my phone!
java/lang/ClassCastException after loading the save game (after I had
died) and then moving towards a Goblin Archer a few moves... probably
dying, goblin was a long way off (maybe part of distance calc on missile
fire?). Unable to repeat crash.

* Depth 6....... fine, Depth 10 fine. You start at the down stairs every
time, which makes this easy to test. But perhaps you set it that way to
test yourself and forgot to turn it back to normal? Anyway it's
interesting this way - I can go to the Goblin King anytime I feel
ready... but if I want to run away I either have to go deeper (!) or
find the upstairs.

*GAME PLAY* Ranged weapons should in general do less damage than melee.
Reward the warrior for getting in there and mixing it up. The balance
currently seems to swing the other way...

*GAME PLAY* Similar to ADoM I would like to see a difference between the
message "leaves you unharmed" and "missed you" - eg goblin missile fire.
ie something to indicate to me that the monster just had a poor attack
that would not of hit me at my natural defence (which I equate roughly
to the PC's ability to dodge), or is was an attack that would of hit me
except for the armour/protection I'm wearing. A "critical miss" or "wild
miss" could be when they wouldn't hit defence 0 - or is this something
to do with "fumbles"? (I always thought that was a random chance of a
negative modifier to the attack roll)

* Still waiting for (hp) and (xp) details for magic attacks. Wizard
Grumbles :)

Thanks!

--
ABCGi - abcgi@yahoo.com

RL LINKS:
http://codemonkey.sunsite.dk/projects/beyond/beyondrelatedlinks_20041117.html
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

"ABCGi" <abcgi@yahoo.com> wrote in message
news:41a5289a$0$84102$14726298@news.sunsite.dk...
> Davis Chord wrote:
> > Not sure how well tested it is, but the MicroEmulator applet on
Dweller's
> > site is failing to load due to a NullPointerException. :/ Myself
lacking a
> > cellphone, I've been wanting to take Dweller for a try for quite some
time
> > now!
>
> Testing now on Nokia 6610 with Nokia Full Screen dweller version 0.6.14
> = loads fine. Might just be the emulator?

Ah yes, it was the emulator I was talking about the whole time. :) I'm not
fortunate enough to own a Java enabled cellphone to test the badboy out on.
Doh.

-- Davis Chord
Cellphoneless
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Davis Chord wrote:

> "ABCGi" <abcgi@yahoo.com> wrote in message
> news:41a5289a$0$84102$14726298@news.sunsite.dk...
>
>>Davis Chord wrote:
>>
>>>Not sure how well tested it is, but the MicroEmulator applet on
> Dweller's
>>>site is failing to load due to a NullPointerException. :/ Myself
> lacking a
>>>cellphone, I've been wanting to take Dweller for a try for quite some
> time
>>>now!

roguelikedevelopment.org also has an older PC Dweller game for download
too :)

>>
>>Testing now on Nokia 6610 with Nokia Full Screen dweller version 0.6.14
>>= loads fine. Might just be the emulator?
>
> Ah yes, it was the emulator I was talking about the whole time. :) I'm not
> fortunate enough to own a Java enabled cellphone to test the badboy out on.
> Doh.

I'm sure it's of interest that it didn't load on the emulator though.

--
ABCGi - abcgi@yahoo.com

RL LINKS:
http://codemonkey.sunsite.dk/projects/beyond/beyondrelatedlinks_20041117.html
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

* The savegame issue was just that I saved on level 18 on time with a
big save game. Now every time I go to load a save game it always load
that. I'd say the save game feature is failing to delete the previous
big save game. Perhaps add a menu option - delete save game.

* The goblin archer arrow multiplication problem is confirmed. Here is
how it works: Stand on a pile of arrows (eg 32 arrows). Have around 3 or
4 archers fire at you for a few rounds without picking up arrows. Pick
up 256 arrows or in one case 1024 arrows! Funny how this bug may never
of been exposed without the && vs || archer bug!

x The goblin archer upper/lower case thing seems to be a figment of my mind.

--
ABCGi - abcgi@yahoo.com

RL LINKS:
http://codemonkey.sunsite.dk/projects/beyond/beyondrelatedlinks_20041117.html
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

ABCGi wrote:
> * The savegame issue was just that I saved on level 18 on time with a
> big save game. Now every time I go to load a save game it always load
> that. I'd say the save game feature is failing to delete the previous
> big save game. Perhaps add a menu option - delete save game.

The thing is that one save game shouldn't be significantly bigger or
smaller from another. It is only the current level, it's contents and
the player's inventory that is saved. I'll have a look at it though.

> * The goblin archer arrow multiplication problem is confirmed. Here is
> how it works: Stand on a pile of arrows (eg 32 arrows). Have around 3 or
> 4 archers fire at you for a few rounds without picking up arrows. Pick
> up 256 arrows or in one case 1024 arrows! Funny how this bug may never
> of been exposed without the && vs || archer bug!

Wow! Talk about weird bug. Added to my buglist. I will hopefully be able
to release a new version by the end of the week.

> x The goblin archer upper/lower case thing seems to be a figment of my
> mind.


--
Björn Bergström
roguelike development [http://roguelikedevelopment.org]
dweller - cellphone roguelike [http://roguelikedevelopment.org/dweller]
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

ABCGi wrote:

> * The savegame issue was just that I saved on level 18 on time with a
> big save game. Now every time I go to load a save game it always load
> that. I'd say the save game feature is failing to delete the previous
> big save game. Perhaps add a menu option - delete save game.
>
> * The goblin archer arrow multiplication problem is confirmed. Here is
> how it works: Stand on a pile of arrows (eg 32 arrows). Have around 3 or
> 4 archers fire at you for a few rounds without picking up arrows. Pick
> up 256 arrows or in one case 1024 arrows! Funny how this bug may never
> of been exposed without the && vs || archer bug!
>
> x The goblin archer upper/lower case thing seems to be a figment of my
> mind.

The goblin archer bug gave me an idea;

* Mind flayer - works same as buggy goblin archer but only does 1 hp
damage, and is very weak once you find him. Your magic acts as defence
against this psionic attack.

* Easy balance for melee: only melee gets perfect hits, archery does not.

--
ABCGi - abcgi@yahoo.com

RL LINKS:
http://codemonkey.sunsite.dk/projects/beyond/beyondrelatedlinks_20041117.html
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Björn Bergström wrote:

> A new version of Dweller, the cellphone roguelike, was uploaded today. The
> most important change since the last announcement is a bugfix in the item
> and monster generation code that crashed the application almost everytime
> when playing on dungeon depth around and below depth 6. See list below for
> a full list of updates since the last release. Get the game here:
>
> DOWNLOAD
> http://www.roguelikedevelopment.org/dweller/Dweller.jar
> http://www.roguelikedevelopment.org/dweller/Dweller.jad
>
> Nokia fullscreen version
> http://www.roguelikedevelopment.org/dweller/DwellerN.jar
> http://www.roguelikedevelopment.org/dweller/DwellerN.jad
>
> http://www.roguelikedevelopment.org/dweller/Dweller.txt
> http://www.roguelikedevelopment.org/dweller/index.wml

My current character using this version;

Player the Ranger
HP: 19/20
MP 10/10
Att: 28/17
Def: 26/10
Mag: 3/7
Spd: 18/20
Lvl 34 (11087/11560xp)
Depth 2

Currently in melee "arrow-saving" tank mode as you can see, plenty of
Att/Def and no magic. However he "transforms" into a spell casting
dynamo archer on lower depths. Particularly likes to teleport round the
dungeon looking for archers and shamans :)

This is without using;
* the unlimited arrows exploit
* the cloning xp exploit

A legit dive got me to depth 8 before I ran out of health supplies
against the shamans. I have returned to the surface to stock up on
health before attempting to make it all the way to depth 10.

Have not been able to quit since my save game doesn't work! He has yet
to find the dwavern chain 'nor the Ethereal bow.

--
ABCGi - abcgi@yahoo.com

RL LINKS:
http://codemonkey.sunsite.dk/projects/beyond/beyondrelatedlinks_20041117.html
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

ABCGi wrote:

> Björn Bergström wrote:
>
>> A new version of Dweller, the cellphone roguelike, was uploaded today.
>> The
>> most important change since the last announcement is a bugfix in the item
>> and monster generation code that crashed the application almost everytime
>> when playing on dungeon depth around and below depth 6. See list below
>> for
>> a full list of updates since the last release. Get the game here:
>>
>> DOWNLOAD
>> http://www.roguelikedevelopment.org/dweller/Dweller.jar
>> http://www.roguelikedevelopment.org/dweller/Dweller.jad
>>
>> Nokia fullscreen version
>> http://www.roguelikedevelopment.org/dweller/DwellerN.jar
>> http://www.roguelikedevelopment.org/dweller/DwellerN.jad
>>
>> http://www.roguelikedevelopment.org/dweller/Dweller.txt
>> http://www.roguelikedevelopment.org/dweller/index.wml
>
>
> My current character using this version;
>
> Player the Ranger
> HP: 19/20
> MP 10/10
> Att: 28/17
> Def: 26/10
> Mag: 3/7
> Spd: 18/20
> Lvl 34 (11087/11560xp)
> Depth 2

Good one!

> Currently in melee "arrow-saving" tank mode as you can see, plenty of
> Att/Def and no magic. However he "transforms" into a spell casting
> dynamo archer on lower depths. Particularly likes to teleport round the
> dungeon looking for archers and shamans :)
>
> This is without using;
> * the unlimited arrows exploit
> * the cloning xp exploit
>
> A legit dive got me to depth 8 before I ran out of health supplies
> against the shamans. I have returned to the surface to stock up on
> health before attempting to make it all the way to depth 10.
>
> Have not been able to quit since my save game doesn't work! He has yet
> to find the dwavern chain 'nor the Ethereal bow.

Good luck! You might wanna try the new version though. There are a few
goodies included in that version (see separat announcement). If the new
versions is considered stable my next goal will be to add more flavour
to the game in the form of more diverse items and monsters and higher
differentiation between player classes. This will probably take some
time to implement so the delay between this and the next version will
perhaps be a bit longer than usual.

Best regards,
Björn Bergström
roguelike development [http://roguelikedevelopment.org]
dweller - cellphone roguelike [http://roguelikedevelopment.org/dweller]
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Björn Bergström wrote:
> A new version of Dweller, the cellphone roguelike, was uploaded today. The
> most important change since the last announcement is a bugfix in the item
> and monster generation code that crashed the application almost everytime
> when playing on dungeon depth around and below depth 6. See list below for
> a full list of updates since the last release. Get the game here:
>
> DOWNLOAD
> http://www.roguelikedevelopment.org/dweller/Dweller.jar
> http://www.roguelikedevelopment.org/dweller/Dweller.jad
>
> Nokia fullscreen version
> http://www.roguelikedevelopment.org/dweller/DwellerN.jar
> http://www.roguelikedevelopment.org/dweller/DwellerN.jad
>
> http://www.roguelikedevelopment.org/dweller/Dweller.txt
> http://www.roguelikedevelopment.org/dweller/index.wml

DEFEATED!

I killed the goblin king on this version with a level 32 warrior who was
fast and had 41 defence.

He used bow and arrow a bit but his big bonus was a 26 attack with a
broad axe of slowing, that gleaned a lot of bonus XP from perfect hits
on lower beings (too much - its actually more rewarding to kill lower
beings than challenging ones).

He started out by "picking mushrooms" four times, and then descended.
Some trouble with Vampire Lords, wraiths and vampires due to their speed
but his high defence and 20 hp meant that copping two blows in a row was
quite rare.

A huge supply of mushrooms (about 80) and heaps of potions saw him
through. He discarded all magic items and spent the adventure on -1 magic.

When I finally killed the GK he seemed to be invisible? I moved to the
right, where it looked like an open space and all of a sudden it came up
saying I won! I should get a chance to see the messages of what happened
before jumping to that screen - btw.

Next I'll try to ascend the wizard, but gameplay is balanced a little
too easy now thanks to;

* scumming mushrooms
* perfect hit xp bonuses
* ability to reach overwhelming speed (combined with powerful long bow
with perfect hits)

Suggest perfect hit bonus is always the same xp.
Suggest that the higher your speed etc the more points it cost.

--
ABCGi - abcgi@yahoo.com

RL LINKS:
http://codemonkey.sunsite.dk/projects/beyond/beyondrelatedlinks_20041117.html
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

ABCGi wrote:

> Björn Bergström wrote:
>
>> A new version of Dweller, the cellphone roguelike, was uploaded today.
>> The
>> most important change since the last announcement is a bugfix in the item
>> and monster generation code that crashed the application almost everytime
>> when playing on dungeon depth around and below depth 6. See list below
>> for
>> a full list of updates since the last release. Get the game here:
>>
>> DOWNLOAD
>> http://www.roguelikedevelopment.org/dweller/Dweller.jar
>> http://www.roguelikedevelopment.org/dweller/Dweller.jad
>>
>> Nokia fullscreen version
>> http://www.roguelikedevelopment.org/dweller/DwellerN.jar
>> http://www.roguelikedevelopment.org/dweller/DwellerN.jad
>>
>> http://www.roguelikedevelopment.org/dweller/Dweller.txt
>> http://www.roguelikedevelopment.org/dweller/index.wml
>
>
> DEFEATED!
>
> I killed the goblin king on this version with a level 32 warrior who was
> fast and had 41 defence.
>
> He used bow and arrow a bit but his big bonus was a 26 attack with a
> broad axe of slowing, that gleaned a lot of bonus XP from perfect hits
> on lower beings (too much - its actually more rewarding to kill lower
> beings than challenging ones).
>
> He started out by "picking mushrooms" four times, and then descended.
> Some trouble with Vampire Lords, wraiths and vampires due to their speed
> but his high defence and 20 hp meant that copping two blows in a row was
> quite rare.
>
> A huge supply of mushrooms (about 80) and heaps of potions saw him
> through. He discarded all magic items and spent the adventure on -1 magic.

Congratulations!

> When I finally killed the GK he seemed to be invisible? I moved to the
> right, where it looked like an open space and all of a sudden it came up
> saying I won! I should get a chance to see the messages of what happened
> before jumping to that screen - btw.

The entire "show another screen before actually telling the player what
happened" needs to be fixed. I'll try to solve this for the next version.

> Next I'll try to ascend the wizard, but gameplay is balanced a little
> too easy now thanks to;
>
> * scumming mushrooms
> * perfect hit xp bonuses
> * ability to reach overwhelming speed (combined with powerful long bow
> with perfect hits)
>
> Suggest perfect hit bonus is always the same xp.

Agreed. I'll change this.

> Suggest that the higher your speed etc the more points it cost.

Yeah, something like this probably needs to be included as well. I'll
see what I can do.

--
Björn Bergström
roguelike development [http://roguelikedevelopment.org]
dweller - cellphone roguelike [http://roguelikedevelopment.org/dweller]
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Björn Bergström wrote:
> ABCGi wrote:
>
>> Björn Bergström wrote:
>>
>>> DOWNLOAD
>>> http://www.roguelikedevelopment.org/dweller/Dweller.jar
>>> http://www.roguelikedevelopment.org/dweller/Dweller.jad
>>>
>>> Nokia fullscreen version
>>> http://www.roguelikedevelopment.org/dweller/DwellerN.jar
>>> http://www.roguelikedevelopment.org/dweller/DwellerN.jad
>>>
>>> http://www.roguelikedevelopment.org/dweller/Dweller.txt
>>> http://www.roguelikedevelopment.org/dweller/index.wml
>>
>> DEFEATED!
>>
>> I killed the goblin king on this version with a level 32 warrior who
>> was fast and had 41 defence.
>>
>> He used bow and arrow a bit but his big bonus was a 26 attack with a
>> broad axe of slowing, that gleaned a lot of bonus XP from perfect hits
>> on lower beings (too much - its actually more rewarding to kill lower
>> beings than challenging ones).
>>
>> He started out by "picking mushrooms" four times, and then descended.
>> Some trouble with Vampire Lords, wraiths and vampires due to their
>> speed but his high defence and 20 hp meant that copping two blows in a
>> row was quite rare.
>>
>> A huge supply of mushrooms (about 80) and heaps of potions saw him
>> through. He discarded all magic items and spent the adventure on -1
>> magic.
>
> Congratulations!
>
>> When I finally killed the GK he seemed to be invisible? I moved to the
>> right, where it looked like an open space and all of a sudden it came
>> up saying I won! I should get a chance to see the messages of what
>> happened before jumping to that screen - btw.
>
> The entire "show another screen before actually telling the player what
> happened" needs to be fixed. I'll try to solve this for the next version.
>
>> Next I'll try to ascend the wizard, but gameplay is balanced a little
>> too easy now thanks to;
>>
>> * scumming mushrooms
>> * perfect hit xp bonuses
>> * ability to reach overwhelming speed (combined with powerful long bow
>> with perfect hits)
>>
>> Suggest perfect hit bonus is always the same xp.
>
> Agreed. I'll change this.
>
>> Suggest that the higher your speed etc the more points it cost.
>
> Yeah, something like this probably needs to be included as well. I'll
> see what I can do.

Great. Thanks.

BUG Loading any save game appears to have a chance of incurring a
NullPointerException at some time during play afterwards.

I'd like to see depth 10 hide the down stairs until you kill the GK (who
should be immune to missile fire) and then you can dive to depth 20
where another boss lives (perhaps one that spawns wraiths at you for a
cost of 1 MP and teleports away for free after every successful attack
on you, melee only but moves 3 squares per turn at 20 speed).

Moving 3 squares per turn is different from having 60 speed since then
he would get too many attacks! This might be something to consider for
bats, who should move 2 squares per turn but should on average only get
one attack (speed = 12). Gremlins can then move 4 squares per turn at
speed = 10 (hp = 1) and steal your stuff on a successful attack, and
then run away (woe be tide any adventurer who does not prioritize
killing these pests who multiply any time another gremlin is in an
adjacent square)!

This is perhaps the best of many crazy ideas that have occurred to me
during play 😉 Thanks again for a great game.

--
ABCGi - abcgi@yahoo.com

RL LINKS:
http://codemonkey.sunsite.dk/projects/beyond/beyondrelatedlinks_20041117.html
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Björn Bergström wrote:
> DOWNLOAD
> http://www.roguelikedevelopment.org/dweller/Dweller.jar
> http://www.roguelikedevelopment.org/dweller/Dweller.jad
>
> Nokia fullscreen version
> http://www.roguelikedevelopment.org/dweller/DwellerN.jar
> http://www.roguelikedevelopment.org/dweller/DwellerN.jad
>
> http://www.roguelikedevelopment.org/dweller/Dweller.txt
> http://www.roguelikedevelopment.org/dweller/index.wml

Couple new ideas, playing a lot of wizard lately;

* A spellcasting skill (for the wizard, like the fighting skill idea for
the warrior), that you can put a point to instead of a stat (every 3
levels or something, or whatever you think for skills). This becomes
important for the next idea...

* A wizard can apply more than 1 MP to a spell up to his current
spellcasting skill level. For the fire spell this increases damage,
cumulative penalty on chance of success, increased damage on backfire.
For the teleport spell putting more MP into the spell simply increases
the chance of success.

--
ABCGi - abcgi@yahoo.com

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http://codemonkey.sunsite.dk/projects/beyond/beyondrelatedlinks_20041117.html