Archived from groups: rec.games.roguelike.announce,rec.games.roguelike.development,rec.games.roguelike.misc (More info?)
Hello,
Announcing the release of a demo version of Guild, a new roguelike.
The main gimmick in Guild is that, instead of playing a solo
adventurer, you control an entire group. At any given time you have
direct control of one of the characters; the rest will follow you and
make themselves useful (attack nearby monsters, heal wounded party
members...) You can give the other characters orders ("follow me!"
"shoot that goblin!" "run for your life!"), or you can switch to
directly controlling one of them.
So far I've finished a demo version, which only includes one dungeon
level but is still quite entertaining. You can get Windows binaries at
the Guild homepage below.
DOWNLOAD
http://guildgame.com
SCREENSHOTS
http://guildgame.com/screenshots.htm
Enjoy,
Antoine
mail@guildgame.com
-------------------------
P.S. Guild is not a *band variant, but it does borrow some code from
Angband Specifically, portions of the code related to the ASCII
display, Windows interface, text input, file management, random number
generation, memory management, messages, and screenshots. However, all
actual gameplay code has been removed and rewritten from scratch,
including pathfinding, LOS, and AI.
I have kept the Angband 'COPYING' notice, and the Angband Dev Team are
acknowledged on the splash screen at the start of the game and in the
'ACKNOWLEDGMENTS' file. If any of the Angband developers / maintainers
have issues with these acknowledgments, please let me know and I will
do my best to amend them.
Hello,
Announcing the release of a demo version of Guild, a new roguelike.
The main gimmick in Guild is that, instead of playing a solo
adventurer, you control an entire group. At any given time you have
direct control of one of the characters; the rest will follow you and
make themselves useful (attack nearby monsters, heal wounded party
members...) You can give the other characters orders ("follow me!"
"shoot that goblin!" "run for your life!"), or you can switch to
directly controlling one of them.
So far I've finished a demo version, which only includes one dungeon
level but is still quite entertaining. You can get Windows binaries at
the Guild homepage below.
DOWNLOAD
http://guildgame.com
SCREENSHOTS
http://guildgame.com/screenshots.htm
Enjoy,
Antoine
mail@guildgame.com
-------------------------
P.S. Guild is not a *band variant, but it does borrow some code from
Angband Specifically, portions of the code related to the ASCII
display, Windows interface, text input, file management, random number
generation, memory management, messages, and screenshots. However, all
actual gameplay code has been removed and rewritten from scratch,
including pathfinding, LOS, and AI.
I have kept the Angband 'COPYING' notice, and the Angband Dev Team are
acknowledged on the splash screen at the start of the game and in the
'ACKNOWLEDGMENTS' file. If any of the Angband developers / maintainers
have issues with these acknowledgments, please let me know and I will
do my best to amend them.