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Archived from groups: rec.games.roguelike.announce,rec.games.roguelike.misc,rec.games.roguelike.nethack (More info?)
I uploaded RevivedHack version 1.5 for Windows to my web site today.
Game description and screenshot:
http://www.freewebs.com/drussell/RevivedHack.htm
Download:
http://www.freewebs.com/drussell/Download.htm
For this release I fixed a bug that caused door Mimics to display
improperly when hiding on a secret door. This bug did not affect
gameplay
aside from revealing the location of secret doors on very rare
occasions.
There were other very minor bugfixes that are not worth mentioning
here.
To enhance the gameplay a little RevivedHack now highlights changes to
the status line.
Finally, I added a graphical crossfade effect when changing levels,
and optimized the graphics routines.
One a somewhat unrelated note:
Some time ago I wrote a patch for NetHack that changes its Windows
console interface to one resembling RevivedHack 1.4/1.5. The patch is
applied by extracting it into the NetHack source directory, and
compiled by clicking on two batch files. No files are overwritten or
changed. It was written specifically to compile with MinGW (freely
available), and may work with future versions of NetHack (after 3.43).
It's not currently available for download, but if anyone is interested
in trying it out, contact me at the address on my web site, and I will
email it. It's in a very small zip file.
I also made a bootable floppy disk version of NetHack, with its own
operating system (FreeDOS). There's enough room on the disk for an
automatically compressed saved game, and no files are written to hard
disk (and no hard disk is required). It requires a 386 or better
processor, and 32 MB of memory.
Download it here:
http://members.kos.net/mlehotay/nhboot.zip
Thanks to Michael Lehotay for hosting the file.
I uploaded RevivedHack version 1.5 for Windows to my web site today.
Game description and screenshot:
http://www.freewebs.com/drussell/RevivedHack.htm
Download:
http://www.freewebs.com/drussell/Download.htm
For this release I fixed a bug that caused door Mimics to display
improperly when hiding on a secret door. This bug did not affect
gameplay
aside from revealing the location of secret doors on very rare
occasions.
There were other very minor bugfixes that are not worth mentioning
here.
To enhance the gameplay a little RevivedHack now highlights changes to
the status line.
Finally, I added a graphical crossfade effect when changing levels,
and optimized the graphics routines.
One a somewhat unrelated note:
Some time ago I wrote a patch for NetHack that changes its Windows
console interface to one resembling RevivedHack 1.4/1.5. The patch is
applied by extracting it into the NetHack source directory, and
compiled by clicking on two batch files. No files are overwritten or
changed. It was written specifically to compile with MinGW (freely
available), and may work with future versions of NetHack (after 3.43).
It's not currently available for download, but if anyone is interested
in trying it out, contact me at the address on my web site, and I will
email it. It's in a very small zip file.
I also made a bootable floppy disk version of NetHack, with its own
operating system (FreeDOS). There's enough room on the disk for an
automatically compressed saved game, and no files are written to hard
disk (and no hard disk is required). It requires a 386 or better
processor, and 32 MB of memory.
Download it here:
http://members.kos.net/mlehotay/nhboot.zip
Thanks to Michael Lehotay for hosting the file.
