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Archived from groups: rec.games.roguelike.nethack (More info?)
Vulture's - 1.9.4
-----------------
http://www.darkarts.co.za/projects/vultures/
This is the Vulture's Eye and Vulture's claw graphical isometric 2.5D
interface for NetHack and SLASH'EM. This is a fork of the now dead
Falcon's Eye.
Changelog since Vulture's 1.9.3
-------------------------------
* automated building, and better versioning for it
* ignore make clean failures
* supporting code for new graphics
* new graphics
* upgrade from slashem 0.0.7e7 development, to 0.0.7e7f1 stable
* new graphics
* typo correction in README
* supporting code for new graphics
* dont remove html docs, as they are usefull online
* code changes for new graphics
* new graphics
* oops, forgot to copy the music
* added release strategy as plan within /doc
* rename .txt to .rst within docs
* legacy commented out code, unused
* seperate music directory
* aliasing for oggenc
* create a new repository for enhanced media
* move music data
* fix the issue of items still showing even if picked up
* fix the DISPLAY_LAYERS issue, but not perfectly, see full note
* html footer for build-docs
* add contents to unix build doc
* should never clean by default
* more complete doc building
* build doc, referal stubs
* unix build documentation
* fix #17: Incorrect build instructions in the Makefile
* oops, forgot to add versioning template
* updated dll tree for win32
* build flags for win32 versioning
* better executable naming for the variants
* easier versioning
* removal of version number mentioning in all docs
* for some reason it was unlocking, but never actually locking to
start with
* ensure pallette restoration after splash or intro
* update the nethack logo for compatibility
* script to make oggs from mids
* remove TODO, all moved to mantis
* out with the old, in with the new (icons)
* new icons
* start playing intro music just a wee bit earlier
* get caption ready for icon inclusion
* allow music to be switched off in options file
* slashem didn't know about the ogg
* allow win32 builds access to sounds and music
* blank screen after pallette refresh
* enforce name asking, this is primarily a graphical interface afterall
* reminder in TODO, regarding Claw sfx
* add reminder to TODO about music editing, the delay irritates me
* pallete restoration side-effect removed
* temporarily add a TODO file, till i can move all the info into mantis
* redundant options removed
* better looking default options
* SDL_mixer for win32 builds
* the almighty sound system move, sdl_mixer now required, again this
will break win32 builds until tweaked
* version id is reliant on date.h
* windows build should use moved, globalised, common, include location
* use port id as window caption
* better (but not best) port id
* hilite tame monsters (pets)
* tile special properties required to be available at runtime
* generalise some more variant specific code/comments/text
* move vultures include files out of variant trees into common area
where they belong. * NOTE: This change will break non-unix builds untill
they too are tweaked.
* ensure that a background (floor) tile is always drawn
* added a TODO marker, regarding passage drawing
* it's only used by map drawing functions jaakko
* friendlier foonix devmake
* rampant ^M removal
* fix issue with logo not displaying in win32 builds
* make damn sure windows users dont switch on the sound and
incinerate the multiverse in the process
* the quick hack to allow windows version to compile, should not
remove foonix users' sound
* remove artifacts support for now, it is not mature enough a system yet
* support for DISPLAY_LAYERS is still incomplete, remove as the default
* default lit_corridor to off until claw tile issue can be resolved
* visible ingame versioning
* it should build, regardless of cleanups' success
* add vultures to the standard win32 gcc build for slashem
* add vultures to the standard win32 gcc build for nethack
* updated splash screens
* due to falcons eye brokenness accross platforms disable music and
sound by default until I can stabilise this, must be done prior to the
next release
* how did that get in there ?
* there is no need for tty to be built in slashem either
* avoid those ugly win32 build messages for dup DLB
* win32 build files
* required win32 dll
* removal of an odd piece of code that depended on tty being there
* vultures shouldn't bother with tty aswell, it's redundant
* tentatively remove system dependant code
* update artifacts' artifacts to be compliant with new artifacts version
* closed artifact #3
* another nethack graphics patch
* remove win32 style newlines from jtp_win.c
* add artifact #7
* artifact adjustment (#6) to ensure correct format for null
assignment, see artifacts' artifact #17
* add artifact #6
* add artifact #5 and some priority
* remove last known vestages of directx functionality
* completed and closed artifact #4
* add artifact #4
* artifacts default command is an enduser setting and should not be
imposed by the project
* added artifact #3
* better dev building
* added artifact #2
* added artifact #1
* initialise artifacts
* some new nethack graphics
* layers uses cmaps not glyphs
* add preliminary Vulture's Claw intro image
* cater for differing Vulture's Claw logo
* use memory_glyph for layers
* Guidebook.txt is generated, remove from repo
* code alignment issues, more visible nesting
* FreeBSD
* compilation line tweak
* ensure Makefile creation within metaMakefile
* Alchemy Smock does not appear in Slash'EM
* meta Makefile for development ease
* Merge Vulture's Claw repository (Slash'EM 0.0.7E7)
* prepare for the claw
Vulture's - 1.9.4
-----------------
http://www.darkarts.co.za/projects/vultures/
This is the Vulture's Eye and Vulture's claw graphical isometric 2.5D
interface for NetHack and SLASH'EM. This is a fork of the now dead
Falcon's Eye.
Changelog since Vulture's 1.9.3
-------------------------------
* automated building, and better versioning for it
* ignore make clean failures
* supporting code for new graphics
* new graphics
* upgrade from slashem 0.0.7e7 development, to 0.0.7e7f1 stable
* new graphics
* typo correction in README
* supporting code for new graphics
* dont remove html docs, as they are usefull online
* code changes for new graphics
* new graphics
* oops, forgot to copy the music
* added release strategy as plan within /doc
* rename .txt to .rst within docs
* legacy commented out code, unused
* seperate music directory
* aliasing for oggenc
* create a new repository for enhanced media
* move music data
* fix the issue of items still showing even if picked up
* fix the DISPLAY_LAYERS issue, but not perfectly, see full note
* html footer for build-docs
* add contents to unix build doc
* should never clean by default
* more complete doc building
* build doc, referal stubs
* unix build documentation
* fix #17: Incorrect build instructions in the Makefile
* oops, forgot to add versioning template
* updated dll tree for win32
* build flags for win32 versioning
* better executable naming for the variants
* easier versioning
* removal of version number mentioning in all docs
* for some reason it was unlocking, but never actually locking to
start with
* ensure pallette restoration after splash or intro
* update the nethack logo for compatibility
* script to make oggs from mids
* remove TODO, all moved to mantis
* out with the old, in with the new (icons)
* new icons
* start playing intro music just a wee bit earlier
* get caption ready for icon inclusion
* allow music to be switched off in options file
* slashem didn't know about the ogg
* allow win32 builds access to sounds and music
* blank screen after pallette refresh
* enforce name asking, this is primarily a graphical interface afterall
* reminder in TODO, regarding Claw sfx
* add reminder to TODO about music editing, the delay irritates me
* pallete restoration side-effect removed
* temporarily add a TODO file, till i can move all the info into mantis
* redundant options removed
* better looking default options
* SDL_mixer for win32 builds
* the almighty sound system move, sdl_mixer now required, again this
will break win32 builds until tweaked
* version id is reliant on date.h
* windows build should use moved, globalised, common, include location
* use port id as window caption
* better (but not best) port id
* hilite tame monsters (pets)
* tile special properties required to be available at runtime
* generalise some more variant specific code/comments/text
* move vultures include files out of variant trees into common area
where they belong. * NOTE: This change will break non-unix builds untill
they too are tweaked.
* ensure that a background (floor) tile is always drawn
* added a TODO marker, regarding passage drawing
* it's only used by map drawing functions jaakko
* friendlier foonix devmake
* rampant ^M removal
* fix issue with logo not displaying in win32 builds
* make damn sure windows users dont switch on the sound and
incinerate the multiverse in the process
* the quick hack to allow windows version to compile, should not
remove foonix users' sound
* remove artifacts support for now, it is not mature enough a system yet
* support for DISPLAY_LAYERS is still incomplete, remove as the default
* default lit_corridor to off until claw tile issue can be resolved
* visible ingame versioning
* it should build, regardless of cleanups' success
* add vultures to the standard win32 gcc build for slashem
* add vultures to the standard win32 gcc build for nethack
* updated splash screens
* due to falcons eye brokenness accross platforms disable music and
sound by default until I can stabilise this, must be done prior to the
next release
* how did that get in there ?
* there is no need for tty to be built in slashem either
* avoid those ugly win32 build messages for dup DLB
* win32 build files
* required win32 dll
* removal of an odd piece of code that depended on tty being there
* vultures shouldn't bother with tty aswell, it's redundant
* tentatively remove system dependant code
* update artifacts' artifacts to be compliant with new artifacts version
* closed artifact #3
* another nethack graphics patch
* remove win32 style newlines from jtp_win.c
* add artifact #7
* artifact adjustment (#6) to ensure correct format for null
assignment, see artifacts' artifact #17
* add artifact #6
* add artifact #5 and some priority
* remove last known vestages of directx functionality
* completed and closed artifact #4
* add artifact #4
* artifacts default command is an enduser setting and should not be
imposed by the project
* added artifact #3
* better dev building
* added artifact #2
* added artifact #1
* initialise artifacts
* some new nethack graphics
* layers uses cmaps not glyphs
* add preliminary Vulture's Claw intro image
* cater for differing Vulture's Claw logo
* use memory_glyph for layers
* Guidebook.txt is generated, remove from repo
* code alignment issues, more visible nesting
* FreeBSD
* compilation line tweak
* ensure Makefile creation within metaMakefile
* Alchemy Smock does not appear in Slash'EM
* meta Makefile for development ease
* Merge Vulture's Claw repository (Slash'EM 0.0.7E7)
* prepare for the claw