Announcing The Tom's Community Indie VR Roundtable!

Jsimenhoff

Community Manager
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Feb 28, 2016
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Ever wanted to ask an indie VR developer, “How did you do that?” What’s coming next for VR? What are the philosophical implications for VR? When will Sword Art Online be ready!? I need presence and I need it now! Well, now’s your chance!

We’re gathering five of the brightest and most creative indie VR developers to discuss their development process, the future of VR, and questions submitted by you! Mark your calendars for Tuesday June 14th, the first day of E3. You won’t want to miss the first ever Indie Developer VR Roundtable discussion recorded and broadcast in 360° VR!

Joining us for the first ever Virtual Reality Roundtable are:

  • Nick Abel hails from Tomorrow Today Labs, the developers behind NewtonVR a physics-based interaction system, designed for unity, and maintained as a free resource to VR developers.
    Alex Knoll is a co-founder of Stress Level Zero and creative director of the VR Shooter, Hover Junkers.
    Andy Moore spearheads Radial Games, makers of Fantastic Contraption, a free-form Rube-goldberg-esque puzzle game for the HTC Vive.
    Andrew Dayton is a former technical director for Pixar Studios, co-founder of Steel Wool Games and executive producer of the turn based VR strategy game, Quar: Battle for Gate 18.
    Kalin co-founded Funktronic Labs, developers of the upcoming VR native first person strategy game Cosmic Trip.

[video="https://www.youtube.com/watch?v=TGZ4QAPWcOI"][/video]
 
- How is the Industry taking the "price" subject for the current VR generation? Will you help promote a certain platform or just charge a lot of money straight on for your titles? Context: As independent video game developers, although you will try and keep prices low, the hardware itself make it a hard sell for pretty much everyone and are currently a product for people with a somewhat decent cash flow. So, low volume high profit is an option, just as tying yourselves to a single vendor (like Valve).

- Outside of the PC world, have you heard anything from other vendors, such as Nintendo or Microsoft? And in regards to the latter, is the Hololens project compatible with what you guys would do with VR?

- Are current Frameworks up to speed with VR development or are they still immature to pick them up and start creating content? I'm asking directly for UnrealEngine, Unity, Source and Frostbite, mainly. Do you have to develop in-house frameworks to attack some problems with VR?

And lastly:

- How is Steam, Oculus and Sony with Indies? Are they actually trying to help you guys get products out? Do you see them take the "let's make this happen" stance?

I came up with a few more 😛

- Is the Oculus Rift T&C for Indies a problem? Is there any substantial difference between Sony, Valve/HTC and Facebook/Oculus with their condition on how to develop for each?

Cheers!

EDIT: Added one more 😛