Archived from groups: rec.games.roguelike.adom (
More info?)
Timofei Shatrov <grue@mail.ru> wrote:
> On 24 Mar 2005 04:36:05 -0800, "Petr Prokop" <zwei2stein@gmail.com>
> tried to confuse everyone with this message:
> >This *IS* Challenging, and really great idea
> >
> >However, is it even remotelly possible? Not only will player have to
> >acumulate enought seeds or blessed water to grow bushes, they will have
> >to be planted in really synchronized way, plus this will propably
> >require pacification of room.
> >
> >on demaind teleporting ability would be propble req. too ...
> >
> >i guess ill try this one asap

Conway-Gosper Man, here you go
> >
> Gosper gun could be constructed from collision of several gliders, but
> setting them up would be quite hard too.
All that is required is a pacified big room, a means of removing herb
bushes quickly -- preferably Burning Hands, but ball spells work to,
and a growable pattern of herb bushes to start with. A T-shaped group
of four herbs is perfect.
Means of temporarily inhibiting herb growth help a lot. Web or wand
of webbing and Fire Bolt or wand of fire is great and perheaps most
easily obtained combination. Wand of trap creation and Disarm Trap
spell is another choice.
YAGBU: Doors don't work! Even if you kick them down, they leave
behind an invincible doorstep -- herb bushes won't grow on
squares that had a door on them. Wands of digging won't
create a hole on such squares. Pick axes, on the other hand,
will. Even wand of destruction won't help in any way.
No holy water is necessary. You just keep destroying herb bushes
in the proper order untill you come up with situation like
on this screenshot:
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Here we have a glider gun just before deployment. As you see, all the
elements (save for the one near the PC) are stable. To deploy the gun,
wait 5 herb generations, then quickly disarm the three traps visible
in the right-hand side osccillator, thus letting it go at the proper
moment.
It took me seven game days to construct the gun after the big room
has been pacified. It took another three game days for the gun to
spawn two gliders. So, picking gliders to destruction wouldn't be
a very efficient way of getting herbs.
vlg file follows. Also, there is a save file at
http://www.my.tenbit.pl/przemek/adom/Mad_Gard.svg
have fun!
brojek.
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Screenshot
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Mad Gardener St:16 Le:29 Wi:26 Dx:26 To:25 Ch:30 Ap: 2 Ma:24 Pe:35 N=
DV/PV: 51/33 H: 162(162) P: 197(197) Exp: 17/242090 D: 7 Sp: 93
Blessed Bloated
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Character Information
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Mad Gardener St:16 Le:29 Wi:26 Dx:26 To:25 Ch:30 Ap: 2 Ma:24 Pe:35 N=
DV/PV: 51/33 H: 162(162) P: 197(197) Exp: 17/242090 M: 66894
Excelent perception and learning scores are side effects of ID scumming.
I've scummed ID for books -- Burning Hands a must, Invisibility
a convenience. After getting umpth potion of invisibility I decided
to do without that spellbook.
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Background Information
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Name: Mad Gardener Race: male Human Class: Wizard
Eye color: green Hair color: red Complexion: pale
Height: 6'3" Weight: 176 pounds
Age: 36 (grown-up, 7 years of unnatural aging added in)
Star sign: Falcon Birthday: 4/Falcon (day 214 of the year)
YOUR HISTORY: <snipped>
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 29
kicked a breeder to follow me in a big room while I was invisible.
Daggers & knives 0 +0 +0 +0 unskilled 27
started with one, but found a spear trap very soon.
Pole arms 8 +8 +4 +8 excellent 1322
but soon after I've found halberd of defens and stuck to it.
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 9
Just a way to say "hey, you! You come back here!" to panicked monsters.
Bows 1 +2 +1 +0 basic 6
Ditto.
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 30
Had luck with finding too good shields early, and later there was that
nice two-handed halberd of defense.
Damage caused with your melee weapons:
--------------------------------------
Right hand: +34 bonus to hit, 2d7+19 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 101, base range: 4, +20 bonus to hit, 1d6+16 damage
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Spells
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Burning Hands : 720, 4pp (Effectivity: +25)
Used it a lot for gardening.
Fireball : 318, 15pp (Effectivity: +7)
This too, but only a few times, to recover from very fast
herb growth.
Ice Ball : 657, 20pp (Effectivity: +2)
Ice ball don't destroy herbs. Good to get rid of summoned
spiders quickly, before their webs interfere with herb bushes.
Invisibility : 12, 15pp (Effectivity: +0)
From potion of wonder. Intended to use it after I've run out
of potions. But blessed potions last pretty long.
Strength of Atlas : 1156, 6pp (Effectivity: +12)
Found early, used freely. I walked strained, even tough I
used this spell

that way my strength did not drop too
mych in ID.
Teleportation : 507, 16pp (Effectivity: +12)
Funny thing, I hardly used it when constructing The Gun.
but it was handy earlier for various reasons.
Lots of other spells snipped.
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Skills
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Alchemy ..................100 (superb) [+2d4]
Climbing ................. 56 (good) [+3d3]
Concentration ............100 (superb) [+2d4]
Detect traps ............. 92 (superb) [+1d3]
Disarm traps ............. 37 (fair) [+3d3]
First aid ................ 67 (good) [+1d3]
Food preservation ........100 (superb) [+1d5]
Haggling ................. 31 (fair) [+3d3]
Healing .................. 90 (great) [+1d3]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+1d5]
Literacy .................100 (superb) [+2d4]
Pick locks ............... 13 (mediocre) [+3d5]
Pick pockets ............. 80 (great) [+1d3]
Stealth .................. 91 (superb) [+1d3]
Survival ................. 17 (mediocre) [+3d4]
Swimming ................. 41 (fair) [+1d5]
Ventriloquism ............ 29 (mediocre) [+3d4]
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Inventory
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Total weight: 15653 stones Carrying capacity: 25650 stones
Head : uncursed crown of leadership [+2, +7] {Ch+18} [65s]
Neck : blessed necklace of the eye [3s]
Body : uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : uncursed mithril girdle [+0, +5] [20s]
Cloak : uncursed cloak of protection [+0, +3] [20s]
Right Hand : uncursed halberd of defense (+8, 2d7+5) [+18, +0] [80s]
Left Hand : -
Right Ring : blessed ring of damage [1s]
Left Ring : blessed ring of cold resistance [1s]
Bracers : uncursed bracers of war [+8, +4] {Dx+8} [10s]
Gauntlets : uncursed blue leather gauntlets [+0, +2] [10s]
Boots : blessed sandals [+0, +3] [6s]
Missile weapon: uncursed short bow (+1, +3) [20s]
Missiles : bundle of 101 uncursed arrows (+0, 1d6) [202s]
Tool : -
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Stuff
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Total weight: 15155 stones Carrying capacity: 25650 stones
Stuff list snipped almost entirely. With Strength of Atlas in effect
you can expect a very long list.
Necklaces (''')
uncursed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s]
uncursed ankh [3s]
One-handed weapons ('(')
uncursed emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1] [13s]
Two-handed weapons ('(')
blessed staff of the Wanderer (+2, 3d8+2) [+6, +3] {To+6} [40s]
I exploited the "piety overflow bug" together with "ice bridges don't
break when teleported onto" and got myself three precrownings in
Barbarian's clearing, and fourth inside the pyramid. Awesome set. The
clearing was chosen to conserve my limited supplies of invisibility.
Potions ('!')
heap of 9 potions of holy water [36s]
I had 17 of them, but used up 8 to create one herb bush. A dearly price
for one misplaced fireball. RNG was obviously dead set against me.
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Killed Monsters
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1744 monsters perished under his attacks.
That's not much.
The following monsters were vanquished:
3 cave lions
2 cave tigers
1 wild cat
Could have easily spared them, there was no accident. But their corpses
are so yummy.
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Achievements
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He survived for 0 years, 41 days, 19 hours, 54 minutes and 35 seconds (66894
turns).
Mad Gardener visited 40 places.
Terinyo, SMC, PC, Lowenilothehl, VD, UD, HMV. Pretty normal game
so far. Then scummed ID till almost experience level 17, Barbarian's
Clearing, (piety exploit), Assasin's Guild lower levels, Pyramid.
Than CoC and stayed there.
His strength score was modified by +4 during his career.
His learning score was modified by +9 during his career.
His willpower score was modified by +10 during his career.
His dexterity score was modified by +2 during his career.
His toughness score was modified by +15 during his career.
His charisma score was modified by +3 during his career.
His appearance score was modified by +2 during his career.
His mana score was modified by +8 during his career.
His perception score was modified by +22 during his career.
He was unnaturally aged by 7 years.
He was a member of the thieves guild.
He brought back joy into the life of a tiny girl.