Archived from groups: alt.games.neverwinter-nights (
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magnate wrote:
> I don't disagree with you, I just think it's a shame they didn't do the
> fudging in a more imaginative way - something slightly less visible to
> the naked eye. I know it's probably passé to refer to BG but one can't
> help drawing comparisons there. I've noticed that killing baddies in
> NWN is *much* harder than in BG, exacerbating the difference between
> tanks and non-melee classes at the beginning. I don't know if this is
> also reflected in the difference between 2nd & 3rd Edition PnP - I
> never played PnP beyond 1st Edition - but I suspect it may have
> something to do with the reworked AC system (I seem to get hit much
> more often in NWN than in BG with equivalent kit).
Well, from the other perspective, I played NWN before BG, and when I try
to play BG, I die all the time (even playing a tank). Part of the
problem is the rules differences; they are so different, it is hard to
know what is "good" in one system if you're used to the other. 2e is
totally alien to me, and I haven't the patience to try to figure out
exactly how I should go about improving my "THAC0", or what are good
ability stats for a fighter or paladin. Etc. So I find BG tediously
difficult and NWN very easy, even when playing a spellcaster.
There's also the fact, in BG, you have a full party and complete control
over every member of the party. In NWN, you're essentially solo, with,
at best, one henchperson who is kind of stupid and not under your
control beyond some very limited commands. BW has since fixed some of
those issues (better henchman AI, more than one henchman); and the
community has an /override Hak that allows you to use PC characters as
henchmen in any module. (I think they're also working on a system where
you can take control of the PC henchmen.)
Finally, there is an overwhelming amount of combat in NWN. Way too much,
IMO. However, the somewhat non-linear approach to the chapters allows
spellcasters some "fudge" room. E.g. you can clear the exterior areas in
each of the four districts, gaining levels all the way, and then venture
into the "dungeons" in each area once you are more comfortably
established. That particular "cheat" is, unfortunately, lost on new
players, so, yes, NWN is poorly balanced and weighted toward melee
characters.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/