Anti Aliasing For DX11 Games

Denganim20

Commendable
Jun 29, 2017
191
1
1,695
So recently I have been trying to eliminate all anti aliasing as much as I can, but I'm having a few problems. So games like Metal Gear Solid 5 TPP and COD BO1 I have tried to eliminate anti aliasing as much as possible. I have tried NVidia's control panel (which only eliminated AA on Wolfenstein Old Blood), SweetFX which did nothing, and finally NVidia Inspector.

NVidia Inspector actually worked to help COD BO1 by forcing SGSSAA and MSAA into the game, but does nothing for any DX11 game. I have tried choosing "enhance the application" too, instead of "overriding the application". MGSTPP just does not work with NVidia Inspector as well as all DX11 games. If anyone has a good way to eliminate AA in DX11 games I would be grateful.

Also here are my specs:
-Ryzen 5 1600
-GTX 1060 6GB
-DDR4 16GB RAM

Also I game at 1440p using super scaling which works fine but doesn't eliminate all AA either. Any suggestions are appreciated!
 
Solution
Pretty sure you meant to say "eliminate aliasing". Anti-aliasing is the various software techniques such as MSAA/FXAA/SMAA/SSAA etc that make a game look smoother, whereas aliasing itself is the jagged stair-step effect visible on lines/edges in games.

To be honest, it's practically impossible to eliminate aliasing in most games just due to the fact that most devs don't add decent AA options to their games, and sometimes the games are incompatible with post-process AA injectors. The only somewhat reliable method has usually been to use downscaling, but that isn't always perfect.

If aliasing reaaally bothers you that much, then the only easy way to address it would be to throw money at the problem. Go for the highest DPI monitor you can afford, and get enough GPU power to push the resolution. A 24" 4k monitor gets you ~184 DPI, a 5k 27" monitor would get you ~217 DPI, and 32" at 8k would get you ~275 DPI. For comparison, assuming your 1440p monitor is the typical 27", then you're only working with 110 DPI.
 

Yes I meant "eliminate aliasing" my bad. I know aliasing can not be completely eliminated, but in COD BO1 I used NVidia Inspector to eliminate aliasing, and now in that game there is literately no aliasing except SUPER SUPER rarely. COD BO1 looks so much better with no aliasing, and I just want to know how to make games like Metal Gear Solid 5 or any DX11 game have as much aliasing eliminated as possible. I mean if I could successfully eliminate aliasing in COD BO1 there must be a way to do it in my other games. I know you can't force AA settings on DX11 games, but there must be some way to enhance the AA in those games, right?

 
A lot of newer games use deferred rendering engines that aren't all that compatible with certain AA techniques, that's why newer games tend to only offer post processing AA options. Your only real choice for newer games if the included AA options aren't enough would be to use Nvidia's DSR, preferably to a higher resolution than 1440p which is only 1.78 times 1080p, and you're not going to to do that with a GTX 1060. You may just have to deal with it with newer games unless you want to get a faster GPU so you can push a higher resolution in DSR.
 

But can you explain why In Wolfenstein Old Blood (a relatively new game made in 2015), and COD BO3 (also made in 2015) can have the aliasing in those two games eliminated by using the NVidia control panel, but yet games like BF1, and MGS5 have no improvements by using the NVidia control panel to improve the effect of AA?

 


It varies depending on the game engine, some engines will work with AA added through the Nvidia control panel, others won't. Wolfenstein uses Idtech 5 which is a somewhat old game engine (it debuted with Rage in 2011), and COD isn't exactly on the technological cutting edge either (it uses a heavily modified Idtech 3 engine from the early 2000s), so those games probably are more compatible with the AA you can add on through the Nvidia conrol panel. Battlefield 1 and MGSV use newer game engines that aren't all that compatible with most forms of AA aside from things like FXAA, whatever temporal anti aliasing is available in game, or through supersampling via DSR.
 
Solution

Thanks for clearing things up, I will just have to do what I can and go from there. Thanks anyway though.