Antiquated Amiga-Mame!

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Archived from groups: alt.games.mame (More info?)

I've refitted an Amiga 4000 with old gear that I have happened to
collect over the years.
I'm now "running" Mame .34.1 on a computer with 14 mb of RAM and a 64bit
graphics card on a operating system that I bought in 1993.

Mame works better than it did on my Amiga 1200. Frameskipping is you
best friend on such a hardware-setup and it is actually better than Mame
on my Nokia 9210i.
So far I've only managed to construct a romset for Puckman, and the maze
is not the original one; so I've got a bootleg Pacman-rom mixed into the
original Puckman-rom. Pucked up man! <g>

I'll drift off again, on my secondhand officechair, and watch some demos
while tanking crudeoil-coffee and sandwiches 😀
//TXW

--
Kom der vekk idioter, det der er ikke en bikkje.
Det er en sådan ...ting som imiterer en bikkje!
-Norwegean in "The Thing" 1982.
 
Archived from groups: alt.games.mame (More info?)

Sune Salminen wrote on 07. April 2005:
>
> You guys should see Jacobs living room. I've never seen anything like it
> in my life.

Didn't I sent you the URL of the pics how "my" room here at the home of
k.os looks like? *g*

> It looks like a cross between a museum for retro-technology, a dump,
> and one of those places where they recycle electronics. I think I could
> rummage around there for hours and still keep finding interesting and
> weird stuff.
>
> 🙂

Where did you guys upload the photos? 🙂
--
By(e) Andreas
U w4nt r0meZ? <http://www.lazarus.org.uk/>
Old school arcade classics at http://www.tombstones.org.uk/~ankman/
Linux without installation? http://www.knopper.net/knoppix/index-en.html
OE user? Ease the pain and try the better newsreader http://xnews.newsguy.com/
Registered as user #289125 with the Linux Counter http://counter.li.org/
 
Archived from groups: alt.games.mame (More info?)

In article <4255ca6f$0$67262$157c6196@dreader2.cybercity.dk>,
"Sune Salminen" <salminen@monkeydoktor.dk> wrote:

> Jacob Toxwenius wrote:
> > I've refitted an Amiga 4000 with old gear that I have happened to
> > collect over the years.
> > I'm now "running" Mame .34.1 on a computer with 14 mb of RAM and a
> > 64bit graphics card on a operating system that I bought in 1993.
> >
> > Mame works better than it did on my Amiga 1200. Frameskipping is you
> > best friend on such a hardware-setup and it is actually better than
> > Mame on my Nokia 9210i.
> > So far I've only managed to construct a romset for Puckman, and the
> > maze is not the original one; so I've got a bootleg Pacman-rom mixed
> > into the original Puckman-rom. Pucked up man! <g>
> >
> > I'll drift off again, on my secondhand officechair, and watch some
> > demos while tanking crudeoil-coffee and sandwiches 😀
> > //TXW
>
> Well done sir!! And good to see you around these parts again.
>
> You guys should see Jacobs living room. I've never seen anything like it
> in my life. It looks like a cross between a museum for retro-technology,
> a dump, and one of those places where they recycle electronics. I think
> I could rummage around there for hours and still keep finding
> interesting and weird stuff.
>
> 🙂
>
> -Sune

One problem though... The ranks of old computers have been decimated.
....To put that statement in perspective; I've dumped a quarter of a
cubic meter of 3.5" DD floppy disks in one afternoon.

My flat is going through a discount-Permian extinction. Only the fit and
the lucky continue on, including: Two Amiga 4000, one CD32, one CDTV and
around 10 of the small Commodore 8bit computers. -It's the dawn of the
fast laptops and for the next 150 million years they will dominate the
flat, from the highest shelf to the plains of the floor.

Cheerio!
TXW

--
http://www.fastload.org/el/ELE.html
 
Archived from groups: alt.games.mame (More info?)

On Fri, 8 Apr 2005 02:04:24 +0200
"Sune Salminen" <salminen@monkeydoktor.dk> wrote:

> You guys should see Jacobs living room. I've never seen
> anything like it in my life. It looks like a cross between a
> museum for retro-technology, a dump, and one of those places
> where they recycle electronics. I think I could rummage around
> there for hours and still keep finding interesting and weird
> stuff.

Sounds like the place most of us want to wind up in when we die.
:)

-Chris D
 
Archived from groups: alt.games.mame (More info?)

On Fri, 08 Apr 2005 09:45:28 GMT, Hung N <find@my.crack> wrote:

>It wasn't so long ago that I was thrilled to come upon an Amiga 3000

WOOOoooaaaa.....much too much information
learn to control yourself ;-)
 
Archived from groups: alt.games.mame (More info?)

Jacob Toxwenius wrote on 08. April 2005:
>
> In article
> <only_broken_newsreaders_show_this_in_the_body.m2ll7t2kig.fsf@usenet.ank
> man.de>,
> Andreas Kohlbach <ankman@email.com> wrote:
>>
>> Are you sure it's Nescafe, and not... *cough*
>
> Well, it is Nescafe... But in concentrations about 2 to 5 times more
> than the weaklings at Nestle-Denmark consider normal for a cup. -Also I
> don't add water. -Only milk.

I thought the wikings (not weaklings) drink it like follow: chew the beans
and rinse boiling water down the throat. Not?

> Drink it. Then you just strap yourself into the seat, make check that
> your goggles are fitting tight, put on the leather gloves, type
> "newshell" and "hd1:emulator/mame/mame040 invaders" and sit back and
> wait for blastoff (the stewardess may serve beer or sandwiches, and
> streak, and all for no extra cost).

🙂

> *The no bull-part*
> Space Invaders runs at 100% in 1x1 screen size with frameskipping off
> while games like Puckman, Galaga and Joust only manages around 20% to
> 23% at the same setting. I thing it is due to the colour-depth, so if I
> can get some other monocrome games running I might have something to
> brag about at parties (as if I didn't before).
> *Bull on!*

You can tell MAME to reduce the color depth. I recall 8bit might be fine
with most of the games.
--
By(e) Andreas
U w4nt r0meZ? <http://www.lazarus.org.uk/>
Old school arcade classics at http://www.tombstones.org.uk/~ankman/
Linux without installation? http://www.knopper.net/knoppix/index-en.html
OE user? Ease the pain and try the better newsreader http://xnews.newsguy.com/
Registered as user #289125 with the Linux Counter http://counter.li.org/
 
Archived from groups: alt.games.mame (More info?)

In article
<only_broken_newsreaders_show_this_in_the_body.m2oecozm2b.fsf@usenet.ank
man.de>,
Andreas Kohlbach <ankman@email.com> wrote:

> Jacob Toxwenius wrote on 08. April 2005:
> >
> > In article
> > <only_broken_newsreaders_show_this_in_the_body.m2ll7t2kig.fsf@usenet.ank
> > man.de>,
> > Andreas Kohlbach <ankman@email.com> wrote:
> >>
> >> Are you sure it's Nescafe, and not... *cough*
> >
> > Well, it is Nescafe... But in concentrations about 2 to 5 times more
> > than the weaklings at Nestle-Denmark consider normal for a cup. -Also I
> > don't add water. -Only milk.
>
> I thought the wikings (not weaklings) drink it like follow: chew the beans
> and rinse boiling water down the throat. Not?
>
I see you are well versed in the arts, and know one of our best kept
secrets.
Once you have found the secret of Medister Polse (a special sort of
sausage), you'll have enough manna to transform yourself into a stage
two necromancer-overlord-thingie or build a 20 metres tall Emmenthaler
cheese/kase/ost *.

> > Space Invaders runs at 100% in 1x1 screen size with frameskipping off
> > while games like Puckman, Galaga and Joust only manages around 20% to
> > 23% at the same setting. I thing it is due to the colour-depth, so if I
> > can get some other monocrome games running I might have something to
> > brag about at parties (as if I didn't before).
> > *Bull on!*
>
> You can tell MAME to reduce the color depth. I recall 8bit might be fine
> with most of the games.
Puckman is a 4 bit depth game. ...But even setting the graphics to 4 bit
or even 2 bit doesn't have much effect on performance and the same goes
for turning the sound off. -Pacman in 4 colours/CGA?! 😛
So far only Space Invaders have managed to run at 100% with all sound
and no frameskipping. My guess is that I'll have a good chance of
getting many of the games from 1976 to 1978 to run at 100% due to their
simple processors, I'll have to try it out but only after a few hours of
sleep.

Btw, I've managed to get AmigaAMP to play a mp3 file; in 22khz mono!
Next (after sleep) i'll go and look for my cd with Amiga-Quake I, and
see what I can get from it :)

zZ z
TXW

--
* "Secret of Medister polse" is in this release only in alpha version and
may actually become waporware if public demand points toward further
development of "Mjolner, hammer of Thor" or "Gungner, spear of Odin".
 
Archived from groups: alt.games.mame (More info?)

On Fri, 08 Apr 2005 01:29:41 +0200, Jacob Toxwenius
<canis_vulpes@hotmail.com> wrote:

>I've refitted an Amiga 4000 with old gear that I have happened to
>collect over the years.
>I'm now "running" Mame .34.1 on a computer with 14 mb of RAM and a 64bit
>graphics card on a operating system that I bought in 1993.
>
>Mame works better than it did on my Amiga 1200. Frameskipping is you
>best friend on such a hardware-setup and it is actually better than Mame
>on my Nokia 9210i.
>So far I've only managed to construct a romset for Puckman, and the maze
>is not the original one; so I've got a bootleg Pacman-rom mixed into the
>original Puckman-rom. Pucked up man! <g>
>
>I'll drift off again, on my secondhand officechair, and watch some demos
>while tanking crudeoil-coffee and sandwiches 😀
>//TXW

Did anyone ever try running an Amiga emulator on the PC, and the MAME
emulator for Amiga on that?

Could be like travelling back in time and meeting yourself. Might even
trigger the end of the World!
 
Archived from groups: alt.games.mame (More info?)

Tim O wrote on 09. April 2005:
>
> Did anyone ever try running an Amiga emulator on the PC, and the MAME
> emulator for Amiga on that?

*LOL*

Yes, I thought about that. May be there's even a C64 emulator you emulate
with MESS, which runs in an Amiga emulation, hosted off an Atari ST
emulation, running on Linux emulation (with vmware) on a Windows 95
machine.






















































Which runs on a Window emulator on a Mac.
--
By(e) Andreas
U w4nt r0meZ? <http://www.lazarus.org.uk/>
Old school arcade classics at http://www.tombstones.org.uk/~ankman/
Linux without installation? http://www.knopper.net/knoppix/index-en.html
OE user? Ease the pain and try the better newsreader http://xnews.newsguy.com/
Registered as user #289125 with the Linux Counter http://counter.li.org/
 
Archived from groups: alt.games.mame (More info?)

Hi,

> Which runs on a Window emulator on a Mac.

That still uses 68K-Code so MacOS has to emulate that.

Ciao, MM
--
Marian Aldenhövel, Rosenhain 23, 53123 Bonn. +49 228 624013.
http://www.marian-aldenhoevel.de
"What did you expect to see out of a Torquay hotel bedroom window? Sydney
Opera House perhaps? The Hanging Gardens of Babylon? Herds of wildebeest
sweeping majestically across the prairie!" Basil Fawlty
 
Archived from groups: alt.games.mame (More info?)

Jacob Toxwenius wrote:

> Puckman is a 4 bit depth game. ...But even setting the graphics to 4
> bit or even 2 bit doesn't have much effect on performance and the
> same goes for turning the sound off. -Pacman in 4 colours/CGA?! 😛 So
> far only Space Invaders have managed to run at 100% with all sound
> and no frameskipping.

That's probably b/c Space Invaders uses samples for sound, which are
very CPU friendly as opposed to emulating the Namco sound chip on
Pacman. Also, Pacman has sprites/tilemaps (which require more processing
on bitmapped displays) as opposed to a bitmap for Space Invaders. SI was
a 2MHz 8080, Pacman 3MHz Z80 (50% faster CPU).

My guess is that I'll have a good chance of
> getting many of the games from 1976 to 1978 to run at 100% due to
> their simple processors, I'll have to try it out but only after a few
> hours of sleep.

SI really was a lot simpler than games even 6 months later. The software
design was actually quite ingenious - the gameplay speed is actually
driven by the hardware design - only 1 invader is moved every 60th of a
second in the interrupt routine. So as you eliminate invaders, the
remaining ones are updated more often!

Regards,
Mark
 
Archived from groups: alt.games.mame (More info?)

Tim O wrote:

> Could be like travelling back in time and meeting yourself. Might even
> trigger the end of the World!

Little do you realise, but you're actually posting on an emulation of
the internet, written by Lob, that is connected to the *real* internet.
Lob has been controlling exactly what you can/can't see on the net, who
you can/can't communicate with and, most importantly, which games are
emulated in your 'special' version of MAME!

Out on the 'real' net, we've been playing Gauntlet Legends on 486's for
years!!! LOL!

(PS Lob has been doing this because he's been trying to master every
arcade game ever written, and he only releases the drivers into 'your'
MAME when he's managed to clock the game. This is all in preparation for
the day when he challenges you to MAME-a-thon - winner gets AUD$1 plus
all commercial rights to the Honey Wheets contoller.)

Regards,
Mark
 
Archived from groups: alt.games.mame (More info?)

In article
<4259faea$0$3547$5a62ac22@per-qv1-newsreader-01.iinet.net.au>,
Mark McDougall <markm@vl.com.au> wrote:

> Jacob Toxwenius wrote:
>
> > Puckman is a 4 bit depth game. ...But even setting the graphics to 4
> > bit or even 2 bit doesn't have much effect on performance and the
> > same goes for turning the sound off. -Pacman in 4 colours/CGA?! 😛 So
> > far only Space Invaders have managed to run at 100% with all sound
> > and no frameskipping.
>
> That's probably b/c Space Invaders uses samples for sound, which are
> very CPU friendly as opposed to emulating the Namco sound chip on
> Pacman. Also, Pacman has sprites/tilemaps (which require more processing
> on bitmapped displays) as opposed to a bitmap for Space Invaders. SI was
> a 2MHz 8080, Pacman 3MHz Z80 (50% faster CPU).

I'll look for games to test selected out of that sample-criteria that
you mentioned (right when I am through taking two Amiga 4000 apart and
swapping motherbards and the like).
>
> My guess is that I'll have a good chance of
> > getting many of the games from 1976 to 1978 to run at 100% due to
> > their simple processors, I'll have to try it out but only after a few
> > hours of sleep.
>
> SI really was a lot simpler than games even 6 months later. The software
> design was actually quite ingenious - the gameplay speed is actually
> driven by the hardware design - only 1 invader is moved every 60th of a
> second in the interrupt routine. So as you eliminate invaders, the
> remaining ones are updated more often!
>
> Regards,
> Mark

Thanks for the information Mark, it will help me find a list of games
that can run at 100% with no frameskip; important to the fullness of
Mame on an 68040 and the way of the geek :)

Cheers
TXW

--
Floyd: "Astrodome? You can't grow a good hot dog indoors. Yankee Stadium.
September. The hot dogs have been broiling since opening day in April.
Now that's a hot dog."
Curnow: "The yellow mustard or the darker kind?"
Floyd: "The darker kind."
Curnow: "It's important."