Anyone else tried Matrix Online Stress test?

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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

I know it's very preliminary, but the game seems to be a very badly done
ripoff of City of Heroes. Interface is horrible, fights are kind of
confusing and the world seems very dead.

--
Rob Berryhill
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 2005-03-05, Rob Berryhill <rob_berryhill@hotmail.com> wrote:
> I know it's very preliminary, but the game seems to be a very badly done
> ripoff of City of Heroes. Interface is horrible, fights are kind of
> confusing and the world seems very dead.
>

They practically had to beg for beta testers not so long ago by
giving accounts away at various fan sites. That's just how bad it
is.

It's a real shame. I liked the trilogy.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Rob Berryhill" <rob_berryhill@hotmail.com> wrote in message
news:MPG.1c93c1816d1133899896ae@news.central.cox.net...
> I know it's very preliminary, but the game seems to be a very badly done
> ripoff of City of Heroes. Interface is horrible, fights are kind of
> confusing and the world seems very dead.

They missed the window where they should have marketed this
game. No one cares about the Matrix anymore. Especially since
the movies ended on such a sour, pathetic note. This MMORPG
will most certainly fail, even though I've said the same about WoW
and it's breaking records. (I don't get it by the way, I got so bored
to tears within a few months).
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"shadows" <shadows@whitefang.com> wrote in message
news:slrnd2k1jt.ev5.shadows@helena.whitefang.com...
> On 2005-03-05, Rob Berryhill <rob_berryhill@hotmail.com> wrote:
> > I know it's very preliminary, but the game seems to be a very badly done
> > ripoff of City of Heroes. Interface is horrible, fights are kind of
> > confusing and the world seems very dead.
> >
>
> They practically had to beg for beta testers not so long ago by
> giving accounts away at various fan sites. That's just how bad it
> is.
>
> It's a real shame. I liked the trilogy.

I loved the first two.. Hated number 3. Not sure why anyone likes
it. But to each his own.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On Sat, 5 Mar 2005 13:16:29 -0600, Rob Berryhill
<rob_berryhill@hotmail.com> wrote:

>I know it's very preliminary, but the game seems to be a very badly done
>ripoff of City of Heroes. Interface is horrible, fights are kind of
>confusing and the world seems very dead.

I'm playing it, on and off. I really like the skill system (you can
learn any skill in the game, but can only have a certain number of
them 'loaded' at any one time, determined by your memory, which
increases as you level).

Combat is annoying as the camera tends to swing all over the place,
and can be a little nausia-inducing. And the NPCs in missions have
trouble going through doorways. And the Inventory is oddly milimiting
- as well as a set numbe of slots, you are also limited by number.
And you can only stash skills and code pieces (used in crafting) in a
'bank' but not clothes or items.

It's nowhere near ready, and I doubt I'll be getting it when it is.

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Jim Vieira" <WhiplashrAT@wiDOT.rrDOT.com> once tried to test me with:

> "shadows" <shadows@whitefang.com> wrote in message
> news:slrnd2k1jt.ev5.shadows@helena.whitefang.com...
>> On 2005-03-05, Rob Berryhill <rob_berryhill@hotmail.com> wrote:
>> > I know it's very preliminary, but the game seems to be a very badly
>> > done ripoff of City of Heroes. Interface is horrible, fights are
>> > kind of confusing and the world seems very dead.
>> >
>>
>> They practically had to beg for beta testers not so long ago by
>> giving accounts away at various fan sites. That's just how bad it
>> is.
>>
>> It's a real shame. I liked the trilogy.
>
> I loved the first two.. Hated number 3. Not sure why anyone likes
> it. But to each his own.

I also thought 3 was the worst of the bunch.

I enjoyed certain parts of three but it was way too much "over the top" for
me to really enjoy.

Two was great. I loved the kung fu in that one. And the chase scene with
the truck and the motorcycle. Overall I think 2 is the best "thrill ride"
of the three, 1 is the best overall film, and 3 is just kind of "eh" to
finish out the plot (in a less than satisfactory way).

As for Matrix Online, I'll wait for reviews. I'm not even interested in a
free beta.

--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Knight37 <knight37m@email.com> looked up from reading the entrails of
the porn spammer to utter "The Augury is good, the signs say:

>"Jim Vieira" <WhiplashrAT@wiDOT.rrDOT.com> once tried to test me with:
>
>> "shadows" <shadows@whitefang.com> wrote in message
>> news:slrnd2k1jt.ev5.shadows@helena.whitefang.com...
>>> On 2005-03-05, Rob Berryhill <rob_berryhill@hotmail.com> wrote:
>>> > I know it's very preliminary, but the game seems to be a very badly
>>> > done ripoff of City of Heroes. Interface is horrible, fights are
>>> > kind of confusing and the world seems very dead.
>>> >
>>>
>>> They practically had to beg for beta testers not so long ago by
>>> giving accounts away at various fan sites. That's just how bad it
>>> is.
>>>
>>> It's a real shame. I liked the trilogy.
>>
>> I loved the first two.. Hated number 3. Not sure why anyone likes
>> it. But to each his own.
>
>I also thought 3 was the worst of the bunch.
>
>I enjoyed certain parts of three but it was way too much "over the top" for
>me to really enjoy.
>
>Two was great. I loved the kung fu in that one. And the chase scene with
>the truck and the motorcycle. Overall I think 2 is the best "thrill ride"
>of the three, 1 is the best overall film, and 3 is just kind of "eh" to
>finish out the plot (in a less than satisfactory way).

About the best thing about the third one was that they didn't pull a
hollywood happily ever after ending.

>As for Matrix Online, I'll wait for reviews. I'm not even interested in a
>free beta.

The info on the third movie dvd made it sound pretty damn neat, but also
complicated as all hell. Trying to do a "fighting moves" kind of game
online with lag spikes and latency sounds like a recipe for disaster.

If it actually turns out to be good, then I likely will give it a shot,
but i'll let someone else be the guinea pig.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Xocyll <Xocyll@kingston.net> writes:

> About the best thing about the third one was that they didn't pull a
> hollywood happily ever after ending.

No, they pulled a Deus ex Machina "reset" ending instead. Dunno if
that's much better.

(Oh, and it hammered "Neo = Jesus" a bit heavily. In the first movie
the connotations were merely hinted at, in the third they screamed at
you.)

MxO apparently has big problems, both in stability, gameplay and
generating any interest beyond the link to the movies. After all, Star
Wars: Galaxies is tied to the SW movie franchise, but fans were very
disappointed to find out they only got to play that peon in the
background on Mos Eisley. Fool me once and all that.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

In article <rtcl215aee28v00s7hnfl19p8uf0mnqvms@4ax.com>, Xocyll wrote:
> Knight37 <knight37m@email.com> looked up from reading the entrails of
> the porn spammer to utter "The Augury is good, the signs say:
>>"Jim Vieira" <WhiplashrAT@wiDOT.rrDOT.com> once tried to test me with:
>>> "shadows" <shadows@whitefang.com> wrote in message
>>> news:slrnd2k1jt.ev5.shadows@helena.whitefang.com...
>>>> On 2005-03-05, Rob Berryhill <rob_berryhill@hotmail.com> wrote:
>>>> > I know it's very preliminary, but the game seems to be a very badly
>>>> > done ripoff of City of Heroes. Interface is horrible, fights are
>>>> > kind of confusing and the world seems very dead.
>>>> >
>>>>
>>>> They practically had to beg for beta testers not so long ago by
>>>> giving accounts away at various fan sites. That's just how bad it
>>>> is.
>>>>
>>>> It's a real shame. I liked the trilogy.
>>>
>>> I loved the first two.. Hated number 3. Not sure why anyone likes
>>> it. But to each his own.
>>
>>I also thought 3 was the worst of the bunch.
>>
>>I enjoyed certain parts of three but it was way too much "over the top" for
>>me to really enjoy.
>>
>>Two was great. I loved the kung fu in that one. And the chase scene with
>>the truck and the motorcycle. Overall I think 2 is the best "thrill ride"
>>of the three, 1 is the best overall film, and 3 is just kind of "eh" to
>>finish out the plot (in a less than satisfactory way).
>
> About the best thing about the third one was that they didn't pull a
> hollywood happily ever after ending.

What? They completely wimped out on the ending.
The ending *should* have been that Neo was put back into the fields of human
pods, to go through the whole thing again the next time round.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Jim Vieira" <WhiplashrAT@wiDOT.rrDOT.com> wrote in message
news:NnpWd.18832$3V3.17701@twister.rdc-kc.rr.com...
> "Rob Berryhill" <rob_berryhill@hotmail.com> wrote in message
> news:MPG.1c93c1816d1133899896ae@news.central.cox.net...
> > I know it's very preliminary, but the game seems to be a very badly done
> > ripoff of City of Heroes. Interface is horrible, fights are kind of
> > confusing and the world seems very dead.
>
> They missed the window where they should have marketed this
> game. No one cares about the Matrix anymore. Especially since
> the movies ended on such a sour, pathetic note. This MMORPG
> will most certainly fail, even though I've said the same about WoW
> and it's breaking records. (I don't get it by the way, I got so bored
> to tears within a few months).
>
>

I wouldn't be surprised if this eventually gets the axe.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 06 Mar 2005 10:51:18 +0100, Tor Iver Wilhelmsen
<tor.iver.wilhelmsen@broadpark.no> wrotC😀RIVE_E

>MxO apparently has big problems, both in stability, gameplay and
>generating any interest beyond the link to the movies. After all, Star
>Wars: Galaxies is tied to the SW movie franchise, but fans were very
>disappointed to find out they only got to play that peon in the
>background on Mos Eisley. Fool me once and all that.

Uhm...what kind of morons figured they'd be playing Luke Skywalker?
How stupid do you have to be to not realize that with several hundred
thousand players, no one customer could get to be the 'hero' and have
powers/privileges/etc which no other customer could have?

What did people think? That they'd kill Darth Vader or blow up the
Death Star? (Or, if they could, that they wouldn't be standing in line
to the 8,532nd person to do it? That day?)
*----------------------------------------------------*
Evolution doesn't take prisoners:Lizard
"I've heard of this thing men call 'empathy', but I've never
once been afflicted with it, thanks the Gods." Bruno The Bandit
http://www.mrlizard.com
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Lizard wrote:
>
> Uhm...what kind of morons figured they'd be playing Luke Skywalker?
> How stupid do you have to be to not realize that with several hundred
> thousand players, no one customer could get to be the 'hero' and have
> powers/privileges/etc which no other customer could have?
>
> What did people think? That they'd kill Darth Vader or blow up the
> Death Star? (Or, if they could, that they wouldn't be standing in line
> to the 8,532nd person to do it? That day?)

Well, yeah. Isn't "moron" a perfect description of the typical Star
Wars fan?


<g,d,r!>
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Lizard" <lizard@mrlizard.com> wrote in message
news:6i1p211fd946cal35rjkkrmi5osmftjfa0@4ax.com...
> On 06 Mar 2005 10:51:18 +0100, Tor Iver Wilhelmsen
> <tor.iver.wilhelmsen@broadpark.no> wrotC😀RIVE_E
>
>>MxO apparently has big problems, both in stability, gameplay and
>>generating any interest beyond the link to the movies. After all, Star
>>Wars: Galaxies is tied to the SW movie franchise, but fans were very
>>disappointed to find out they only got to play that peon in the
>>background on Mos Eisley. Fool me once and all that.

> What did people think? That they'd kill Darth Vader or blow up the
> Death Star? (Or, if they could, that they wouldn't be standing in line
> to the 8,532nd person to do it? That day?)

I think they were expecting Vader and the Emporer to reward them with more
then a melon, holdout blaster and tattered jacket for doing a series of
quests.....
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

that's correct, the one thing that I never could digest was watching
people walking by Corellia with 1-3 rancors happily hopping behind
them. Pokemon Galaxies would have been a more appropriate name for
the game.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

I tried and didn't like it either. First, no first person view at all.
That automatically kills it for me. But since it was a free playtest,
might as well play it till release... well not even. It'll be a major
flop
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Lizard <lizard@mrlizard.com> writes:

> Uhm...what kind of morons figured they'd be playing Luke Skywalker?

No, that they would play a hero in a Star Wars game, like in the many
Star Wars games preceding it. Not that they would play a farmer or
hunter in a sci-fi grind-a-thon that had a vague link to the Star Wars
universe. Which was what they got.

The movies aren't about gathering minerals or shooting animals. Why
would a game that bears the Star Wars name be about things that don't
occur in the movies?
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 2005-03-08, Tor Iver Wilhelmsen <tor.iver.wilhelmsen@broadpark.no> wrote:
> Lizard <lizard@mrlizard.com> writes:
>
>> Uhm...what kind of morons figured they'd be playing Luke Skywalker?
>
> No, that they would play a hero in a Star Wars game, like in the many
> Star Wars games preceding it. Not that they would play a farmer or
> hunter in a sci-fi grind-a-thon that had a vague link to the Star Wars
> universe. Which was what they got.
>
> The movies aren't about gathering minerals or shooting animals. Why
> would a game that bears the Star Wars name be about things that don't
> occur in the movies?

It's changing now, rapidly which is causing folks like me who
found killing animals and gathering minerals fun to leave. I
might have said it in another post but you're quite right. If SWG
didn't use the Star Wars License and just had the great economic
engine it would have been a winner.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Knight37 wrote:

> "Jim Vieira" <WhiplashrAT@wiDOT.rrDOT.com> once tried to test me with:
>
> > "shadows" <shadows@whitefang.com> wrote in message
> > news:slrnd2k1jt.ev5.shadows@helena.whitefang.com...
> >> On 2005-03-05, Rob Berryhill <rob_berryhill@hotmail.com> wrote:
> >> > I know it's very preliminary, but the game seems to be a very badly
> >> > done ripoff of City of Heroes. Interface is horrible, fights are
> >> > kind of confusing and the world seems very dead.
> >> >
> > >
> >> They practically had to beg for beta testers not so long ago by
> >> giving accounts away at various fan sites. That's just how bad it
> >> is.
> > >
> >> It's a real shame. I liked the trilogy.
> >
> > I loved the first two.. Hated number 3. Not sure why anyone likes
> > it. But to each his own.
>
> I also thought 3 was the worst of the bunch.
>

They have ruined 3 with those Dragon-Ballz-Super-Saiyan-style fighting at the
end....me and my friends were sitting in the theater, eyes popped and jaws
dropped and thinking: "WTF...is this Matrix or is this Dragon Ballz-starring
Kianu Reeves?"

--
-------------------------------------------------------------
"Aaaaah yourself!.....Uh, oh-o!"
-Serious 'Second Encounter' Sam-
-------------------------------------------------------------
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On Mon, 07 Mar 2005 22:20:46 GMT, "Tron" <Imnot@home.net>
wrotC😀RIVE_E

>
>"Lizard" <lizard@mrlizard.com> wrote in message
>news:6i1p211fd946cal35rjkkrmi5osmftjfa0@4ax.com...
>> On 06 Mar 2005 10:51:18 +0100, Tor Iver Wilhelmsen
>> <tor.iver.wilhelmsen@broadpark.no> wrotC😀RIVE_E
>>
>>>MxO apparently has big problems, both in stability, gameplay and
>>>generating any interest beyond the link to the movies. After all, Star
>>>Wars: Galaxies is tied to the SW movie franchise, but fans were very
>>>disappointed to find out they only got to play that peon in the
>>>background on Mos Eisley. Fool me once and all that.
>
>> What did people think? That they'd kill Darth Vader or blow up the
>> Death Star? (Or, if they could, that they wouldn't be standing in line
>> to the 8,532nd person to do it? That day?)
>
>I think they were expecting Vader and the Emporer to reward them with more
>then a melon, holdout blaster and tattered jacket for doing a series of
>quests.....
>

Well, I guess that's fair. :) Didn't they revamp the loot tables a
while back?

*----------------------------------------------------*
Evolution doesn't take prisoners:Lizard
"I've heard of this thing men call 'empathy', but I've never
once been afflicted with it, thanks the Gods." Bruno The Bandit
http://www.mrlizard.com
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 8 Mar 2005 06:18:03 -0800, wolfing1@yahoo.com wrotC😀RIVE_E

>I tried and didn't like it either. First, no first person view at all.

WHAT?

To quote Keanau Reeves: "Whoa."

I was unaware of that. It just dropped from 'maybe if I have some free
time and money' to 'No'. Smeg. What were they THINKING?


*----------------------------------------------------*
Evolution doesn't take prisoners:Lizard
"I've heard of this thing men call 'empathy', but I've never
once been afflicted with it, thanks the Gods." Bruno The Bandit
http://www.mrlizard.com
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

shadows <shadows@whitefang.com> writes:

> It's changing now, rapidly which is causing folks like me who
> found killing animals and gathering minerals fun to leave. I
> might have said it in another post but you're quite right. If SWG
> didn't use the Star Wars License and just had the great economic
> engine it would have been a winner.

There is another game with a great economic engine, plus PvP and
gorgeous graphics (as background to the "window system" the actual
game takes place in :) )...

http://www.eve-online.com/
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Yep, sound makes up for it, like you know... real life? Call it
immersion.
I only switch to third person view during some fights. Play 1st person
view 99% of the time. There's a difference between feeling like you're
there and feeling like I'm playing marionettes... pull right cord,
'toon' pulls up his right leg, I just hate that feeling.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Tor Iver Wilhelmsen <tor.iver.wilhelmsen@broadpark.no> looked up from
reading the entrails of the porn spammer to utter "The Augury is good,
the signs say:

>Xocyll <Xocyll@kingston.net> writes:
>
>> About the best thing about the third one was that they didn't pull a
>> hollywood happily ever after ending.
>
>No, they pulled a Deus ex Machina "reset" ending instead. Dunno if
>that's much better.
>
>(Oh, and it hammered "Neo = Jesus" a bit heavily. In the first movie
>the connotations were merely hinted at, in the third they screamed at
>you.)

Well having Neo defeat Smith, then force peace on the machines, then
have he and Trinity living happily ever after would have been a far
worse ending than the one used.

>MxO apparently has big problems, both in stability, gameplay and
>generating any interest beyond the link to the movies. After all, Star
>Wars: Galaxies is tied to the SW movie franchise, but fans were very
>disappointed to find out they only got to play that peon in the
>background on Mos Eisley. Fool me once and all that.

The info on the dvd made it seem like it could be pretty neat IF they
manage to pull it off. I'm sure as hell not going to be an early
adopter though.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Lizard <lizard@mrlizard.com> wrote in

>>I tried and didn't like it either. First, no first person view at all.

> I was unaware of that. It just dropped from 'maybe if I have some free
> time and money' to 'No'. Smeg. What were they THINKING?

Probably something along the lines of "it's easier to watch your back if
you can actually SEE your back".

I can't understand how some people can play in first person view. I'd have
to do three-sixty turns every five seconds just to make sure nobody was
behind me.

Making sure I'm not surprised from behind is SO much easier in third
person. Much less stressful playing that way.

--
Samy Merchi | samy@iki.fi | http://www.iki.fi/samy | #152235689
Reader of superhero comic books, writer of superhero fanfiction
"*Astrolabe*...whirls...*twirls*!"
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Samy Merchi" <samy@iki.fi> wrote in message
news:Xns9614D785E1F3Dsamyikifi@130.232.1.14...
> Lizard <lizard@mrlizard.com> wrote in
>
> >>I tried and didn't like it either. First, no first person view at all.
>
> > I was unaware of that. It just dropped from 'maybe if I have some free
> > time and money' to 'No'. Smeg. What were they THINKING?
>
> Probably something along the lines of "it's easier to watch your back if
> you can actually SEE your back".
>
> I can't understand how some people can play in first person view. I'd have
> to do three-sixty turns every five seconds just to make sure nobody was
> behind me.
>
> Making sure I'm not surprised from behind is SO much easier in third
> person. Much less stressful playing that way.

You can only see a few steps behind your back in most 3rd person
views, depending on camera distance. If someone is 10 feet or more
behind you, you won't see them either. They could still come running
up and catch you off guard. You are only gaining a couple of steps of
view range.

Still, the reason some of us prefer a first person view is they find it to
be more immersive. Also, with good 3D sound, you'll know if someone
is coming behind you.