Anyone invaded Normandy?

G

Guest

Guest
Archived from groups: rec.games.empire (More info?)

Just wondering if anyone's staged an invasion of the magnitude of the
Normandy landing. The Allies had 5000 planes and 5000 tanks, in
addition to I don't know how many other kinds of units on both sides.

-Dan
 
Archived from groups: rec.games.empire (More info?)

[ 8< ]
> The Allies had 5000 planes and 5000 tanks

IMO it will not be passible to manage such a gret army in Empire, as long as
there are only one-character fleet/wing/army names allowed.

If i could create taskforces, army groups, sub wolfpacks, and name them like
ag1, ag2, tf1, tf2, wp1, wp2, etc i would be able to command army of any
size.

Is there any work in progress to add long fleet/army/wind names feature to
server?

maciek
 
Archived from groups: rec.games.empire (More info?)

you don't have the BTU's, bozo.

seriously, that would be a massive number of individual units and planes,
and this is where you need to convince yourself that a 'f2' is actually
a small squadron of them.



"Daniel Damouth" <damouth@san.rr.com> wrote in message
news:Xns9598DA8BC7A6Edamouthsanrrcom@66.75.162.196...
> Just wondering if anyone's staged an invasion of the magnitude of the
> Normandy landing. The Allies had 5000 planes and 5000 tanks, in
> addition to I don't know how many other kinds of units on both sides.
>
> -Dan
 
Archived from groups: rec.games.empire (More info?)

"Bungholio" <empire_bungholioNOSAPM@verizon.net> wrote in message
news😱z6jd.2167$DB.134@trnddc04...
> you don't have the BTU's, bozo.
That's true unfortunately, so I put a couple hundred civs in my 0% cap and
left them there over the update. It goes to 35%
so now I can make some BTUs. But I don't want it to gain any more efficiency
because that will cost me $60 per
update in capital expenses. I pull all but 1 of the civs out for the next
update and surprise! It goes to 58% and neweff
shows it will be 63% next time. D'oh!

I just wanted to point out this unexpected consequence (for me anyway) of
using rollover avail. I suppose another case of
this might be if you were close to being broke and some damaged sectors
rebuild unexpectedly, but that's probably down
in the noise compared to tactics such as shooting up all an opponent's
planes to so all the maintenance drives him broke at
the update.

-Bob M
 
Archived from groups: rec.games.empire (More info?)

"Bob M" <b_marchese@yooha.com> wrote in message
news:1bKdnSHdmOub8xLcRVn-oA@comcast.com...
> "Bungholio" <empire_bungholioNOSAPM@verizon.net> wrote in message
> news😱z6jd.2167$DB.134@trnddc04...
> > you don't have the BTU's, bozo.
> That's true unfortunately, so I put a couple hundred civs in my 0% cap and
> left them there over the update. It goes to 35%
> so now I can make some BTUs. But I don't want it to gain any more
efficiency
> because that will cost me $60 per
> update in capital expenses. I pull all but 1 of the civs out for the next
> update and surprise! It goes to 58% and neweff
> shows it will be 63% next time. D'oh!
>
> I just wanted to point out this unexpected consequence (for me anyway) of
> using rollover avail. I suppose another case of
> this might be if you were close to being broke and some damaged sectors
> rebuild unexpectedly, but that's probably down
> in the noise compared to tactics such as shooting up all an opponent's
> planes to so all the maintenance drives him broke at
> the update.
>
> -Bob M
>
>

info stop

Tom
 
Archived from groups: rec.games.empire (More info?)

On Mon, 08 Nov 2004 08:03:47 -0500, Bob M wrote:

(lots of snipping)

> I pull all but 1 of the civs out for the next
> update and surprise! It goes to 58% and neweff
> shows it will be 63% next time. D'oh!
>
> I just wanted to point out this unexpected consequence (for me anyway) of
> using rollover avail.

Yes! Now, suggest that rolled-over avail be limited to the new population
in your city! Watch your players holler "too complicated!"

-mark