G
Guest
Guest
Archived from groups: alt.games.doom (More info?)
Hi,
With all the Doom 3 advocacy going on, I need to play devil's advocate.
I was really looking forward to this. I spent more money than I care to
admit to upgrading my machine to play it.
It's okay, but it's certainly not the compulsive experience of id's
earlier titles. My 9800 Pro is underpowered to run the graphics on the
weakest settings, really... Doom 3 is aimed at the next generation of
video hardware. And yet, I don't think the real-time shadows and so on
add anything... frankly they are distracting.
The actual fighting element involves no tactics... I have enormous
trouble just working out where the other guy is owing to the darkness,
so it becomes a strafe-and-shoot affair, only strafing doesn't seem to
reduce the enemies' accuracy.
The constant screaming in my radio is just repetitive and annoying.
There's no connection between it and my current or future actions,
unlike in, say, System Shock 2.
Some game elements are just silly. For example, I intended to talk to a
civilian and stood a little too far away with my flashlight. I clicked
left mouse to talk, but ended up hitting him with the flashlight. His
body disintegrated into powder and a spine and then disappeared.
I'm not sure that the game's visual engine has been used appropriately.
The cut-scenes show what the engine can do, and it does it
excellently. But there's no need for these monsters to have that engine.
Deus Ex 2 was a monster letdown... I hope Half-life 2 doesn't complete
the trifecta.
Hi,
With all the Doom 3 advocacy going on, I need to play devil's advocate.
I was really looking forward to this. I spent more money than I care to
admit to upgrading my machine to play it.
It's okay, but it's certainly not the compulsive experience of id's
earlier titles. My 9800 Pro is underpowered to run the graphics on the
weakest settings, really... Doom 3 is aimed at the next generation of
video hardware. And yet, I don't think the real-time shadows and so on
add anything... frankly they are distracting.
The actual fighting element involves no tactics... I have enormous
trouble just working out where the other guy is owing to the darkness,
so it becomes a strafe-and-shoot affair, only strafing doesn't seem to
reduce the enemies' accuracy.
The constant screaming in my radio is just repetitive and annoying.
There's no connection between it and my current or future actions,
unlike in, say, System Shock 2.
Some game elements are just silly. For example, I intended to talk to a
civilian and stood a little too far away with my flashlight. I clicked
left mouse to talk, but ended up hitting him with the flashlight. His
body disintegrated into powder and a spine and then disappeared.
I'm not sure that the game's visual engine has been used appropriately.
The cut-scenes show what the engine can do, and it does it
excellently. But there's no need for these monsters to have that engine.
Deus Ex 2 was a monster letdown... I hope Half-life 2 doesn't complete
the trifecta.
