Anyone think it was ordinary?

G

Guest

Guest
Archived from groups: alt.games.doom (More info?)

Hi,

With all the Doom 3 advocacy going on, I need to play devil's advocate.

I was really looking forward to this. I spent more money than I care to
admit to upgrading my machine to play it.

It's okay, but it's certainly not the compulsive experience of id's
earlier titles. My 9800 Pro is underpowered to run the graphics on the
weakest settings, really... Doom 3 is aimed at the next generation of
video hardware. And yet, I don't think the real-time shadows and so on
add anything... frankly they are distracting.

The actual fighting element involves no tactics... I have enormous
trouble just working out where the other guy is owing to the darkness,
so it becomes a strafe-and-shoot affair, only strafing doesn't seem to
reduce the enemies' accuracy.

The constant screaming in my radio is just repetitive and annoying.
There's no connection between it and my current or future actions,
unlike in, say, System Shock 2.

Some game elements are just silly. For example, I intended to talk to a
civilian and stood a little too far away with my flashlight. I clicked
left mouse to talk, but ended up hitting him with the flashlight. His
body disintegrated into powder and a spine and then disappeared.

I'm not sure that the game's visual engine has been used appropriately.
The cut-scenes show what the engine can do, and it does it
excellently. But there's no need for these monsters to have that engine.

Deus Ex 2 was a monster letdown... I hope Half-life 2 doesn't complete
the trifecta.
 
Archived from groups: alt.games.doom (More info?)

For a start I can't understand how your 9800 Pro is underpowered, I have a
9600 XT in a 3+ year old machine that does timedemo 800x600 on medium
settings at over 30fps, my brothers 9800 in a brand new computer does close
to 60.

Granted doom 3 is not like anything Id has done befor but give it a chance,
if you're still getting a lot of raido chatter you've barely started, and of
course there's a learning curve for things like how close you have to be to
talk to a civilian, it took me a while to get a good feel for the new
weapons and when to use them, there's heaps of other details that you just
have to learn by trial and error, part of the game.

Joe


"Richard Cavell" <richardcavell@mail.com> wrote in message
news:418e44ea$0$21868$61ce578d@news.syd.swiftdsl.com.au...
> Hi,
>
> With all the Doom 3 advocacy going on, I need to play devil's advocate.
>
> I was really looking forward to this. I spent more money than I care to
> admit to upgrading my machine to play it.
>
> It's okay, but it's certainly not the compulsive experience of id's
> earlier titles. My 9800 Pro is underpowered to run the graphics on the
> weakest settings, really... Doom 3 is aimed at the next generation of
> video hardware. And yet, I don't think the real-time shadows and so on
> add anything... frankly they are distracting.
>
> The actual fighting element involves no tactics... I have enormous trouble
> just working out where the other guy is owing to the darkness, so it
> becomes a strafe-and-shoot affair, only strafing doesn't seem to reduce
> the enemies' accuracy.
>
> The constant screaming in my radio is just repetitive and annoying.
> There's no connection between it and my current or future actions, unlike
> in, say, System Shock 2.
>
> Some game elements are just silly. For example, I intended to talk to a
> civilian and stood a little too far away with my flashlight. I clicked
> left mouse to talk, but ended up hitting him with the flashlight. His
> body disintegrated into powder and a spine and then disappeared.
>
> I'm not sure that the game's visual engine has been used appropriately.
> The cut-scenes show what the engine can do, and it does it excellently.
> But there's no need for these monsters to have that engine.
>
> Deus Ex 2 was a monster letdown... I hope Half-life 2 doesn't complete the
> trifecta.
 
Archived from groups: alt.games.doom (More info?)

On Mon, 08 Nov 2004 02:53:15 +1100, Richard Cavell wrote:

> With all the Doom 3 advocacy going on, I need to play devil's advocate.

.....Yawn..... You're a little late. Did you just wake up from a coma?
About 7,000,000 similar idiots already beat you to it.

--
If you're not on the edge, you're taking up too much space.
Linux Registered User #327951
 
Archived from groups: alt.games.doom (More info?)

Richard Cavell wrote:
> Hi,
>
> With all the Doom 3 advocacy going on, I need to play devil's
> advocate.
> I was really looking forward to this. I spent more money than I care
> to admit to upgrading my machine to play it.
>
> It's okay, but it's certainly not the compulsive experience of id's
> earlier titles. My 9800 Pro is underpowered to run the graphics on
> the weakest settings, really... Doom 3 is aimed at the next
> generation of video hardware. And yet, I don't think the real-time
> shadows and so
> on add anything... frankly they are distracting.


that I really can't understand I'm using a 9000 pro and it plays fine
granted not with all the bells and whistles but its plays smoothly enough


--

You're not a God, you're a birthday cake!
 
Archived from groups: alt.games.doom (More info?)

Inglo wrote:
<BIG SNIP>
Sometimes I wonder
> wtf people expect out of games, they want it to be some kind of
> religious experience, when you look at how much of the rest of mass
> entertainment is crass, insulting and obvious, I'm just glad that
> computer games are made, often enough, by smart people for smart people.
>

I say hear hear, well said old boy

PS I'm still playing Doom 3, missing a lot of TV!
 
Archived from groups: alt.games.doom (More info?)

On 8/11/04 4:26 AM, Inglo wrote:

> It's not too dark and the 9800 Pro is more than enough, what kind of
> processor do you have, Doom 3 is playable at 1280x1024 at high settings
> for me though a lower res is better (1280x1024 LCD monitor).

Pentium 4 2 Ghz, 768 MB RAM, Trinitron 21 inch monitor.

By the way, turning off the shadows gains *a lot* of frame rate for me.
(9800 Pro), and because I found them annoying anyway, it's an
improvement visually as well.
 
Archived from groups: alt.games.doom (More info?)

No.....it rulz! Flyng babies, Alph Labs Edwards, Thirsty Burst vending
machines and Super Turbo Turkey Puncher 3!? Are you kidding DOOM3 RULZ!
 
Archived from groups: alt.games.doom (More info?)

Surely you jest!
No.....it rulz! Flying babies, Alpha Lab Edwards, Thirsty Burst vending
machines and Super Turbo Turkey Puncher 3!? Are you kidding!? DOOM3 RULZ!
 
Archived from groups: alt.games.doom (More info?)

"Inglo" <ioo@??.¿¿¿> wrote in message news😛Usjd.18844
>
> If Half Life 2 doesn't let people down and if there aren't people all over
> the internet whining about it, I'll be amazed. Doesn't mean that I don't
> expect to enjoy it, I just know human nature. Sometimes I wonder wtf
> people expect out of games, they want it to be some kind of religious
> experience, when you look at how much of the rest of mass entertainment is
> crass, insulting and obvious, I'm just glad that computer games are made,
> often enough, by smart people for smart people.
>

Personally I suspect people were spoiled by Quake II and the original
Half-Life - absolutely *everyone* was just blown away by those two games.
(For me, Quake II almost *was* a religious experience, I still play it. LOL)

--
--
There is no spoon.

EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Jack of Hearts of the Eeeevil Trek Cabal (TINC)
 
Archived from groups: alt.games.doom (More info?)

On Wed, 10 Nov 2004 11:42:15 -0000, "EvilBill"
<devlin_wright@tiscali.co.uk> wrote:

>"Inglo" <ioo@??.¿¿¿> wrote in message news😛Usjd.18844
>>
>> If Half Life 2 doesn't let people down and if there aren't people all over
>> the internet whining about it, I'll be amazed. Doesn't mean that I don't
>> expect to enjoy it, I just know human nature. Sometimes I wonder wtf
>> people expect out of games, they want it to be some kind of religious
>> experience, when you look at how much of the rest of mass entertainment is
>> crass, insulting and obvious, I'm just glad that computer games are made,
>> often enough, by smart people for smart people.
>>
>
>Personally I suspect people were spoiled by Quake II and the original
>Half-Life - absolutely *everyone* was just blown away by those two games.
>(For me, Quake II almost *was* a religious experience, I still play it. LOL)
>

Actually, I think it has to do with people's lower tolarance for big
mistakes. For example, the AI which simply runs towards the player and
attacks is no longer suitable for an FPS, and has been replced with
monsters that try to surround the player.

Graphic wise, Quake 2 was a good improvement over Quake. Gameplay wise,
the monsters were still the same - always running towards the player with
limited tactics. (Multiplayer is a different story, but not a factor to
some people.) It took until Unreal or Quake 3 before AI players were fully
capable of pathing their way around a map from pre-built nodes.