elputohuma :
i heard its not concerning unless you have thousands of errors per second
THIS, is patently false. One "recognized" error, that can be detected by a stress utility, memtest or Windows itself, likely indicates that the current level of stability is most probably introducing tens or hundreds of micro-errors into the system file structure including OS files, personal files, game files, etc.
It doesn't take major errors that cause blue screens or freezing to create havoc. A one here where a zero should be, a couple of zeros there where it should have been a one, and before you know it the whole works is corrupted.
Obviously, this is not entirely the same as it would be if it were system memory that was involved, but there are a great many games and applications that make use of the graphics GPU for other things than simply rendering game data, so it can be a bit more far reaching than simply what you see in the game or on your screen. If you do much, or any, encoding, transcoding or other GPU intensive tasks it's a really, really bad idea to allow any instability at all.
If all you do with your graphics card is play games, and you have full on backups of all your game data elsewhere and don't mind reinstalling games or the OS occasionally when unexplainable problems start showing up, then perhaps the errors aren't as critical for you. For most people, that will not be the case though.
One error is exactly the same as one thousand errors. You don't have to cut off all your fingers in order to bleed to death. Just one finger cut off might do it.