Archived from groups: rec.games.frp.dnd (
More info?)
Looks pretty cool at first glance. Someday I will monkey with this myself.
I'm still imagining what the stats for a swarm of cats would be.
- Ron ^*^
chenry.hen@gmail.com wrote:
> Here's a first pass. I'm not sure how to fill in the sort of generic
> values (like abilities, skills, etc.) so I've left those blank. If
> anyone wants to help fill in the details, I would be most appreciative.
>
> --------
>
> Werelocust, Human Form
> Medium Humanoid
> (Human, Shapechanger)
> Hit Dice: 1d8+1 plus 6d8-6
> Initiative: ?
> Speed: 30 ft. (6 squares)
> Armor Class: 14 (+2 natural, +2 leather), touch 10, flat-footed, 14
> Base Attack/Grapple: +5/?
> Attack: Rapier +2 melee (1d6+1/18-20) or light crossbow +1 ranged
> (1d8/19-20)
> Full Attack: Rapier +2 melee (1d6+1/18-20) or light crossbow +1 ranges
> (1d8/19-20)
> Space/Reach: 5 ft./5 ft.
> Special Qualities: Darkvision 60 ft., vermin traits, alternate form,
> locust empathy, low-light vision, scent
> Saves: ?
> Abilities: ?
> Skills: ?
> Feats: Iron Will, ?
> Environment: Temperate plains
> Organization: Solitary, pair, brood (3-4)
> Challenge Rating: ?
> Treasure: Standard
> Alignment: Alwyas neutral evil
> Advancement: By character class
> Level Adjustment: ?
>
> Werelocust, Swarm Form
> Diminuitive Vermin (Swarm)
> (Human, Shapechanger)
> Hit Dice: 1d8+1 plus 6d8-6
> Initiative: ?
> Speed: 10 ft. (2 squares), fly 30 ft. (poor)
> Armor Class: 20 (+2 natural, +4 size, +4 Dex), touch 20, flat-footed 16
> Base Attack/Grapple: +4/?
> Attack: Swarm (2d6)
> Full Attack: Swarm (2d6)
> Space/Reach: 10 ft./0 ft.
> Special Attacks: Curse of lycanthropy, Distraction
> Special Qualities: Darkvision 60 ft., immune to weapon damage, swarm
> traits, alternate form, locust empathy, damage reduction 10/silver,
> low-light vision, scent
> Saves: ?
> Abilities: ?
> Skills: ?
> Feats: (same as human form)
> Environment?: Temperate plains
> Organization: Solitary, cloud (2-4 swarms)
> Challenge Rating: ?
> Treasure: Standard
> Alignment: Always neutral evil
> Advancement: By character class
> Level Adjustment: ?
>
> Werelocust, Hybrid Form
> Medium Humanoid
> (Human, Shapechanger)
> Hit Dice: 1d8+1 plus 6d8-6
> Initiative: ?
> Speed: 30 ft. (6 squares)
> Armor Class: 16 (+2 natural, +4 Dex), touch 14, flat-footed 16
> Base Attack/Grapple: +4/?
> Attack: Claw ?
> Full Attack: 2 claws ? and bite ?
> Space/Reach: 5 ft./5 ft.
> Special Attacks: Curse of lycanthropy
> Special Qualities: Darkvision 60 ft., immune to weapon damage, swarm
> traits, alternate form, locust empathy, damage reduction 5/silver,
> low-light vision, scent, half-damage from bludgeoning weapons
> Saves: ?
> Abilities: ?
> Skills: ?
> Feats: (same as human form)
> Environment?: Temperate plains
> Organization: (same as human form)
> Challenge Rating: ?
> Treasure: Standard
> Alignment: Always neutral evil
> Advancement: By character class
> Level Adjustment: ?
>
> This thin humanoid has a disturbingly blank stare, and it's cracked
> skin seems to ripple and pulse as if alive.
>
> A werelocust in humanoid form tens to be shorter than average and thin.
> It's horsey face hold two large unblinking eyes.
>
> Combat
> Alternate Form (Su): A werelocust can assume a bipedal hybrid
> form-which is actually a humanoid shell filled with an amorphous
> swarm-or the form of a locust swarm.
> Curse of Lycanthropy (Su): Any humanoid or giant hit by a werelocusts
> swarm or bite attack in animal or hybrid form must succeed on a DC 15
> Fortitude save or contract lycanthropy.
> Locust Empathy (Ex): Communicate with locusts and monstrous locusts,
> and a +4 racial bonus on Charisma-based checks against locusts and
> monstrous locusts.
> Swarm Traits: In swarm form, a werelocust has the following
> vulnerabilities: lit torches swung as improvised weapons deal 1d3
> points of fire damage, a weapon with a special ability such as flaming
> or frost deals its full energy damage with each hit, even if the
> weapon's normal damage can't affect the swarm, a lit lantern can be
> used as a thrown weapon, dealing 1d4 points of fire damage to all
> creatures in squares adjacent to where it breaks, the shape of the
> swarm is malleable.
> Distraction (Ex): Any living creature that begins its turn with a
> locust swarm in its space must succeed on a DC 12 Fortitude save or be
> nauseated for 1 round. The save DC is Constitution-based.
> Skills: ?
> Feats: ?
>