Archived from groups: rec.games.int-fiction (
More info?)
Thanks for the comments. The ADRIFT spellchecker keeps crashing the
generator so I stopped using it. I would run the actual game through another
spellchecker program before full release.
Question: did you get into the STARDA and get it to work?
<emshort@mindspring.com> wrote in message
news:a69830de.0404252206.4ecb93fe@posting.google.com...
> "SFZapgun" <sfzapgun@yahoo.com> wrote in message
news:<108md7bqd9beg20@corp.supernews.com>...
> > available for dowload at:
> >
> >
http://www.angelfire.com/journal2/chaos_unleashed/rookdemo.zip
> >
> > Any constructive criticism or helpful suggestions welcome.
>
> I have a few quick reactions, but since they do talk specifically
> about the game I'll leave in spoiler space just in case:
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> There are a few errors in the text: you might want to try a
> spell-checker, a proof-reader, or both. The prologue text, for
> instance, contains "dillusions", when what you want is "delusions"; a
> little later, "mearly" for "merely"; "squeeky" for "squeaky"; "metel"
> for "metal"; "oposite" for "opposite".
>
> Some odd responses from the actions, as well. (Note: I was looking at
> the game with MacScare, if that makes a difference.) Still, I got,
> for instance:
>
> >x toilet
> [x -> examine]
> The toilet is open.
>
> >look in toilet
> You feel better.
>
> >search toilet
> You don't see the toilet.
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> Which seems like a somewhat odd sequence.
>
> It also appears to be possible to *take* the drawer of the desk
> without ever actually opening it (since afterwards it continues to
> describe itself as closed, even though it's in your inventory -- and
> no, I didn't do this deliberately, but it happened when I tried to
> TAKE ALL).
>
> As for the premise, it's hard to say much about that without seeing
> more of the game. I think I'd add a little more specificity to the
> journal -- the dates with "yadda yadda" in front of them don't inspire
> as much interest as actual names. (Maybe that just means you're going
> to fill this in later.) I did like what little I saw of the character
> of Dr. Gildon and thought it was interesting that she was willing to
> go along with the protagonist's craziness, at least to the point of
> providing supplies.
>
> Anyway, I played until I got to a point where the room descriptions
> petered out and there didn't seem to be much left to do. It needs
> more testing before it'll be solid, I think. My guess is that at this
> stage you may be best off asking for beta-testers rather than offering
> a demo to the public. (Your choice, of course, but most people who
> check out a demo are probably more looking to see whether they're
> going to want to play the full version.)