ARM Adds Globalfoundries to 64-bit SoC Manufacturers

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"reduce the likelihood of* production problems."

At any rate, good on ARM. Now that Intel has them in their focus, they are going to need all the help they can get.
 
I'm glad to hear something positive about Globalfoundries. Hopefully this works out for both parties and another fiasco like what happened with AMD and GF at the Dresden fab doesn't happen.
 
The key words in this article is "ARM as it must meet acceptable production volumes for its licenses".

One has to remember that there are more ARM cores produced every year now than the combined number of x86 CPUs ever made. ARM needs a fantastic amount of production capacity that no single or indeed even group of processor manufacturers can lift.

[citation][nom]_Cosmin_[/nom]What for ? As far as i know those SoC don`t have 4+ Gb RAM so there is no need for x64 on them![/citation]

x64 is AMDs x86s 64-bit extension (that Intel licenses, btw). Next generation ARM processor are 64-bit because they will be used in laptops, desktop and especially servers were a 64 bit register is needed.
 
2014/2015 means Intel will be on 14nm. Youch.

[citation][nom]mayankleoboy1[/nom]Good for GF means good for AMD, means competition for Intel, means happy consumer.[/citation]
GF isn't under AMD anymore afaik. And AMD uses TSMC.

[citation][nom]_Cosmin_[/nom]What for ? As far as i know those SoC don`t have 4+ Gb RAM so there is no need for x64 on them![/citation]
Again, we're talking about 2014/2015. Intel's next gen (22nm) Atom SoC has support for up to 8GB RAM, and it's going to come out by the end of next year. Also, this won't be x86-64, this will be ARM64 or whatever they'll call it. And anyway, it's better to have 64-bit on any platform ASAP (unless it's too expensive), rather than have a lot of 32-bit optimized software when you'll change to 64-bit.

I mean, compare the time it's going to take the smartphone/tablet industry to shift from 32-bit to 64-bit to the time taken by the PC industry. I can't see how it's a bad thing. There's only one more console generation left anyway, IMO. After that, play Xbox games on your Surface tablet.
 
If AMD gets things together and ARM pushing harder it looks like Intel is going to have a tough time over the next few years as more and more focus is put into embedded systems.
 
[citation][nom]ojas[/nom]And anyway, it's better to have 64-bit on any platform ASAP (unless it's too expensive), rather than have a lot of 32-bit optimized software when you'll change to 64-bit. [/citation]

The transition will be quite long and practically unnoticeable by the end user as the ARM 64 bit architecture called ARMv8 can not only run 32 bit instructions on a 64 bit architecture but also run 64 bit instructions on a 32 bit architecture. So it's both backwards and forwards compatible.
 
[citation][nom]saturnus[/nom]The transition will be quite long and practically unnoticeable by the end user as the ARM 64 bit architecture called ARMv8 can not only run 32 bit instructions on a 64 bit architecture but also run 64 bit instructions on a 32 bit architecture. So it's both backwards and forwards compatible.[/citation]
I won't claim to know too much about ARM's architecture, so i'll take your word for it. I guess it's almost essential for transitioning to a new arch regardless of the platform, otherwise it'll be quite problematic.
 
[citation][nom]ojas[/nom]2014/2015 means Intel will be on 14nm. Youch.GF isn't under AMD anymore afaik. And AMD uses TSMC.Again, we're talking about 2014/2015. Intel's next gen (22nm) Atom SoC has support for up to 8GB RAM, and it's going to come out by the end of next year. Also, this won't be x86-64, this will be ARM64 or whatever they'll call it. And anyway, it's better to have 64-bit on any platform ASAP (unless it's too expensive), rather than have a lot of 32-bit optimized software when you'll change to 64-bit. I mean, compare the time it's going to take the smartphone/tablet industry to shift from 32-bit to 64-bit to the time taken by the PC industry. I can't see how it's a bad thing. There's only one more console generation left anyway, IMO. After that, play Xbox games on your Surface tablet.[/citation]

AMD still uses GF a lot for their CPUs and APUs.
 
[citation][nom]acadia11[/nom]So, if ARM wants to alleviate production problems, why would they go with Global Foundaries? Didn't they learn the lesson from AMD?[/citation]

GF has been working with Samsung, among other companies, to improve.
 
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