News Arm's new ASR game upscaling tech is based on AMD's FSR2 — this open-source solution is optimized for lower-power devices

FSR2? That's the worst one
It's blurry to begin with and leaves a ghost trail anytime there is motion on screen
Blurry? Have you had your eyes checked or you're just talking out from the behind of your own self?

If there is one thing you can't say about FSR2 is that it's blurry where everyone complains about the exact opposite: by default it is over-sharpened. Thing is, AMD gives you a sharpening slider with it, so you can check that.

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As for the tech itself. Well, I'm glad FSR2 being open is helping more people get access to games in different platforms. We all win.

Regards.
 
Blurry? Have you had your eyes checked or you're just talking out from the behind of your own self?

If there is one thing you can't say about FSR2 is that it's blurry where everyone complains about the exact opposite: by default it is over-sharpened. Thing is, AMD gives you a sharpening slider with it, so you can check that.

--

As for the tech itself. Well, I'm glad FSR2 being open is helping more people get access to games in different platforms. We all win.

Regards.
It's blurry mess and over sharpened at same time.
Sharpening slider can only fix the sharpening filter but not the blurry image behind it.
 
Hopefully they move on to FSR 3.1, if not later.
FSR 3.1 just came out in the past two weeks.

ARM has likely been developing their version for a while and so it just happens to use an older version.

That Said, one of the things AMD has said about the new updates to FSR 3.1 is the way the API DLL's work should make it easier to implement and then use. So I suspect Arm will update their software soon.


Also, with it being open source and with the number of devices using Arm devices AMD is going to get a ton of data to use to continue updating FSR...

As FSR can be used universally on Intel and NVIDIA.. this just helps everyone as Arm will make AMD FSR better, will make ARM ASR better... it is a win win for everyone really.
 
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Blurry? Have you had your eyes checked or you're just talking out from the behind of your own self?

If there is one thing you can't say about FSR2 is that it's blurry where everyone complains about the exact opposite: by default it is over-sharpened. Thing is, AMD gives you a sharpening slider with it, so you can check that.

--

As for the tech itself. Well, I'm glad FSR2 being open is helping more people get access to games in different platforms. We all win.

Regards.
Nope, I stand by my words.
Go try it out in Darktide at 1440p. Blurry and ghosting mess.
FSR1 and XeSS look significantly better than FSR2.
 
Arm chips are traditionally found in smartphones and tablets. These devices have typically used smaller screens and lower resolutions, thus making upscaling unnecessary for them.
This point bothers me. Flagship phones and tablets tend to have 1080p or 1440p displays. As such they don't have lower resolutions compared to most desktops and can benefit significantly from upscaling.