Archived from groups: alt.games.civ3 (
More info?)
On Sun, 02 May 2004 15:19:47 -0500, Jeffery S. Jones
<jeffsj@execpc.com> wrote:
> The only thing that matters is if the artillery is allowed lethal
>bombardment. Original Civ3 didn't allow that, the expansions added it
>but which units get it depend on the scenario.
>
> If you don't like it that artillery can't kill ships, you can change
>it with the editor (PTW and C3C versions definitely). But it is an
>all or nothing effect -- either your cannon can kill any ship of any
>type, or it can't kill any.
>
> The logic behind artillery being unable to eliminate units is that
>the opposition can withdraw or hide without being exterminated. You
>must send in direct combat forces in order to elminate the enemy.
>
> As a naval unit isn't likely to be just a single ship (just as land
>units don't represent individual soldiers), giving it a shot at
>escape and repair/reconstruction isn't unreasonable.
>
> C3C makes more units have lethal bombardment, reflecting modern tech
>applied to warfare. Ancient units can't "hunt" down fleeing
>survivors, but air and modern long range artillery can.
I use it to my advantage when attacking. I only require one or two
battleships at full strength for protection. The rest can bombard
away regardless of strength. In the end my ships will do far more
damage to terrain their bombardment back does.