Artillery bombardment

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Well, i find it very useless - i bombarded a miningsquare on a hill 5 times
with battleships, all were failures.
 
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thats why you need alot of battleships....

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From Adam Webb,
Nick: Overlag


"Peter Pater" <anderskjaer45@hotmail.com> wrote in message
news:408b9681$0$313$edfadb0f@dread11.news.tele.dk...
> Well, i find it very useless - i bombarded a miningsquare on a hill 5
times
> with battleships, all were failures.
>
>


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Archived from groups: alt.games.civ3 (More info?)

On Sun, 02 May 2004 15:19:47 -0500, Jeffery S. Jones
<jeffsj@execpc.com> wrote:

> The only thing that matters is if the artillery is allowed lethal
>bombardment. Original Civ3 didn't allow that, the expansions added it
>but which units get it depend on the scenario.
>
> If you don't like it that artillery can't kill ships, you can change
>it with the editor (PTW and C3C versions definitely). But it is an
>all or nothing effect -- either your cannon can kill any ship of any
>type, or it can't kill any.
>
> The logic behind artillery being unable to eliminate units is that
>the opposition can withdraw or hide without being exterminated. You
>must send in direct combat forces in order to elminate the enemy.
>
> As a naval unit isn't likely to be just a single ship (just as land
>units don't represent individual soldiers), giving it a shot at
>escape and repair/reconstruction isn't unreasonable.
>
> C3C makes more units have lethal bombardment, reflecting modern tech
>applied to warfare. Ancient units can't "hunt" down fleeing
>survivors, but air and modern long range artillery can.

I use it to my advantage when attacking. I only require one or two
battleships at full strength for protection. The rest can bombard
away regardless of strength. In the end my ships will do far more
damage to terrain their bombardment back does.
 
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"Rich" <jaymee@redknapp.fsnet.co.uk> wrote in message
news:31ka90pek33cvs2av8018vumfojkc9lvo7@4ax.com...
> I dont know if its different for barbarians but my Korean Hwach'a sunk
> a barbarian galley (it was already at 1 health point).

The Korean UU was given lethal land & sea bombardment. Without it, the
Hwach'a won't trigger a golden age.
 
Archived from groups: alt.games.civ3 (More info?)

A city wide blackout at Sun, 02 May 2004 20:47:55 +0100 did not prevent Rich
<jaymee@redknapp.fsnet.co.uk> from posting to alt.games.civ3 the following:
>I dont know if its different for barbarians but my Korean Hwach'a sunk
>a barbarian galley (it was already at 1 health point).

That's the special Korean Unit: a deadly artillery piece.
>
--
pyotr filipivich
"With Age comes Wisdom. Although more often, Age travels alone."
 
Archived from groups: alt.games.civ3 (More info?)

The Stare <wat1@not.likely.frontiernet.net> wrote in message
whelc.3367$On7.2272@news02.roc.ny...
>
> "Rich" <jaymee@redknapp.fsnet.co.uk> wrote in message
> news:31ka90pek33cvs2av8018vumfojkc9lvo7@4ax.com...
> > I dont know if its different for barbarians but my Korean Hwach'a sunk
> > a barbarian galley (it was already at 1 health point).
>
> The Korean UU was given lethal land & sea bombardment. Without it, the
> Hwach'a won't trigger a golden age.

What about the English Man-o'war, then? I think that winning a "normal"
naval battle is enough to trigger a Golden Age - at least in vanilla
(patched) Civ 3. I seldom play English, however (I find their attribute
badly assorted: the expansionist trait works better in maps with a lot of
land, while the naval UU is most powerful, of course, in maps with a lot of
water), and I seem to remember getting my GA by wonders - so I may well be
wrong here.

Alfredo
 
Archived from groups: alt.games.civ3 (More info?)

"Alfredo Tutino" <powernews@libero.it> wrote in message
news:QhTlc.168620$Kc3.5362411@twister2.libero.it...
>
> The Stare <wat1@not.likely.frontiernet.net> wrote in message
> whelc.3367$On7.2272@news02.roc.ny...
> >
> > "Rich" <jaymee@redknapp.fsnet.co.uk> wrote in message
> > news:31ka90pek33cvs2av8018vumfojkc9lvo7@4ax.com...
> > > I dont know if its different for barbarians but my Korean Hwach'a sunk
> > > a barbarian galley (it was already at 1 health point).
> >
> > The Korean UU was given lethal land & sea bombardment. Without it, the
> > Hwach'a won't trigger a golden age.
>
> What about the English Man-o'war, then? I think that winning a "normal"
> naval battle is enough to trigger a Golden Age - at least in vanilla
> (patched) Civ 3. I seldom play English, however (I find their attribute
> badly assorted: the expansionist trait works better in maps with a lot of
> land, while the naval UU is most powerful, of course, in maps with a lot
of
> water), and I seem to remember getting my GA by wonders - so I may well be
> wrong here.

The man o war is a nice unit. Whether it has lethal land or sea bombardment
i don't remember. The English traits have changed in C3C. They are now
seafaring/commercial. Two very powerful traits.