Assasin MA skills basics?

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Archived from groups: alt.games.diablo2 (More info?)

Hi,

having never played an Assasin before, it took me some time to understand
the concept of charge-up skills and finishing moves.
But I still have some questions.

When I attack with charge-up skills, will I be doing any damage w/o using a
finishing move? If I attack with Tiger Strike, I'll only be doing my weapon
damage without any damage bonusses? But I will get the AR bonus from TS?

OTOH, when I attack with Dragon Tail without charging up, I'll only get the
AR bonus, as I won't have any fire damage to begin with?

How about Tiger Strike/Claws of Thunder as charge-up skills and Dragon Claw
as finishing move? Wouldn't that be a good setup for dealing with PI's and
other monsters in Hell?

The gear I'm thinking of would give decent resists. I guess then I wouldn't
need to put more than 1 point in Fade?

Thanks,

Oliver
 
Archived from groups: alt.games.diablo2 (More info?)

Oliver Wenzel schrieb:
> Hi,
>
> having never played an Assasin before, it took me some time to understand
> the concept of charge-up skills and finishing moves.
> But I still have some questions.
>
> When I attack with charge-up skills, will I be doing any damage w/o using a
> finishing move? If I attack with Tiger Strike, I'll only be doing my weapon
> damage without any damage bonusses? But I will get the AR bonus from TS?

Yes/yes/yes

> OTOH, when I attack with Dragon Tail without charging up, I'll only get the
> AR bonus, as I won't have any fire damage to begin with?

DT delivers physical damage to the monster you target and fire damage as
splash damage. Without charge ups, it's only the weapon damage that
counts. BTW DT is useless against a pack of PI monsters. DT needs a non
PI target to trigger the splash.

> How about Tiger Strike/Claws of Thunder as charge-up skills and Dragon Claw
> as finishing move? Wouldn't that be a good setup for dealing with PI's and
> other monsters in Hell?

Maybe if you don't want to play a Kicksin. But normal attack works quite
well as finishing move. DC has an AR bonus, right, but you need a decent
AR anyway. DC hits twice, but releases the charges only once. It's just
an AR booster, not more.

> The gear I'm thinking of would give decent resists. I guess then I wouldn't
> need to put more than 1 point in Fade?

No. You really should be able to use Burst of Speed all the time. Speed
is the key to a MA Assassin (unless you play a WWsin, which is a whole
different story).

---
Hannes, who recently had some fun playing a WWsin.
 
Archived from groups: alt.games.diablo2 (More info?)

On Thu, 03 Mar 2005 08:16:49 +0100, Hannes Brunner wrote:

> Oliver Wenzel schrieb:


>> OTOH, when I attack with Dragon Tail without charging up, I'll only get the
>> AR bonus, as I won't have any fire damage to begin with?
>
> DT delivers physical damage to the monster you target and fire damage as
> splash damage. Without charge ups, it's only the weapon damage that
> counts. BTW DT is useless against a pack of PI monsters. DT needs a non
> PI target to trigger the splash.

Note that in the case of the kicks, the "weapon damage" is a special
kick damage calculation applied to boots. Gorerider boots upgraded
to myrmidion (sp?) greaves are generally considered the optimal boot
for kicking.
 
Archived from groups: alt.games.diablo2 (More info?)

Hi,

Hannes Brunner <bruhan12@web.de> wrote in
news:38nrv2F5rhvtlU1@individual.net:

>> How about Tiger Strike/Claws of Thunder as charge-up skills and
>> Dragon Claw as finishing move? Wouldn't that be a good setup for
>> dealing with PI's and other monsters in Hell?
>
> Maybe if you don't want to play a Kicksin. But normal attack works
> quite well as finishing move. DC has an AR bonus, right, but you need
> a decent AR anyway. DC hits twice, but releases the charges only once.
> It's just an AR booster, not more.

well, I plan to use 2 claws (Bartuc's and Jade Talon seem to be a nice
combo), so why not put a point in DC and some other finishers? With
+skills, I should easily get to level 10-12.

If I have a Charge 3 Tiger Strike (1000% Damage), do I add the finisher
damage percentage (100%) and my Claw mastery (75%), giving a total of
1175% damage?
As the TS charges have no AR, I'd then only add up the AR bonus from CM
and DC?

>
>> The gear I'm thinking of would give decent resists. I guess then I
>> wouldn't need to put more than 1 point in Fade?
>
> No. You really should be able to use Burst of Speed all the time.
> Speed is the key to a MA Assassin (unless you play a WWsin, which is a
> whole different story).

As from what I've read, I can use BoS/Venom at the same time, but not the
BoS/Fade combo? BoS at level 10 should be enough to cover all IAS needs
and would require only 1 skill point in my setup.

Thanks,

Oliver
 
Archived from groups: alt.games.diablo2 (More info?)

Oliver Wenzel schrieb:
> Hi,
>
> Hannes Brunner <bruhan12@web.de> wrote in
> news:38nrv2F5rhvtlU1@individual.net:
>
>>>How about Tiger Strike/Claws of Thunder as charge-up skills and
>>>Dragon Claw as finishing move? Wouldn't that be a good setup for
>>>dealing with PI's and other monsters in Hell?
>>
>>Maybe if you don't want to play a Kicksin. But normal attack works
>>quite well as finishing move. DC has an AR bonus, right, but you need
>>a decent AR anyway. DC hits twice, but releases the charges only once.
>>It's just an AR booster, not more.
>
> well, I plan to use 2 claws (Bartuc's and Jade Talon seem to be a nice
> combo), so why not put a point in DC and some other finishers? With
> +skills, I should easily get to level 10-12.

Ok.

> If I have a Charge 3 Tiger Strike (1000% Damage), do I add the finisher
> damage percentage (100%) and my Claw mastery (75%), giving a total of
> 1175% damage?

True for DC as finisher. Kick finishers are based on boot kick damage.
Just to confuse you a bit more: My TS/DT Kicksin deals 18k-29k with 3 TS
charges.

> As the TS charges have no AR, I'd then only add up the AR bonus from CM
> and DC?

TS charges have AR. Not sure how it's calculated though. Numbers from my
MA Assassin:

AR with normal attack: 4700
AR with lvl 32 TS: 7500
AR with lvl 32 TS and 3 TS charges: 7500
AR with normal attack and 3 TS charges: 6500
AR with lvl 13 DC: 8900
AR with lvl 13 and 3 TS charges: 10700

>>>The gear I'm thinking of would give decent resists. I guess then I
>>>wouldn't need to put more than 1 point in Fade?
>>
>>No. You really should be able to use Burst of Speed all the time.
>>Speed is the key to a MA Assassin (unless you play a WWsin, which is a
>>whole different story).
>
> As from what I've read, I can use BoS/Venom at the same time, but not the
> BoS/Fade combo? BoS at level 10 should be enough to cover all IAS needs
> and would require only 1 skill point in my setup.

BoS and Fade chancel each other. Fade stays active with both BoS and
Fade (in 1.10 that is). And yes, lvl 10 is more than enough :).

---
Hannes
 
Archived from groups: alt.games.diablo2 (More info?)

TS only uses 1 claw to charge with so if you are going to use a kicking
finihing move i found it better to have a sheild,as the second claw will be
of no real attacking uses. some of the other charge up use both claws
the damage delt in the 3 charge up strikes is based on wepon damage and claw
mastery so if you chose to use a duel claw finishing move the mastery will
count in there aswell, but if you chose to use a kicking finishing move its
all based of the boots, wepon damage then does not count
if you have some damage based charms the all get multipyed by TS makeing it
real easy to get 20K damage

"Oliver Wenzel" <ouuch@t-online.de> wrote in message
news:d067oj$17f$01$2@news.t-online.com...
> Hi,
>
> having never played an Assasin before, it took me some time to understand
> the concept of charge-up skills and finishing moves.
> But I still have some questions.
>
> When I attack with charge-up skills, will I be doing any damage w/o using
a
> finishing move? If I attack with Tiger Strike, I'll only be doing my
weapon
> damage without any damage bonusses? But I will get the AR bonus from TS?
>
> OTOH, when I attack with Dragon Tail without charging up, I'll only get
the
> AR bonus, as I won't have any fire damage to begin with?
>
> How about Tiger Strike/Claws of Thunder as charge-up skills and Dragon
Claw
> as finishing move? Wouldn't that be a good setup for dealing with PI's and
> other monsters in Hell?
>
> The gear I'm thinking of would give decent resists. I guess then I
wouldn't
> need to put more than 1 point in Fade?
>
> Thanks,
>
> Oliver
>
>
>
 
Archived from groups: alt.games.diablo2 (More info?)

Hi,

Hannes Brunner <bruhan12@web.de> wrote in
news:38pcnoF5p1mdgU1@individual.net:

> Oliver Wenzel schrieb:

>> If I have a Charge 3 Tiger Strike (1000% Damage), do I add the
>> finisher damage percentage (100%) and my Claw mastery (75%), giving a
>> total of 1175% damage?
>
> True for DC as finisher. Kick finishers are based on boot kick damage.
> Just to confuse you a bit more: My TS/DT Kicksin deals 18k-29k with 3
> TS charges.

If you do a kick finisher, the damage from your claws has no effect on
this? Does DT only deal kick damage (from your boots)?
>
>> As the TS charges have no AR, I'd then only add up the AR bonus from
>> CM and DC?
>
> TS charges have AR. Not sure how it's calculated though. Numbers from
> my MA Assassin:
>
> AR with normal attack: 4700
> AR with lvl 32 TS: 7500
> AR with lvl 32 TS and 3 TS charges: 7500
> AR with normal attack and 3 TS charges: 6500
> AR with lvl 13 DC: 8900
> AR with lvl 13 and 3 TS charges: 10700

Interesting numbers. I'll save a bunch of skill points to be distributed
when I decide on my finishing moves. But I guess I'll pump only points
into the charge-up skills (some combo of TS, CoT and Phoenix Strike) and
use the finishers as one-point wonders.

That will leave plenty of skill points form Shadow Warrior, Claw Mastery
and Venom.

>>>>The gear I'm thinking of would give decent resists. I guess then I
>>>>wouldn't need to put more than 1 point in Fade?
>>>
>>>No. You really should be able to use Burst of Speed all the time.
>>>Speed is the key to a MA Assassin (unless you play a WWsin, which is
>>>a whole different story).

What is the fastest claws you can get? Weapon speed calc with -30 claws
says max attacks per second is 5. Can you get any better or is that top
speed?

Thanx,

Oliver
 
Archived from groups: alt.games.diablo2 (More info?)

On Fri, 04 Mar 2005 04:59:58 +0100, Oliver Wenzel wrote:

> Hi,
>
> Hannes Brunner <bruhan12@web.de> wrote in
> news:38pcnoF5p1mdgU1@individual.net:
>
>> Oliver Wenzel schrieb:
>
>>> If I have a Charge 3 Tiger Strike (1000% Damage), do I add the
>>> finisher damage percentage (100%) and my Claw mastery (75%), giving a
>>> total of 1175% damage?
>>
>> True for DC as finisher. Kick finishers are based on boot kick damage.
>> Just to confuse you a bit more: My TS/DT Kicksin deals 18k-29k with 3
>> TS charges.
>
> If you do a kick finisher, the damage from your claws has no effect on
> this? Does DT only deal kick damage (from your boots)?

Only physical damage from the boots. Elemental damage from
the first equipped weapon will carry over in the same way
as charms. Effects like crushing blow, and leech also
carry from the first weapon.
 
Archived from groups: alt.games.diablo2 (More info?)

Oliver Wenzel schrieb:
> Hi,
>
> Hannes Brunner <bruhan12@web.de> wrote in
> news:38pcnoF5p1mdgU1@individual.net:
>
>>Oliver Wenzel schrieb:
>
>>>If I have a Charge 3 Tiger Strike (1000% Damage), do I add the
>>>finisher damage percentage (100%) and my Claw mastery (75%), giving a
>>>total of 1175% damage?
>>
>>True for DC as finisher. Kick finishers are based on boot kick damage.
>>Just to confuse you a bit more: My TS/DT Kicksin deals 18k-29k with 3
>>TS charges.
>
> If you do a kick finisher, the damage from your claws has no effect on
> this? Does DT only deal kick damage (from your boots)?

From the Assassin General FAQ found here:
http://strategy.diabloii.net/news.php?id=538

Minimum Damage=[(STR+DEX-20)/4]*(100+skill_bonus)/100 +
BootMinDam*[100+(STR*StrBonus/100)+skill_bonus+off_weaponED+Aura_bonus]/100

Maximum Damage=[(STR+DEX-20)/3]*(100+skill_bonus)/100 +
BootMaxDam*[100+(STR*StrBonus/100)+skill_bonus+off_weaponED+Aura_bonus]/100

So yes, the weapon damage does not count for kicks.

DT deals physical damage to the critter you hit (calculated with above
formulas). Plus the fire splash damage. The physical damage is converted
into fire and *multiplied* by the %ed of DT. That's why the numbers go
so high. But you first need 3 successfull hits with TS before you can
launch the rocket.

>>>As the TS charges have no AR, I'd then only add up the AR bonus from
>>>CM and DC?
>>
>>TS charges have AR. Not sure how it's calculated though. Numbers from
>>my MA Assassin:
>>
>>AR with normal attack: 4700
>>AR with lvl 32 TS: 7500
>>AR with lvl 32 TS and 3 TS charges: 7500
>>AR with normal attack and 3 TS charges: 6500
>>AR with lvl 13 DC: 8900
>>AR with lvl 13 and 3 TS charges: 10700
>
> Interesting numbers. I'll save a bunch of skill points to be distributed
> when I decide on my finishing moves. But I guess I'll pump only points
> into the charge-up skills (some combo of TS, CoT and Phoenix Strike) and
> use the finishers as one-point wonders.
>
> That will leave plenty of skill points form Shadow Warrior, Claw Mastery
> and Venom.

Hmm Venom? Maybe as addition to a TS build. But not if you want to use
Phoenix Strike. PS needs as many points in synergies (FoF for sure, CoT
helps, BoI only if you have spare points left) as possible to be
effective in Hell.

>>>>>The gear I'm thinking of would give decent resists. I guess then I
>>>>>wouldn't need to put more than 1 point in Fade?
>>>>
>>>>No. You really should be able to use Burst of Speed all the time.
>>>>Speed is the key to a MA Assassin (unless you play a WWsin, which is
>>>>a whole different story).
>
> What is the fastest claws you can get? Weapon speed calc with -30 claws
> says max attacks per second is 5. Can you get any better or is that top
> speed?

Hmm I don't think the WSC tells us the hole truth here. IMHO, FoF, CoT
and BoI feel slower in total than other attacks. Just what the WSC says
for single claw mode. But in C/C mode, the named skills should suddenly
be faster than others? I doubt it. The reason might be that you hit with
both claws virtually at the same time (you need slow claws/attack speed
to actually see it), followed by a rather long gap until the next hit
animation. Just like with skills like Jab (Act 2 Merc!), the WSC shows
only the fast attack.

---
Hannes