G
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Archived from groups: alt.games.unreal.tournament (More info?)
I've used UT cache cleaner before to move cached maps into production. When
I do so, the supporting texture files, music files, etc. are named by the
utility. Therefore, I know what files are supporitng that map.
Is there a way to tell what files go with a map for a map that is already in
the maps folder? That is, if I wanted to play the map on a different
machine, how can I tell which texture files, system files, etc. go with it?
Thanks again for educating me,
~Mud_Jack
I've used UT cache cleaner before to move cached maps into production. When
I do so, the supporting texture files, music files, etc. are named by the
utility. Therefore, I know what files are supporitng that map.
Is there a way to tell what files go with a map for a map that is already in
the maps folder? That is, if I wanted to play the map on a different
machine, how can I tell which texture files, system files, etc. go with it?
Thanks again for educating me,
~Mud_Jack