:roll: not anywhere close to a good analogy. The two car makers are not even in the same world. What you said makes no sense in this context. A socket 939/am2 is hardly the equivalent of a Rolls, nor is the 754 a Honda. One simple example: Even were it possible to mate up the Rolls engine w/ a Honda transmission (any engine-tranny combo or were you thinking of one in particular? there are many models) which it is not, if the transmission is not built to handle the engine it would simply destroy it. His computer is not broken. If you meant that a socket upgrade would make it a "luxury model" instead of the "budget model" then you are also wrong as a luxury car != performance car. You can make a pretty sweet 'rod out of a Honda that would toast any Rolls.I agree with what most people here have said. You've upgraded a bit unevenly. You've dumped a rollys royce engine into a honda transmission.
It's great! The single player... not bad. The multiplayer, awesome! No catch! Just have a valid e-mail address and viola! If you have an XBOX 360, wait for it to come out on that unless you have a newer system. I have yet to try it on my new rig due to graphics card not in yet, but I'll let you know this, my old rig:Slightly off the topic - someone here mentioned FEAR Combat being free and online for multiplayer. Have you guys tried it out? What's the catch. Why would they provide a free online game at full version? Thanks. Dont want to get too much off the topic.
oh, and reading the product page on your mobo, while it says dual channel on the top list, in the details it mentions nothing about it. Things that make you go hmmmm...afaik socket 754 procs are all single channel, regardless of what the mobo "supports". Only w/ 939/940 (and newer) did amd have the dual channel controller in the proc that I know of.
look here on wikipedia.
Socket 754 is a budget-minded socket, for use with AMD Athlon 64 or Sempron processors. It differs from Socket 939 in several areas:
* support for a single channel memory controller (64-bits wide) with maximum of 3 DIMMs (no dual channel support)
* lower HyperTransport speed (800 MHz Bi-Directional, 16 bit data path, up and downstream)
* lower effective data bandwidth (9.6 GB/s)
* lower motherboard manufacturing costs
sounds alot like frame tearing, which can be fixed by turning on vsynch (vertical synchronization) in the driver settings. The wierdness is that if it truly is a pre-rendered "video" and not a movie rendered in real-time in the game engine then the vsynch should not affect it. Play w/ that setting though and see.when they pan quickly across the city in the into preview, the video seems to skip a beat as it pans, appearing to be jumping from frame to frame, and my eye can actually see that little jump. When the movements are slower, you cannot notice it that much.
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