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Archived from groups: rec.games.roguelike.nethack (More info?)
I don't like the way move/attack behaviour works when you're stunned or
confused.
I have no problem with a mix up in direction, (as in "I meant to move
north but instead moved south"), but it doesn't make sense to me that
you could end up attacking when you just meant to move, and vice versa
("I meant to move North but instead swung my sword to the South").
I propose that any intended movement while confused/stunned should be
treated as if the player had used the "m"ove command ("Pardon me, Rex"),
and that any intended attack should be treated as if the player had used
the "F"ight command ("You attack thin air").
From my point of view this would be a more realistic simulation of
the kind of loss of motor control that accompanies dizziness or drunkenness.
Does anyone agree or disagree?
I don't like the way move/attack behaviour works when you're stunned or
confused.
I have no problem with a mix up in direction, (as in "I meant to move
north but instead moved south"), but it doesn't make sense to me that
you could end up attacking when you just meant to move, and vice versa
("I meant to move North but instead swung my sword to the South").
I propose that any intended movement while confused/stunned should be
treated as if the player had used the "m"ove command ("Pardon me, Rex"),
and that any intended attack should be treated as if the player had used
the "F"ight command ("You attack thin air").
From my point of view this would be a more realistic simulation of
the kind of loss of motor control that accompanies dizziness or drunkenness.
Does anyone agree or disagree?