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Archived from groups: alt.games.elder-scrolls (More info?)

hello. just started playing morrowind.

I was wondering if leveling up is really that critical? I picked a fighter
specialising in heavy armor , long blade, blocking, and speechcraft. . On
my first level up i noticed there are different multipliers.

I just found out these multipliers depend on what skills you use. I know
with some rpgs you can screw up your game easily by spending points wrong.
just wondering if morrowind is like that. What stats should i focus on for a
fighter type character.

thanks
 
Archived from groups: alt.games.elder-scrolls (More info?)

On Tue, 06 Jul 2004 06:18:24 GMT, "Jim noname" <asdf@asdf.com> wrote:

>I was wondering if leveling up is really that critical? I picked a fighter
>specialising in heavy armor , long blade, blocking, and speechcraft. . On
>my first level up i noticed there are different multipliers.

It's so easy to become powerful that you'd have to work very hard to
make it unwinnable.

>I just found out these multipliers depend on what skills you use. I know
>with some rpgs you can screw up your game easily by spending points wrong.
>just wondering if morrowind is like that. What stats should i focus on for a
>fighter type character.

Strength, Endurance and Dexterity. But don't try too hard to make a
strong character or you'll find the game too easy. I'd just let the
multipliers fall wherever they naturally go.
--
Greg Johnson
Give your child mental blocks for Christmas.
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Jim noname" <asdf@asdf.com> wrote:
> I just found out these multipliers depend on what skills you use. I know
> with some rpgs you can screw up your game easily by spending points wrong.
> just wondering if morrowind is like that. What stats should i focus on for
> a fighter type character.

Among other things, Strength determines how much weight you can carry.
You'll need that Strength for carrying around Heavy Armor, shields, and
swords. Dwemer, Ebony, and Daedric equipment are very heavy.

Endurance determines how many extra hit points you get when you level up
(1/10 of endurance per level), so you'll probably want to get that up. As a
fighter, you'll need the hit points because you'll be getting smacked around
a lot during all that melee fighting.

Agility will help you land your own hits and avoid other's hits. Important
for a fighter.

Intelligence determines your spell points. Not too important for your
character.

Willpower is a governing aspect for a number of magic disciplines, which
makes it seem unimportant for a fighter. However, it also helps you resist
magical attacks, which you will probably be particularly vulnerable to.

Speed is not too important for a fighter other than the annoyance factor.
That is, moving slowly even when running is annoying. I put my fighter
character under the sign of the Steed, just to get the big Speed bonus.

Personality determines people's initial opinion of you. If Personality is
low, you'll have to do a lot of admiring and bribing to get info out of
people. Since you have speechcraft as a major skill, you should have enough
success with admiring and bribing to not worry about personality.

Luck is kind of hard to figure out. Basically, I think it just makes you a
little better at everything. Since it governs no skills, it never has a
multiplier and I have tended to ignore it. Why increase Luck by 1 when I
can increase other attributes by 2 or 3? Maybe this will come back to bite
me in the end. I don't know.

I would go with Strength, Endurance, and Agility as most important for a
fighter. Throw the other attributes a bone from time to time just to stay
well-rounded. Nonetheless, don't get too worked up over your attributes.
Moving from Level 24 to Level 25 is no more difficult (maybe easier) than
moving from Level 4 to Level 5, so you'll have plenty of chances to mete out
those attribute points.

--
Rick Cavalla
rac22@NO.erols.SPAM.com
==========================
"Hell, everything's legal in Mexico. It's the American way."
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Stacy Lover" <none@bogus.net> wrote in
news:40eb87ba$0$3049$61fed72c@news.rcn.com:

> Luck is kind of hard to figure out. Basically, I think it just makes
> you a little better at everything. Since it governs no skills, it
> never has a multiplier and I have tended to ignore it. Why increase
> Luck by 1 when I can increase other attributes by 2 or 3? Maybe this
> will come back to bite me in the end. I don't know.

As you say, it's hard to figure out, but unless I have three attributes
with at least x3 multipliers, I always increase Luck.

Steve W.
 
Archived from groups: alt.games.elder-scrolls (More info?)

In article <QurGc.30861$%_6.13987@attbi_s01>, asdf@asdf.com says...
> hello. just started playing morrowind.
>
> I was wondering if leveling up is really that critical? I picked a fighter
> specialising in heavy armor , long blade, blocking, and speechcraft. . On
> my first level up i noticed there are different multipliers.
>
> I just found out these multipliers depend on what skills you use. I know
> with some rpgs you can screw up your game easily by spending points wrong.
> just wondering if morrowind is like that. What stats should i focus on for a
> fighter type character.
>
> thanks

I am playing a HighElf mage, so my priorities are obviously a wee bit
different from yours <g> - but I figure that for my character getting
the Endurance up EARLY in the game was most important, because that
determines how many hitpoints you get per level. So if I leave it too
late, she will remain a pushover, I reckon - even at level 6 or so a
single blow or two with a big two-hander could just about kill her.
Getting 8 HP per level makes a big difference over 4. B.t.w. the game
seems to round UP, so if you have endurance 65 you get 7 HP ...

In case you haven't figured it out yet: if you go and buy 10 levels of
Spear or Heavy Armor, you'll get a 5x multiplier on Endurance, if you
buy 10 skill levels of Armorer you'll get 5x strength etc. Or you can
mix and match. If you are so inclined. Now that I am getting decent HP
and now that I can carry more than 3 pieces of equipment I tend to play
'naturally'. 🙂

Other than that I can only agree with what others have said. Not that
the game is too easy for me yet, at level 14 or so, playing that far for
the first time.

cheers, -Peter
 
Archived from groups: alt.games.elder-scrolls (More info?)

Peter Huebner <no.one@this.address> wrote in message news:<MPG.1b56be26e679aecd9897a8@news.nzl.ihugultra.co.nz>...
> In article <QurGc.30861$%_6.13987@attbi_s01>, asdf@asdf.com says...
> > hello. just started playing morrowind.
> >
> > I was wondering if leveling up is really that critical? I picked a fighter
> > specialising in heavy armor , long blade, blocking, and speechcraft. . On
> > my first level up i noticed there are different multipliers.
> >
> > I just found out these multipliers depend on what skills you use. I know
> > with some rpgs you can screw up your game easily by spending points wrong.
> > just wondering if morrowind is like that. What stats should i focus on for a
> > fighter type character.
> >
> > thanks
>
> I am playing a HighElf mage, so my priorities are obviously a wee bit
> different from yours <g> - but I figure that for my character getting
> the Endurance up EARLY in the game was most important, because that
> determines how many hitpoints you get per level. So if I leave it too
> late, she will remain a pushover, I reckon - even at level 6 or so a
> single blow or two with a big two-hander could just about kill her.
> Getting 8 HP per level makes a big difference over 4. B.t.w. the game
> seems to round UP, so if you have endurance 65 you get 7 HP ...
>
> In case you haven't figured it out yet: if you go and buy 10 levels of
> Spear or Heavy Armor, you'll get a 5x multiplier on Endurance, if you
> buy 10 skill levels of Armorer you'll get 5x strength etc. Or you can
> mix and match. If you are so inclined. Now that I am getting decent HP
> and now that I can carry more than 3 pieces of equipment I tend to play
> 'naturally'. 🙂
>
> Other than that I can only agree with what others have said. Not that
> the game is too easy for me yet, at level 14 or so, playing that far for
> the first time.
>
> cheers, -Peter


I agree that getting endurance up early is very important. Other
attributes have about the same affect whether you raise them early or
late. If your intellect reaches 100, you get 100 magicka (pluse any
bonuses). But if you get your endurance up to 100 early, you have a
much higher health than if you raise it up late. Probably the most
critical raise is to get your hit points up beyond the point where a
single stroke of a heavy weapon can kill you. After than, other
things (restore health potions, fast attacks to keep the enemy from
making another strike, etc.) can be brought into play to save you.
But if you die on that first stoke......game over/reset.