Auto-Resolution Scaling Keeps First-Gen 'VR Ready' PCs Relevant

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I remember a game from the 2000-2010 that's game engine would automatically lower settings to keep a steady 60 fps, but I can't seem to remember the name.

It was a popular game with a 1 word title.

This article reminded me of it.
 
So future hardware quality benchmarks are going to be gauged in terms of resolution at a framerate, instead of framerate at a resolution?
 


Yes, whenever you're talking about VR. In VR, framerate isn't relevant. If you can't reach the refresh rate of your HMD, your graphics card and/or CPU aren't suitable for VR anyway. If your PC can surpass the refresh rate of your HMD, it isn't useful since you can't disable V-Sync or use something like G-Sync or Freesync.
 
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