Archived from groups: rec.games.roguelike.nethack (
More info?)
David Justiss wrote:
> bagless characters?
> yeah, that'll keep me from being burderened..
Seriously, I don't think it's a good idea to try a bagless character,
unless you want to try a different conduct.
However, the previous poster was correct in saying that this will learn
you to make some choices about what you *really* need for your
character.
> yeah, I do better a lot more often if I just stuck to playing the
> easier characters, but I like variety and I switch what class I play
> almost every game. (I think my favorites are the tourist,
> archeologist, and wizard) I do best with barbarians. I think knights
> are the least fun. And healers are probably the hardest. I've never
> gotten anywhere with a healer.
I like playing random characters as well. I guess it teaches you more
about playing NetHack than always playing wizards, for example.
And I, too, don't like knights. I like healers best, however, and don't
think they're the most difficult.
> I don't get DSM very often, I usually get it as my first wish, but I
> don't get wishes all that often.
I'm currently playing a wishless character (so far), which is also still
genodiceless (I did find a blessed scroll of genocide, and have also
found the Castle wand, but I don't want to use them unless absolutely
necessary).
> The most common early wishes are from
> smoky potions and magic lamps, but for both of these you usually also
> need holy water
If I would get a random wish or genocide by quaffing or sitting on a
throne, I *would* use it, by the way. I play semi-wishless and
semi-genocideless: I take no direct action to actively pursue it (no
rubbing lamps, no zapping known wands of wishing, no purposely quaffing
smoky potions except for the potion effect, ...).
> and often it's a while before I find an alter other
> than the one in minetown. (Which really seems to be cooaligned a good
> bit less than 1/3 of the time).
Not in my experience.
> I'm glad to know that bags of holding don't have limits. I probably
> put an unIDed wand of cancellation in a BoH a time or two and it made
> me think they have a limit. That'll help a lot.
Uncharged wands of cancellation may be safely put in. Other dangerous
items are other bags of holding and charged bags of tricks. Those three
items are the only ones that can blow up the bag.
> So, are there any tricks for not being burdened in the early game? Is
> it worth it to replace studded leather with heavier scale or chain
> mail?
For me, it depends on the class I'm playing. For wizards, I try not to
be too heavily armoured, even if I usually try to rely on (thrown)
daggers and my pet. It's just not stylish to wear metal armour as a
wizard. Other classes go as heavily armoured as possible, with the
exception of wearing plate mail. I usually head for the mines first, to
obtain at least elven mithril armour, or, better, dwarven.
> I usually like to carry a dagger stack whenever I'm a class that
> can learn dagger, and when I'm a tourist I often carry a pile of darts
> also. How far can I get before I should get rid of these?
Daggers can be kept, even for Gehennom. Enchanted a bit, they can deal
an enormous amount of damage when you start being able to throw more
than one per round. A rogue, throwing four +7 daggers per round, is
deadly.
Your supply of darts will deplete itself, by disappearing once in a
while.
> I also often carry around other plussed weapons when I find them for
> throwing. Is this a bad idea?
Yes. Non-throwing weapons deal almost no damage when you don't use them
in hand-to-hand combat. They really are dead weight, which you should
lose as soon as possible.
> PS What's the point of bronze plate mail being in the game? I never
> wear any plate mail anyway cause it's too heavy, and bronze is worse
> than normal plate mail but weighs no less. (of course I could say the
> same thing about several other things like polearms, bells, drums,
> etc.)
Plate mail rusts, bronze plate mail corrodes. That damage is, I think,
done by different monsters.
Polearms may be (a)pplied at a distance, which allows you, for example,
to kill sea monsters without giving them a chance of drowning you.
Bells, drums, whistles, flutes, etc. exist in two varieties: magical
ones and ordinary ones. The latter are only there to confuse you.
--
Boudewijn Waijers (kroisos at home.nl).
The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.